Search found 29 matches
- Wed Jul 04, 2012 6:15 am
- Forum: 3D/2D models
- Topic: Heavenly Sword (PS3)
- Replies: 17
- Views: 3587
Re: Heavenly Sword (PS3)
which format for textures?
- Mon Mar 19, 2012 3:45 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 17526
Re: Onechanbara Z Kagura [still WIP]
BTW, just to let people know, Compile Heart's new game, Touch Shot: Love Application appears to use the same format as Onechanbara Z: Kagura. Haven't tested it myself yet as I am still finishing up touches on my LWO2 exporter. Use QuickBMS's CPK extractor to extract files and you will see the same ...
- Thu Feb 16, 2012 2:11 am
- Forum: 3D/2D models
- Topic: Just Cause 2 - character importer (.rbm)
- Replies: 13
- Views: 5457
Re: Just Cause 2 - character importer (.rbm)
which version of the game? pc or ps3?
- Tue Feb 14, 2012 9:33 am
- Forum: Game Archive
- Topic: Soul Calibur 5
- Replies: 33
- Views: 32452
Re: Soul Calibur 5
what does it mean? "change the 03 of the character next to D to 2E" no ideas about how to use hxd.....
- Thu Feb 09, 2012 5:00 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 17526
Re: Onechanbara Z Kagura [still WIP]
when i import the dae file into max 2012 or max 9,they all crashed,i used the collada version 3.05C,why?
- Thu Feb 09, 2012 4:51 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 17526
Re: Onechanbara Z Kagura [still WIP]
thanks Darko 
- Wed Feb 08, 2012 3:39 am
- Forum: 3D/2D models
- Topic: Onechanbara Z Kagura [still WIP]
- Replies: 47
- Views: 17526
Re: Onechanbara Z Kagura [still WIP]
great job man,but could you upload the xbdecompress.exe and unbundler.exe here?no idea where i can find these,thanks
- Tue Dec 20, 2011 3:05 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50444
Re: Final Fantasy XIII-2 extraction
yeah! it works,thanks a lot... 
- Tue Dec 20, 2011 4:03 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50444
Re: Final Fantasy XIII-2 extraction
already updated the bms to 0.5.4,but still get the same error.... 
- Tue Dec 20, 2011 2:11 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50444
Re: Final Fantasy XIII-2 extraction
when i extract the file "white_img.x360.bin" i got this error.
- Mon Dec 19, 2011 9:35 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50444
Re: Final Fantasy XIII-2 extraction
how can i extract the .trb file from the bin file? pls 
- Fri Nov 11, 2011 6:22 am
- Forum: 3D/2D models
- Topic: [PS3] Totori no Atelier, Meruru no Atelier
- Replies: 16
- Views: 12750
Re: [PS3] Atelier Totori
really big thanks man!!
- Thu Nov 03, 2011 1:47 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 38908
Re: Rage (idTech5) model format md6
- Wed Nov 02, 2011 10:43 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 38908
Re: Rage (idTech5) model format md6
only the small item can display uv,way the others can't?
- Wed Nov 02, 2011 9:00 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 38908
Re: Rage (idTech5) model format md6
is there a easy way to separate them in LW or blender? i mean like the max's material ID
