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Search found 3 matches

by plash
Tue Sep 13, 2011 11:06 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 46116

Re: Textures of Beta Diablo 3, ".tex" files converter needed

..Back on topic, others and myself have been working on .tex. See here . The pixel formats are run through a table to get the corresponding D3DFORMAT. For example, PF 4 is D3DFMT_A1R5G5B5. Working on the pixel formats at the moment. I'll have DXT# working hopefully by the end of the day. EDIT: Also:...
by plash
Sun May 15, 2011 7:26 pm
Forum: Game Archive
Topic: (pc) Brink
Replies: 22
Views: 4355

Re: (pc) Brink

East wrote:The game seems to be capped at 16 bots. When using si_maxplayers and value higher then 16 doesn't work. Is there another code I'm mising or is this game hard locked?
I don't know about single-player campaign, but dedicated servers can change the max players, and whether bots are turned on or not.
by plash
Sun May 15, 2011 7:23 pm
Forum: Game Archive
Topic: (pc) Brink
Replies: 22
Views: 4355

Re: (pc) Brink

It is possible to now some filenames inside the "*.sdmd2"-files to code an unpacker/repacker? The SDMD2 files don't list all of the path names for files in the larger SDPK2s. See the spec here . EDIT: The best way is probably to extract and match all the strings from the Brink binary. That is assum...