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- Wed May 13, 2020 10:46 pm
- Forum: 3D/2D models
- Topic: [PS1][Crash Team Racing] CTR-Tools
- Replies: 16
- Views: 3200
Re: [PS1][Crash Team Racing] CTR-Tools
released r10 recently, a major viewer update.
- Wed Nov 06, 2019 1:12 am
- Forum: 3D/2D models
- Topic: [PS1][Crash Team Racing] CTR-Tools
- Replies: 16
- Views: 3200
Re: [PS1][Crash Team Racing] CTR-Tools
crash bash is basically a different game.
but it happened i just wrote an unpacker for CRASHBSH.DAT under an hour, join discord if you're interested.
but it happened i just wrote an unpacker for CRASHBSH.DAT under an hour, join discord if you're interested.
- Thu Oct 24, 2019 7:40 pm
- Forum: 3D/2D models
- Topic: [PS1][Crash Team Racing] CTR-Tools
- Replies: 16
- Views: 3200
Re: [PS1][Crash Team Racing] CTR-Tools
r8 released, mid LOD now textured.
about fonts, it's tricky. this is the same texture page with 2 different palettes applied. as you can see they use same texture for 2 characters.

about fonts, it's tricky. this is the same texture page with 2 different palettes applied. as you can see they use same texture for 2 characters.

- Tue Oct 15, 2019 1:03 pm
- Forum: 3D/2D models
- Topic: [PS1][Crash Team Racing] CTR-Tools
- Replies: 16
- Views: 3200
- Sun Apr 28, 2019 5:57 am
- Forum: 3D/2D models
- Topic: [PS1][Crash Team Racing] CTR-Tools
- Replies: 16
- Views: 3200
Re: [PS1][Crash Team Racing] CTR-Tools
proceed to github page, go to releases page and download latest release in zip archive, it's r6 at this point.
- Sat Jan 19, 2019 9:51 am
- Forum: 3D/2D models
- Topic: [PS1][Crash Team Racing] CTR-Tools
- Replies: 16
- Views: 3200
Re: [PS1][Crash Team Racing] CTR-Tools
via command line or simply drasg and drop files to corresponding exe icon.
- Tue Feb 06, 2018 8:57 pm
- Forum: 3D/2D models
- Topic: [PS1][Crash Team Racing] CTR-Tools
- Replies: 16
- Views: 3200
[PS1][Crash Team Racing] CTR-Tools
https://raw.githubusercontent.com/DCxDemo/CTR-tools/master/ctr-tools-logo.png CTR-tools is a toolset for PS1 game Crash Team Racing. Github: https://github.com/DCxDemo/CTR-tools Currently you can: - fly around the levels in a 3D viewer ( - extract level models in OBJ format featuring medium texture...
- Sun Aug 14, 2016 3:20 pm
- Forum: 3D/2D models
- Topic: Spider-Man PS1 (2000) .PSX
- Replies: 3
- Views: 1389
Re: Spider-Man PS1 (2000) .PSX
it's proprietary Neversoft "big guns" engine container for models/textures/animations used in a bunch of ps1 era games including tony hawk's pro skater.
- Sun Jul 17, 2016 2:45 pm
- Forum: Game Archive
- Topic: Crash Team Racing BIGFILE.BIG
- Replies: 20
- Views: 6730
Re: Crash Team Racing BIGFILE.BIG
these are the files linked before in this thread. the crash universe link seems to be down, should've copy that info here back then.
http://www.mediafire.com/download/4kozk ... _split.exe
http://www.mediafire.com/download/9jj1p ... est0000.7z
http://www.mediafire.com/download/4kozk ... _split.exe
http://www.mediafire.com/download/9jj1p ... est0000.7z
- Wed Sep 02, 2015 3:58 pm
- Forum: 3D/2D models
- Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
- Replies: 15
- Views: 2152
Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for
there's no built-in support. But I've a Make_H2O project for the basement level which creates these obj files (without uvs): basement_part2.zip (first part see my previous post) i have no idea what that tool is. it looks like you provide it the offset to the mesh data and it extracts single mesh, s...
- Tue Sep 01, 2015 8:53 pm
- Forum: 3D/2D models
- Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
- Replies: 15
- Views: 2152
Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for
is there bsp support in this hex2obj then?
- Mon Aug 31, 2015 1:15 pm
- Forum: 3D/2D models
- Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
- Replies: 15
- Views: 2152
Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for
is it like you manually add offset mapping for each model?
- Sat Aug 29, 2015 2:02 pm
- Forum: 3D/2D models
- Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
- Replies: 15
- Views: 2152
Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for
the best I can offer you now is my THPS3 BSP tool that I modified to support some Sonic the hedgehog game. http://www.mediafire.com/download/ithu55fubjx9vbb/bsp2objv021sonic.7z unfortunately, it stumbles upon the face reading and only exports vertices for the first object. you can import the resulti...
- Sat Jan 10, 2015 3:18 pm
- Forum: 3D/2D models
- Topic: RenderWare .BSP level editor?
- Replies: 1
- Views: 1074
Re: RenderWare .BSP level editor?
no chance. unfortunately renderware was too flexible hence every developer added anything they wanted to. there is original bsp exporter for pc games, but it most probably won't work as it doesn't even work for average pc rw game without major tweaking. it only contains mesh and game files might con...
- Wed Oct 22, 2014 3:01 pm
- Forum: Game Archive
- Topic: Crash Team Racing BIGFILE.BIG
- Replies: 20
- Views: 6730
Re: Crash Team Racing BIGFILE.BIG
well if it worked fine the first time, must be something wrong on your side.