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Search found 44 matches

by goder2910
Tue Dec 10, 2013 2:16 am
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 61
Views: 26350

Re: Final Fantasy 13 Lightning Returns (JAP)

Below is my steps: - Extract .bin file from x360 iso - After that , i get bunch of .bin file like white.image.x360.bin, white.image2.x360.bin, ..v..v. - Then, i click on extracted filelist.x360.bin file - Choose white.image.x360.bin - Voila, ton of .trb file is extracted. My fault is just click on w...
by goder2910
Mon Dec 09, 2013 5:23 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 61
Views: 26350

Re: Final Fantasy 13 Lightning Returns (JAP)

Darko wrote:bms for what??
bms for extract .trb and .bin from white_img.x360.bin or white_img2.x360.bin.

Chrox only share bms script for ps3 .bin files.
by goder2910
Mon Dec 09, 2013 3:23 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 61
Views: 26350

Re: Final Fantasy 13 Lightning Returns (JAP)

I only have x360 iso. After extracting iso file, i got x360.bin files.

Someone can help me create quickbms for xbox360 file version ? (i dont have any coding or hexing skills)

Thank in advanced.
by goder2910
Fri Apr 06, 2012 1:15 am
Forum: Website
Topic: Tips on income/financial support of the Game Research Forum
Replies: 41
Views: 20955

Re: Tips on income/financial support of the Game Research Fo

How about AdFly ?

In my country, people used it too much for earning money.

The AdFly will plus point when other people click a link.

Maybe we should attach "AdFly" to some download links in the forum.

But i suggest the forum should open a donation system :D
by goder2910
Wed Mar 14, 2012 2:17 pm
Forum: 3D/2D models
Topic: SWTOR and 3d ripper!
Replies: 28
Views: 11304

Re: SWTOR and 3d ripper!

It 's not the problem of 3D Ripper DX. Some game has extra security or the model file have some strange structure that 3D Ripper DX cannot rip the model perfectly. Did you tried to assgin texture again into the model ? And if you got same result =>> you need to re UV mapping this model again :D I ca...
by goder2910
Wed Mar 07, 2012 11:32 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16777

Re: Final Fantasy XI .DAT (PC)

@Mr.Adult It 's hard to find .DAT file structure like you said. I tried to search around the internet 2 month ago but all the link related to FFXI was died. Maybe someone know Japan Language can help us to find .DAT structure in Japanese forum.
by goder2910
Tue Mar 06, 2012 3:16 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 118
Views: 52900

Re: Phantasy Star Online 2

After playing around with some PSO2 files. I found out some files like "a map" but dont have texture, just have mesh Was this things caused by "deICEr" or the default file structure of PSO2 ? Another thing is the mesh cannot specify its material. Hoping Chroxx will upload plugin soon :D PS : Anyone ...
by goder2910
Sat Mar 03, 2012 10:40 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16777

Re: Final Fantasy XI .DAT (PC)

Thank you, finale00 ! Ah i understand a littte on your words. Like you said, The .Dat format is "chunk-base format", right ? And every chunk have its size. The first chunk (cse0) has 216, and futher the next chunk (mse0) has 324. From here, because all things was stored in .DAT file, so we can split...
by goder2910
Sat Mar 03, 2012 2:37 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16777

Re: Final Fantasy XI .DAT (PC)

I checked the plugin for importing FFXI model + animation (two plugins) of Virtual Reality Studio. They are ".dll" file. I tried PE Explorer to disassembler to read the source code from these .dll, but i dont understand anything. Someone can help me to read the source code from disassembler of PE Ex...
by goder2910
Fri Mar 02, 2012 3:07 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 118
Views: 52900

Re: Phantasy Star Online 2

@scriptkiddie vcl = vai ca loz huh ? What do you mean ?

@chroxx Waiting for your good news :D
by goder2910
Fri Mar 02, 2012 7:58 am
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 118
Views: 52900

Re: Phantasy Star Online 2

The plugin work on PS2 version, too , right ?

I have this disc game on PS2.
by goder2910
Fri Mar 02, 2012 7:03 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16777

Re: Final Fantasy XI .DAT (PC)

I have a basic about Struct just a noob. Thank you for your link !

The link "python" is very necessary with me.

I will learn more about Hexing guide.

Note : I learning Chroxx tutorial (shaiya online), hoping this is a good tutorial for me :D

Thank you, finale00
by goder2910
Fri Mar 02, 2012 5:51 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16777

Re: Final Fantasy XI .DAT (PC)

I do not really understand this struct. So hoping someone will get more information with it :D

Note : I want to find a tutorial that will teach me how to research 3D Model and writing import script. Everyone can give me a link ?
by goder2910
Fri Feb 24, 2012 2:27 pm
Forum: 3D/2D models
Topic: [request] noesis script for game assassin obj files
Replies: 4
Views: 1495

Re: [request] noesis script for game assassin obj files

Why dont you combine all these model part into one by Game Assasin and then ripping again by using 3D Ripper DX ?

Remeber that 3D Ripper DX can rip model from GA :d

Have Fun !
by goder2910
Tue Feb 21, 2012 5:21 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16777

Re: Final Fantasy XI .DAT (PC)

Playing around with Google and i found Model Viewer of Final Fantasy XIV source code.

Maybe someone will need it to compare with Model Viewer of Final Fantasy XI

https://github.com/nohbdy/ffxivmodelviewer