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- Mon Jul 29, 2019 12:15 pm
- Forum: 3D/2D models
- Topic: Kill la Kill IF (Switch Demo)
- Replies: 47
- Views: 7689
Re: Kill la Kill IF (Switch Demo)
I use the Switch script in the OP to extract the *.pac file. Then the *.mdl files will then load in Noesis through the mdl script that TC posted later in the thread. However, the cvt script from that same post doesn't extract anything for me. I'm using python 36, do I need to install yet another ve...
- Sat Jul 27, 2019 10:34 pm
- Forum: 3D/2D models
- Topic: Kill la Kill IF (Switch Demo)
- Replies: 47
- Views: 7689
Re: Kill la Kill IF (Switch Demo)
hmm your script seams kinda to work on the steam version also. I could decompress a .pac file into more files and loaded with noesis42 the .mdl file. But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weigh...
- Wed May 22, 2019 4:27 am
- Forum: 3D/2D models
- Topic: Final Fantasy X Maps
- Replies: 24
- Views: 3997
Re: Final Fantasy X Maps
was there anyways to extract the maps from the HD remaster?
- Sat Nov 26, 2016 12:52 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 151611
Re: Unity Studio
Curious, has there been any attempt updating the program to support the new unity 5 engine?
- Sun Oct 23, 2016 9:28 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 165
- Views: 35073
Re: Ripping Dead Space 1-3 models with animations and textur
Will this work with the other files of DeadSpace 1? and plan to do the other 2 dead space?AceWell wrote:here is Noesis python script to open your "brute" samplessupports geometry and UVs, nothing fancy
.
- Sun Feb 22, 2015 8:03 am
- Forum: 3D/2D models
- Topic: [PC] Red Faction: Armageddon import maxscript
- Replies: 4
- Views: 1402
Re: [PC] Red Faction: Armageddon import maxscript
Will this work on Red Faction Guerrilla?zaramot wrote:Yeah, maybe this is due to texture extraction. I extracted them manually, so maybe there's a shirt of pixels in image. If someone could confirm this issue still exist with textures ripped with Ninha Ripper or any 3d ripper. I'll scale uv's to prevent this
- Mon Aug 18, 2014 4:33 am
- Forum: 3D/2D models
- Topic: [PS3] Gundam Crossfire (2006)
- Replies: 15
- Views: 3724
Re: [PS3] Gundam Crossfire (2006)
Did you had any plans to fix gundam crossfire by any chance?howfie wrote:you guys might just be in luck, i was working on another namco game that uses the exact same format lmao.
Since it only seem export like parts from it.
- Thu Jul 05, 2012 10:25 pm
- Forum: Game Archive
- Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
- Replies: 61
- Views: 21002
Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
I'll definitely add PC support at some point, but it'll take some work as I need to add support for zlib compression and right now I'm busy with another project. Thanks for liking the program. Is there any chance you could get LP2 files to extract as well? PC or xbox version of LP2? It might alread...
- Thu Jul 05, 2012 7:05 am
- Forum: Game Archive
- Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
- Replies: 61
- Views: 21002
Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Is there any chance you could get LP2 files to extract as well?Sectus wrote:I'll definitely add PC support at some point, but it'll take some work as I need to add support for zlib compression and right now I'm busy with another project. Thanks for liking the program.
- Sun Apr 29, 2012 11:56 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 385524
Re: Señor Casaroja's Noesis
Do have plan to support Lost planet 2 files?
- Fri Oct 14, 2011 5:39 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 385524
Re: Señor Casaroja's Noesis
I'm a bit curious, The format from Lost planet 2, it uses the same extension, as the Lost planet 1 and DMC4, (.mod) but noesis can't open the .mod or .tex from lost planet 2, will there be any support on that?
- Mon Aug 22, 2011 1:51 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 21964
Re: Universal Century Gundam Online .DET
But which files is it to extract from it? not sure which archive would it be.Hitakashi wrote:finale00 wrote:Only a few people know how to unpack them, but someone else posted something to get them. (guy with the green name)Nexus Elite wrote:Where would the DET files be for the mechs? can't seem to find them
- Sun Aug 21, 2011 4:09 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 21964
Re: Universal Century Gundam Online .DET
Where would the DET files be for the mechs? can't seem to find them
- Tue Aug 16, 2011 9:32 am
- Forum: 3D/2D models
- Topic: Spiral knights .Dat
- Replies: 1
- Views: 648
Spiral knights .Dat
The contents of this post was deleted because of possible forum rules violation.
- Wed Aug 03, 2011 10:43 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 21964
Re: Universal Century Gundam Online .DET
Works fine for me when I clicked on it. Parsed the sample.det file and output a gundam MQO. It is most likely some other issue you are having, like maybe environment variables or something (like maybe python is not on the search path). What version Sanae to install with Python? I wrote it in python...