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- Wed Apr 01, 2015 6:36 pm
- Forum: Compressed files and methods
- Topic: Septerra Core Files Decompression [AM0, CH1, LV2, TX0]
- Replies: 6
- Views: 3302
I've made a start with decoding the TX0 files and through analysing the executable I found out the following. The first 16 bytes make up the header of the file. The bytes after that contain the offset table referencing the items in the data section, which is the last section. Header 0..3 -> Header,...
It is long time ago when this game was released. I made translation of texts with my own tools, but I lost my HDD (HW/e lectronic error, disk self-destroyed and there were no way how to recover data) with everything. All I know is, that text db is pretty easy. Just many TX00 blocks with multilangua...