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by DCxDemo
Wed May 13, 2020 10:46 pm
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 16
Views: 2489

Re: [PS1][Crash Team Racing] CTR-Tools

released r10 recently, a major viewer update.
by DCxDemo
Wed Nov 06, 2019 1:12 am
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 16
Views: 2489

Re: [PS1][Crash Team Racing] CTR-Tools

crash bash is basically a different game.
but it happened i just wrote an unpacker for CRASHBSH.DAT under an hour, join discord if you're interested.
by DCxDemo
Thu Oct 24, 2019 7:40 pm
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 16
Views: 2489

Re: [PS1][Crash Team Racing] CTR-Tools

r8 released, mid LOD now textured.

about fonts, it's tricky. this is the same texture page with 2 different palettes applied. as you can see they use same texture for 2 characters.
Image
by DCxDemo
Tue Oct 15, 2019 1:03 pm
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 16
Views: 2489

Re: [PS1][Crash Team Racing] CTR-Tools

updated post, the tool can now export textured model, lowres at this point.
ikskoks wrote:
Sat May 25, 2019 12:41 pm
Nice tools! Do you plan to add support for font replacement?
well if there is demand, i might look into it. you can join discord group for a faster response :P
by DCxDemo
Sun Apr 28, 2019 5:57 am
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 16
Views: 2489

Re: [PS1][Crash Team Racing] CTR-Tools

proceed to github page, go to releases page and download latest release in zip archive, it's r6 at this point.
by DCxDemo
Sat Jan 19, 2019 9:51 am
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 16
Views: 2489

Re: [PS1][Crash Team Racing] CTR-Tools

via command line or simply drasg and drop files to corresponding exe icon.
by DCxDemo
Tue Feb 06, 2018 8:57 pm
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 16
Views: 2489

[PS1][Crash Team Racing] CTR-Tools

https://raw.githubusercontent.com/DCxDemo/CTR-tools/master/ctr-tools-logo.png CTR-tools is a toolset for PS1 game Crash Team Racing. Github: https://github.com/DCxDemo/CTR-tools Currently you can: - fly around the levels in a 3D viewer ( - extract level models in OBJ format featuring medium texture...
by DCxDemo
Sun Aug 14, 2016 3:20 pm
Forum: 3D/2D models
Topic: Spider-Man PS1 (2000) .PSX
Replies: 3
Views: 1212

Re: Spider-Man PS1 (2000) .PSX

it's proprietary Neversoft "big guns" engine container for models/textures/animations used in a bunch of ps1 era games including tony hawk's pro skater.
by DCxDemo
Sun Jul 17, 2016 2:45 pm
Forum: Game Archive
Topic: Crash Team Racing BIGFILE.BIG
Replies: 20
Views: 6012

Re: Crash Team Racing BIGFILE.BIG

these are the files linked before in this thread. the crash universe link seems to be down, should've copy that info here back then.

http://www.mediafire.com/download/4kozk ... _split.exe
http://www.mediafire.com/download/9jj1p ... est0000.7z
by DCxDemo
Wed Sep 02, 2015 3:58 pm
Forum: 3D/2D models
Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
Replies: 15
Views: 1797

Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for

there's no built-in support. But I've a Make_H2O project for the basement level which creates these obj files (without uvs): basement_part2.zip (first part see my previous post) i have no idea what that tool is. it looks like you provide it the offset to the mesh data and it extracts single mesh, s...
by DCxDemo
Tue Sep 01, 2015 8:53 pm
Forum: 3D/2D models
Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
Replies: 15
Views: 1797

Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for

is there bsp support in this hex2obj then?
by DCxDemo
Mon Aug 31, 2015 1:15 pm
Forum: 3D/2D models
Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
Replies: 15
Views: 1797

Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for

is it like you manually add offset mapping for each model?
by DCxDemo
Sat Aug 29, 2015 2:02 pm
Forum: 3D/2D models
Topic: Monsters, Inc. (PS2) - RenderWare BSP file to usable format?
Replies: 15
Views: 1797

Re: Monsters, Inc. (PS2) - RenderWare BSP file to usable for

the best I can offer you now is my THPS3 BSP tool that I modified to support some Sonic the hedgehog game. http://www.mediafire.com/download/ithu55fubjx9vbb/bsp2objv021sonic.7z unfortunately, it stumbles upon the face reading and only exports vertices for the first object. you can import the resulti...
by DCxDemo
Sat Jan 10, 2015 3:18 pm
Forum: 3D/2D models
Topic: RenderWare .BSP level editor?
Replies: 1
Views: 958

Re: RenderWare .BSP level editor?

no chance. unfortunately renderware was too flexible hence every developer added anything they wanted to. there is original bsp exporter for pc games, but it most probably won't work as it doesn't even work for average pc rw game without major tweaking. it only contains mesh and game files might con...
by DCxDemo
Wed Oct 22, 2014 3:01 pm
Forum: Game Archive
Topic: Crash Team Racing BIGFILE.BIG
Replies: 20
Views: 6012

Re: Crash Team Racing BIGFILE.BIG

well if it worked fine the first time, must be something wrong on your side.