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by Nexus Elite
Mon Jul 29, 2019 12:15 pm
Forum: 3D/2D models
Topic: Kill la Kill IF (Switch Demo)
Replies: 47
Views: 7689

Re: Kill la Kill IF (Switch Demo)

I use the Switch script in the OP to extract the *.pac file. Then the *.mdl files will then load in Noesis through the mdl script that TC posted later in the thread. However, the cvt script from that same post doesn't extract anything for me. I'm using python 36, do I need to install yet another ve...
by Nexus Elite
Sat Jul 27, 2019 10:34 pm
Forum: 3D/2D models
Topic: Kill la Kill IF (Switch Demo)
Replies: 47
Views: 7689

Re: Kill la Kill IF (Switch Demo)

hmm your script seams kinda to work on the steam version also. I could decompress a .pac file into more files and loaded with noesis42 the .mdl file. But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weigh...
by Nexus Elite
Wed May 22, 2019 4:27 am
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 24
Views: 3997

Re: Final Fantasy X Maps

was there anyways to extract the maps from the HD remaster?
by Nexus Elite
Sat Nov 26, 2016 12:52 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 151611

Re: Unity Studio

Curious, has there been any attempt updating the program to support the new unity 5 engine?
by Nexus Elite
Sun Oct 23, 2016 9:28 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 165
Views: 35073

Re: Ripping Dead Space 1-3 models with animations and textur

AceWell wrote:here is Noesis python script to open your "brute" samples :D
fmt_DeadSpace1_geo.zip
supports geometry and UVs, nothing fancy

.
Will this work with the other files of DeadSpace 1? and plan to do the other 2 dead space?
by Nexus Elite
Sun Feb 22, 2015 8:03 am
Forum: 3D/2D models
Topic: [PC] Red Faction: Armageddon import maxscript
Replies: 4
Views: 1402

Re: [PC] Red Faction: Armageddon import maxscript

zaramot wrote:Yeah, maybe this is due to texture extraction. I extracted them manually, so maybe there's a shirt of pixels in image. If someone could confirm this issue still exist with textures ripped with Ninha Ripper or any 3d ripper. I'll scale uv's to prevent this :)
Will this work on Red Faction Guerrilla?
by Nexus Elite
Mon Aug 18, 2014 4:33 am
Forum: 3D/2D models
Topic: [PS3] Gundam Crossfire (2006)
Replies: 15
Views: 3724

Re: [PS3] Gundam Crossfire (2006)

howfie wrote:you guys might just be in luck, i was working on another namco game that uses the exact same format lmao.
Did you had any plans to fix gundam crossfire by any chance?

Since it only seem export like parts from it.
by Nexus Elite
Thu Jul 05, 2012 10:25 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 21002

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

I'll definitely add PC support at some point, but it'll take some work as I need to add support for zlib compression and right now I'm busy with another project. Thanks for liking the program. Is there any chance you could get LP2 files to extract as well? PC or xbox version of LP2? It might alread...
by Nexus Elite
Thu Jul 05, 2012 7:05 am
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 21002

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

Sectus wrote:I'll definitely add PC support at some point, but it'll take some work as I need to add support for zlib compression and right now I'm busy with another project. Thanks for liking the program.
Is there any chance you could get LP2 files to extract as well?
by Nexus Elite
Sun Apr 29, 2012 11:56 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 385524

Re: Señor Casaroja's Noesis

Do have plan to support Lost planet 2 files?
by Nexus Elite
Fri Oct 14, 2011 5:39 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 385524

Re: Señor Casaroja's Noesis

I'm a bit curious, The format from Lost planet 2, it uses the same extension, as the Lost planet 1 and DMC4, (.mod) but noesis can't open the .mod or .tex from lost planet 2, will there be any support on that?
by Nexus Elite
Mon Aug 22, 2011 1:51 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 21964

Re: Universal Century Gundam Online .DET

Hitakashi wrote:
finale00 wrote:
Nexus Elite wrote:Where would the DET files be for the mechs? can't seem to find them
Only a few people know how to unpack them, but someone else posted something to get them. (guy with the green name)
But which files is it to extract from it? not sure which archive would it be.
by Nexus Elite
Sun Aug 21, 2011 4:09 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 21964

Re: Universal Century Gundam Online .DET

Where would the DET files be for the mechs? can't seem to find them
by Nexus Elite
Tue Aug 16, 2011 9:32 am
Forum: 3D/2D models
Topic: Spiral knights .Dat
Replies: 1
Views: 648

Spiral knights .Dat

The contents of this post was deleted because of possible forum rules violation.
by Nexus Elite
Wed Aug 03, 2011 10:43 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 21964

Re: Universal Century Gundam Online .DET

Works fine for me when I clicked on it. Parsed the sample.det file and output a gundam MQO. It is most likely some other issue you are having, like maybe environment variables or something (like maybe python is not on the search path). What version Sanae to install with Python? I wrote it in python...