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Search found 13 matches

by dubh
Tue May 19, 2015 12:54 am
Forum: Game Archive
Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
Replies: 54
Views: 18567

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

The .redscripts format is also different from the .w2scripts format.

edit: Someone make a repacker for .bundle files please.
by dubh
Sun Feb 15, 2015 1:05 am
Forum: Game Localization
Topic: Chrome Workshop (in-game text editor for Dying Light)
Replies: 0
Views: 981

Chrome Workshop (in-game text editor for Dying Light)

http://static-4.nexusmods.com/15/mods/793/images/77-1-1423955732.png Chrome Workshop provides a graphical interface for reading, editing, and converting between Dying Light .bin and .csv strings files. Download / Instructions / Tutorial Requirements: Microsoft .NET Framework 4.5.2 Future Plans: Add...
by dubh
Thu Feb 12, 2015 5:07 am
Forum: Game Archive
Topic: How can I extract the rpack?(Dying Light)
Replies: 4
Views: 3845

Re: How can I extract the rpack?(Dying Light)

MiRiKan wrote:여기는 서로 아는 정보를 공유하면서 연구해나가는 공간입니다.

i think this will help http://svn.gib.me/public/chrome/trunk/
That's for Dead Island.
by dubh
Thu Feb 12, 2015 5:04 am
Forum: Game Localization
Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
Replies: 14
Views: 6875

Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

The repacker doesn't work correctly. The repacked .bin is smaller than the original and the game can't read the repacked .bin files, so the in-game text is blank. The unpacked .xlsx also contains some garbled strings. Can you release the source code for your unpacker/repacker? Oh, and for some reaso...
by dubh
Sun Jul 28, 2013 2:30 am
Forum: Compressed files and methods
Topic: Shadowrun Returns *.bytes (C# protobuf-net serialization)
Replies: 1
Views: 1563

Shadowrun Returns *.bytes (C# protobuf-net serialization)

Shadowrun Returns has a ton of serialized files that govern abilities, items, props, scripts, character sheets, AI rules, and much more. All of these files have a .bytes extension. Here's what gibbed had to say about these files: Someone was asking me about this on IRC, so I'll repeat (somewhat) wha...
by dubh
Sun Jan 13, 2013 5:43 pm
Forum: Graphic file formats
Topic: [PC]Kingdoms of Amalur dds files.
Replies: 9
Views: 2320

Re: [PC]Kingdoms of Amalur dds files.

finale00 wrote:Did you remember to put the 16 bytes back.
Would this work?

Code: Select all

#Kingdom of Amalur DDS
#quickbms script

get SIZE asize
math SIZE += 16
get NAME filename

log NAME 16 SIZE
by dubh
Mon Dec 31, 2012 2:29 pm
Forum: Game Archive
Topic: [REQUEST] - Prototype 2 quickBMS script
Replies: 17
Views: 5076

Re: [REQUEST] - Prototype 2 quickBMS script

updated quickbms and script: http://quickbms.aluigi.org http://aluigi.org/papers/bms/atg_core_cement.bms I don't know anything about QuickBMS, but I tried this and nothing happened. - open input file E:\Program Files (x86)\Steam\steamapps\common\Prototype 2\art.rcf - open script E:\Program Files (x...
by dubh
Fri Jun 01, 2012 9:23 am
Forum: Game Archive
Topic: Game of Thrones [Unreal 3 Engine and .db files]
Replies: 19
Views: 4635

Re: Game of Thrones [Unreal 3 Engine and .db files]

To mod the game, you need to be able to hook into UnrealScript, or recompile *.uc scripts and repackage AGOTGame.u. For example, here's the function in the DataSheet_EntityPlayer.uc script that sets attribute minimums and maximums: function InitializePlayerCharacs(PawnEntity pPawn) { local GameplayP...
by dubh
Tue May 22, 2012 1:56 pm
Forum: Game Archive
Topic: Game of Thrones [Unreal 3 Engine and .db files]
Replies: 19
Views: 4635

Re: Game of Thrones [Unreal 3 Engine and .db files]

Game texts in DB-files I created program-converter from the DB to TXT and back. But it is still being tested. =) Can you release the .db to .txt converter? I don't need to convert back again yet. English Texts - http://www.mediafire.com/?51fkfk09a89de2g How about the .db files in \AGOTGame\Content\...
by dubh
Tue May 22, 2012 9:56 am
Forum: Game Archive
Topic: Game of Thrones [Unreal 3 Engine and .db files]
Replies: 19
Views: 4635

Re: Game of Thrones [Unreal 3 Engine and .db files]

Haoose wrote:Game texts in DB-files
I created program-converter from the DB to TXT and back. But it is still being tested. =)
Can you release the .db to .txt converter? I don't need to convert back again yet.
by dubh
Sun May 20, 2012 3:00 pm
Forum: Game Archive
Topic: Game of Thrones [Unreal 3 Engine and .db files]
Replies: 19
Views: 4635

Re: Game of Thrones [Unreal 3 Engine and .db files]

The .db and .cpl files are unique to this game. I believe the developers call them DataSheets. You can decompress/extract the Unreal files (.u, .upk) with Gildor's decompress/extract tools . You can also view decompressed Unreal files with UE Explorer . AGOTGame.u in "\AGOTGame\CookedPC" seems to co...
by dubh
Thu Aug 25, 2011 5:51 am
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 121118

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Is it possible to change the max quantity of item stacks yet? Or are the unpack/pack tools not yet fully developed to create mods?
by dubh
Wed Jun 01, 2011 4:54 am
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 38153

Re: The Witcher 2

FYI: I'm maintaining the project page for Rick's tools at Witcher Nexus. There's a setup file for easy/familiar installation, and a readme on the project page that has basic usage instructions and answers to frequently asked questions. (ResourceEdit is currently not included per Rick's request.) Fee...