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Search found 21 matches

by Nerd42
Wed Jan 24, 2018 4:57 am
Forum: Game Archive
Topic: FSBMUB from DJ Hero
Replies: 0
Views: 387

FSBMUB from DJ Hero

I'm trying to extract MIDI data from the game DJ Hero. Ten of the songs on there feature a "Guitar Mode" in which someone with a guitar from one of the Guitar Hero games can play along. My goal is to convert those songs over to be playable in the game Phase Shift. According to this old thread , the ...
by Nerd42
Sun Aug 16, 2015 11:42 pm
Forum: Website
Topic: Future of the forum: Q5 - Do you give credit to the forum?
Replies: 8
Views: 2679

Re: Future of the forum: Q5 - Do you give credit to the foru

I generally haven't given credit because I think people often don't want it because of all the copyright stuff could make it more blame than credit on alot of this, since it's often in a legal grey area. But if I should be giving credit then I can
by Nerd42
Fri Jul 17, 2015 8:33 pm
Forum: Graphic file formats
Topic: The Room Two by Fireproof Games
Replies: 6
Views: 1075

Re: The Room Two by Fireproof Games

Ooh, that's neat. But why's it all yellow? Is there any way to get the proper colors?
by Nerd42
Sun Jul 12, 2015 5:59 am
Forum: Audio file formats
Topic: Guitar Hero 3 DLC ?
Replies: 1
Views: 714

Guitar Hero 3 DLC ?

I'm trying to extract the audio from the Modern Rock Track Pack for Guitar Hero III XBox. I know there's ogg rips of it floating around the Internet but I want to make sure I have the highest possible quality audio because I'm going to be wanting to run the resulting wav files through this thing . w...
by Nerd42
Sun Jul 12, 2015 5:51 am
Forum: Graphic file formats
Topic: The Room Two by Fireproof Games
Replies: 6
Views: 1075

Re: The Room Two by Fireproof Games

Nobody had any ideas on this? :(
by Nerd42
Mon Apr 13, 2015 3:07 am
Forum: Graphic file formats
Topic: Headerless d3dtx files from Telltale?
Replies: 6
Views: 1384

Re: Headerless d3dtx files from Telltale?

It worked perfect. 0 errors. Thanks! :D For anyone else trying this kind of thing: I don't know if this is the "correct" way to do it, but I got it working by writing this batch file: for %%i in (*.d3dtx) do quickbms "Telltale_D3DTX_PN2_TWD_TWAU.bms" "%%i" output Then I used XNconvert to batch conve...
by Nerd42
Sun Apr 05, 2015 3:03 am
Forum: Graphic file formats
Topic: Headerless d3dtx files from Telltale?
Replies: 6
Views: 1384

Re: Headerless d3dtx files from Telltale?

RandomTBush wrote:I'll be working on a version of the texture converter that works in QuickBMS before the end of the month.
Did you mean the end of March or April? :)
by Nerd42
Sat Apr 04, 2015 4:51 am
Forum: Graphic file formats
Topic: The Room Two by Fireproof Games
Replies: 6
Views: 1075

Re: The Room Two by Fireproof Games

Mr.Mouse wrote:Files?
tex and dds
by Nerd42
Thu Mar 26, 2015 9:43 am
Forum: Graphic file formats
Topic: The Room Two by Fireproof Games
Replies: 6
Views: 1075

The Room Two by Fireproof Games

I'm trying to extract some textures from the Android version of The Room Two by Fireproof Games. I figure, "It's a Unity game on Android, so it shouldn't be so hard." My goal is to get at the tarot cards from the last level. I used UnityAssetsExplorer-1.2 to find a file called "Tarot_Cards_01_RGB.te...
by Nerd42
Mon Mar 23, 2015 5:58 pm
Forum: Graphic file formats
Topic: Headerless d3dtx files from Telltale?
Replies: 6
Views: 1384

Re: Headerless d3dtx files from Telltale?

RandomTBush wrote:I'll be working on a version of the texture converter that works in QuickBMS before the end of the month.
Oh, awesome. I'm excited to get it
by Nerd42
Sun Mar 22, 2015 8:35 pm
Forum: Graphic file formats
Topic: Headerless d3dtx files from Telltale?
Replies: 6
Views: 1384

Headerless d3dtx files from Telltale?

I'm trying to extract textures from Poker Night 2. Not models ... just textures. I think the trouble is the d3dtx files are missing some kind of header. RandomTBush seems to have developed something to put on the header. But it requires 3DS Max and I don't have 3DS Max. Can anybody figure out what i...
by Nerd42
Tue Mar 17, 2015 1:50 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 750
Views: 93210

Re: Telltale Almost-All-In-One Model Importer

I'm trying to extract textures from Poker Night 2. Not models ... just textures. I guess the trouble is the d3dtx files are missing some kind of header? Will this script add that header It should, yes, as long as you use the right option for it (and don't try to convert more than 500 at a time). Ei...
by Nerd42
Tue Mar 17, 2015 1:34 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 750
Views: 93210

Re: Telltale Almost-All-In-One Model Importer

I'm trying to extract textures from Poker Night 2. Not models ... just textures. I guess the trouble is the d3dtx files are missing some kind of header? Will this script add that header?
by Nerd42
Wed Dec 03, 2014 11:46 pm
Forum: Game Archive
Topic: Retro City Rampage - BAP files
Replies: 6
Views: 1477

Re: Retro City Rampage - BAP files

barti wrote:
Nerd42 wrote:What files?
Files inside the .BAP containers.
How'd you get into them?
by Nerd42
Sun Nov 30, 2014 11:43 pm
Forum: Game Archive
Topic: Retro City Rampage - BAP files
Replies: 6
Views: 1477

Re: Retro City Rampage - BAP files

barti wrote:Apparently he made his own tracker format as well. Files start off with a "BTRK" header, so I'm not sure what's up with the .it and .wav filenames.
What files?