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Search found 5 matches

by anzolino
Sat Jun 25, 2011 6:21 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64383

Re: Dragon Age 2 (PC)

@ codo85:
You can ask at thenexusforums.com: Dragon Age 2 Modding, there are people using lightwave.

@ OriginOfWaves:
Thanks for your description but I made this experiences 1 month ago and so far there are no solutions. So, we are not closer and there is no relief and no hope for a toolset :(
by anzolino
Wed Jun 22, 2011 9:07 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64383

Re: Dragon Age 2 (PC)

The lightwave plugin works for DA2. But this is the only one, no blender or max export is possible.
by anzolino
Mon May 23, 2011 8:31 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64383

Re: Dragon Age 2 (PC)

I've heard from others that the DA2Tools also doesn't work. I didn't found any convert options in pyGFF. So it seems there don't exists a convert solution :[
by anzolino
Sun May 22, 2011 2:55 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64383

Re: Dragon Age 2 (PC)

Yes, the IO Tools does'nt work.
I've tried the DA2 Tools to convert the FBX to MSH and also to convert to XML for compiling with the DAO ResourceBuild processors. I'm also using the PyGFF for attribute changes etc. I will test if PyGFF can convert too.
Maybe I miss something else.
by anzolino
Sun May 22, 2011 1:48 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 64383

Re: Dragon Age 2 (PC)

Hi guys, thanks a lot for your great work. It works really fine. But (there is always a but... ;o)) now I've got the export problem. I didn't find a solution to export the mesh (i.e. as fbx) and to convert the exported file. The model doesn't appear in the game (DA2). So my question to the experts: ...