Search found 29 matches

by 652845095
Wed Jul 04, 2012 6:15 am
Forum: 3D/2D models
Topic: Heavenly Sword (PS3)
Replies: 17
Views: 3587

Re: Heavenly Sword (PS3)

which format for textures?
by 652845095
Mon Mar 19, 2012 3:45 am
Forum: 3D/2D models
Topic: Onechanbara Z Kagura [still WIP]
Replies: 47
Views: 17526

Re: Onechanbara Z Kagura [still WIP]

BTW, just to let people know, Compile Heart's new game, Touch Shot: Love Application appears to use the same format as Onechanbara Z: Kagura. Haven't tested it myself yet as I am still finishing up touches on my LWO2 exporter. Use QuickBMS's CPK extractor to extract files and you will see the same ...
by 652845095
Thu Feb 16, 2012 2:11 am
Forum: 3D/2D models
Topic: Just Cause 2 - character importer (.rbm)
Replies: 13
Views: 5457

Re: Just Cause 2 - character importer (.rbm)

which version of the game? pc or ps3?
by 652845095
Tue Feb 14, 2012 9:33 am
Forum: Game Archive
Topic: Soul Calibur 5
Replies: 33
Views: 32452

Re: Soul Calibur 5

what does it mean? "change the 03 of the character next to D to 2E" no ideas about how to use hxd.....
by 652845095
Thu Feb 09, 2012 5:00 am
Forum: 3D/2D models
Topic: Onechanbara Z Kagura [still WIP]
Replies: 47
Views: 17526

Re: Onechanbara Z Kagura [still WIP]

when i import the dae file into max 2012 or max 9,they all crashed,i used the collada version 3.05C,why?
by 652845095
Thu Feb 09, 2012 4:51 am
Forum: 3D/2D models
Topic: Onechanbara Z Kagura [still WIP]
Replies: 47
Views: 17526

Re: Onechanbara Z Kagura [still WIP]

thanks Darko :P
by 652845095
Wed Feb 08, 2012 3:39 am
Forum: 3D/2D models
Topic: Onechanbara Z Kagura [still WIP]
Replies: 47
Views: 17526

Re: Onechanbara Z Kagura [still WIP]

great job man,but could you upload the xbdecompress.exe and unbundler.exe here?no idea where i can find these,thanks
by 652845095
Tue Dec 20, 2011 3:05 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 50444

Re: Final Fantasy XIII-2 extraction

yeah! it works,thanks a lot... :D
by 652845095
Tue Dec 20, 2011 4:03 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 50444

Re: Final Fantasy XIII-2 extraction

already updated the bms to 0.5.4,but still get the same error.... :(
by 652845095
Tue Dec 20, 2011 2:11 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 50444

Re: Final Fantasy XIII-2 extraction

when i extract the file "white_img.x360.bin" i got this error.
by 652845095
Mon Dec 19, 2011 9:35 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 50444

Re: Final Fantasy XIII-2 extraction

how can i extract the .trb file from the bin file? pls :(
by 652845095
Fri Nov 11, 2011 6:22 am
Forum: 3D/2D models
Topic: [PS3] Totori no Atelier, Meruru no Atelier
Replies: 16
Views: 12750

Re: [PS3] Atelier Totori

really big thanks man!!
by 652845095
Thu Nov 03, 2011 1:47 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 38908

Re: Rage (idTech5) model format md6

:wink: u guys really amazing!thanks
by 652845095
Wed Nov 02, 2011 10:43 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 38908

Re: Rage (idTech5) model format md6

only the small item can display uv,way the others can't?
by 652845095
Wed Nov 02, 2011 9:00 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 38908

Re: Rage (idTech5) model format md6

is there a easy way to separate them in LW or blender? i mean like the max's material ID