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Search found 44 matches
- Tue Dec 10, 2013 2:16 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 32180
Re: Final Fantasy 13 Lightning Returns (JAP)
Below is my steps: - Extract .bin file from x360 iso - After that , i get bunch of .bin file like white.image.x360.bin, white.image2.x360.bin, ..v..v. - Then, i click on extracted filelist.x360.bin file - Choose white.image.x360.bin - Voila, ton of .trb file is extracted. My fault is just click on w...
- Mon Dec 09, 2013 5:23 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 32180
Re: Final Fantasy 13 Lightning Returns (JAP)
bms for extract .trb and .bin from white_img.x360.bin or white_img2.x360.bin.Darko wrote:bms for what??
Chrox only share bms script for ps3 .bin files.
- Mon Dec 09, 2013 3:23 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 32180
Re: Final Fantasy 13 Lightning Returns (JAP)
I only have x360 iso. After extracting iso file, i got x360.bin files.
Someone can help me create quickbms for xbox360 file version ? (i dont have any coding or hexing skills)
Thank in advanced.
Someone can help me create quickbms for xbox360 file version ? (i dont have any coding or hexing skills)
Thank in advanced.
- Fri Apr 06, 2012 1:15 am
- Forum: Website
- Topic: Tips on income/financial support of the Game Research Forum
- Replies: 41
- Views: 25747
Re: Tips on income/financial support of the Game Research Fo
How about AdFly ?
In my country, people used it too much for earning money.
The AdFly will plus point when other people click a link.
Maybe we should attach "AdFly" to some download links in the forum.
But i suggest the forum should open a donation system
In my country, people used it too much for earning money.
The AdFly will plus point when other people click a link.
Maybe we should attach "AdFly" to some download links in the forum.
But i suggest the forum should open a donation system

- Wed Mar 14, 2012 2:17 pm
- Forum: 3D/2D models
- Topic: SWTOR and 3d ripper!
- Replies: 28
- Views: 13863
Re: SWTOR and 3d ripper!
It 's not the problem of 3D Ripper DX. Some game has extra security or the model file have some strange structure that 3D Ripper DX cannot rip the model perfectly. Did you tried to assgin texture again into the model ? And if you got same result =>> you need to re UV mapping this model again :D I ca...
- Wed Mar 07, 2012 11:32 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 61
- Views: 24160
Re: Final Fantasy XI .DAT (PC)
@Mr.Adult It 's hard to find .DAT file structure like you said. I tried to search around the internet 2 month ago but all the link related to FFXI was died. Maybe someone know Japan Language can help us to find .DAT structure in Japanese forum.
- Tue Mar 06, 2012 3:16 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 62947
Re: Phantasy Star Online 2
After playing around with some PSO2 files. I found out some files like "a map" but dont have texture, just have mesh Was this things caused by "deICEr" or the default file structure of PSO2 ? Another thing is the mesh cannot specify its material. Hoping Chroxx will upload plugin soon :D PS : Anyone ...
- Sat Mar 03, 2012 10:40 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 61
- Views: 24160
Re: Final Fantasy XI .DAT (PC)
Thank you, finale00 ! Ah i understand a littte on your words. Like you said, The .Dat format is "chunk-base format", right ? And every chunk have its size. The first chunk (cse0) has 216, and futher the next chunk (mse0) has 324. From here, because all things was stored in .DAT file, so we can split...
- Sat Mar 03, 2012 2:37 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 61
- Views: 24160
Re: Final Fantasy XI .DAT (PC)
I checked the plugin for importing FFXI model + animation (two plugins) of Virtual Reality Studio. They are ".dll" file. I tried PE Explorer to disassembler to read the source code from these .dll, but i dont understand anything. Someone can help me to read the source code from disassembler of PE Ex...
- Fri Mar 02, 2012 3:07 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 62947
Re: Phantasy Star Online 2
@scriptkiddie vcl = vai ca loz huh ? What do you mean ?
@chroxx Waiting for your good news
@chroxx Waiting for your good news

- Fri Mar 02, 2012 7:58 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 62947
Re: Phantasy Star Online 2
The plugin work on PS2 version, too , right ?
I have this disc game on PS2.
I have this disc game on PS2.
- Fri Mar 02, 2012 7:03 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 61
- Views: 24160
Re: Final Fantasy XI .DAT (PC)
I have a basic about Struct just a noob. Thank you for your link !
The link "python" is very necessary with me.
I will learn more about Hexing guide.
Note : I learning Chroxx tutorial (shaiya online), hoping this is a good tutorial for me
Thank you, finale00
The link "python" is very necessary with me.
I will learn more about Hexing guide.
Note : I learning Chroxx tutorial (shaiya online), hoping this is a good tutorial for me

Thank you, finale00
- Fri Mar 02, 2012 5:51 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 61
- Views: 24160
Re: Final Fantasy XI .DAT (PC)
I do not really understand this struct. So hoping someone will get more information with it 
Note : I want to find a tutorial that will teach me how to research 3D Model and writing import script. Everyone can give me a link ?

Note : I want to find a tutorial that will teach me how to research 3D Model and writing import script. Everyone can give me a link ?
- Fri Feb 24, 2012 2:27 pm
- Forum: 3D/2D models
- Topic: [request] noesis script for game assassin obj files
- Replies: 4
- Views: 1810
Re: [request] noesis script for game assassin obj files
Why dont you combine all these model part into one by Game Assasin and then ripping again by using 3D Ripper DX ?
Remeber that 3D Ripper DX can rip model from GA :d
Have Fun !
Remeber that 3D Ripper DX can rip model from GA :d
Have Fun !
- Tue Feb 21, 2012 5:21 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 61
- Views: 24160
Re: Final Fantasy XI .DAT (PC)
Playing around with Google and i found Model Viewer of Final Fantasy XIV source code.
Maybe someone will need it to compare with Model Viewer of Final Fantasy XI
https://github.com/nohbdy/ffxivmodelviewer
Maybe someone will need it to compare with Model Viewer of Final Fantasy XI
https://github.com/nohbdy/ffxivmodelviewer