READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 2370 matches

by finale00
Thu Oct 01, 2015 8:06 pm
Forum: 3D/2D models
Topic: Collecting Gamebryo files
Replies: 2
Views: 934

Re: Collecting Gamebryo files

Game compilation :D
I just updated noesis and realized there's a plugin for it.

I've found a couple 20.6.5.0 and 20.6.0.1 models that aren't supported.
by finale00
Wed Sep 30, 2015 9:54 pm
Forum: 3D/2D models
Topic: Collecting Gamebryo files
Replies: 2
Views: 934

Collecting Gamebryo files

I'm looking for nif files from various versions of the gamebryo engine.
If anyone has any games with .nif files, send them to me.

The files start with this:

Code: Select all

Gamebryo File Format, Version ....
NetImmerse File Format are fine too. I think they are older before they renamed it.
by finale00
Tue Sep 29, 2015 8:17 pm
Forum: 3D/2D models
Topic: Loading up the skeleton for XNALara format
Replies: 5
Views: 1276

Re: Loading up the skeleton for XNALara format

Tried rotating the shoulders, and the model's arms tore apart at the shoulders since I used the wrong set of data for the weights :( But this makes it easier to test rather than loading it up manually in a 3D editor! Thanks. Also, the colors are working for me now (even with signed bytes). Well, it ...
by finale00
Fri Sep 25, 2015 4:40 pm
Forum: 3D/2D models
Topic: Unity .43(Mesh)
Replies: 5
Views: 2796

Re: Unity .43(Mesh)

It probably doesn't support that model file, since there are lots of versions of unity and some versions change the format.
by finale00
Fri Sep 25, 2015 3:45 am
Forum: Graphic file formats
Topic: Hyperdimension Neptunia Re;birth1 .tid
Replies: 5
Views: 2222

Re: Hyperdimension Neptunia Re;birth1 .tid

That will work for now. Still would like to know how the format is stored and how it's different from a regular DDS file.
by finale00
Thu Sep 24, 2015 7:39 pm
Forum: Graphic file formats
Topic: Hyperdimension Neptunia Re;birth1 .tid
Replies: 5
Views: 2222

Hyperdimension Neptunia Re;birth1 .tid

There are different pixel formats for .tid, but these should be similar to DDS?
Would be nice to apply to this

Image
by finale00
Wed Sep 23, 2015 8:04 pm
Forum: 3D/2D models
Topic: [ Martial Empires / Seven Souls ] Extraction
Replies: 13
Views: 1524

Re: [ Martial Empires / Seven Souls ] Extraction

Noesis scripts for BSB and non-character objects

http://himeworks.com/redirect.php?type= ... _souls_msh
http://himeworks.com/redirect.php?type= ... _souls_bsb

MSH importer supports characters as well but doesn't load skeleton.
by finale00
Mon Sep 21, 2015 11:19 pm
Forum: 3D/2D models
Topic: The Idolm@ster Cinderella Girls [ios/android/unity]
Replies: 36
Views: 16069

Re: The Idolm@ster Cinderella Girls [ios/android/unity]

You can try this on the decompressed archives. It sounds like it should load models properly.

viewtopic.php?f=10&t=11807
by finale00
Mon Sep 21, 2015 6:00 pm
Forum: 3D/2D models
Topic: [ Martial Empires / Seven Souls ] Extraction
Replies: 13
Views: 1524

Re: [ Martial Empires / Seven Souls ] Extraction

If you have samples, please share.
by finale00
Mon Sep 21, 2015 5:57 pm
Forum: 3D/2D models
Topic: Closers Online Models
Replies: 4
Views: 1420

Re: Closers Online Models

If you're concerned about the legality of reverse engineering and using copyright material in your own projects then you probably shouldn't be doing it.
by finale00
Mon Sep 21, 2015 5:26 pm
Forum: Graphic file formats
Topic: Unity Texture: pixel format 32
Replies: 0
Views: 388

Unity Texture: pixel format 32

Here's a texture from Unity. It's 1024x1024 in width/height, and stores pixel data in 524288 bytes.

Can anyone figure out how the data is stored? 1024x1024 = 1048576. Divide by 2 gets you 524288.
by finale00
Mon Sep 21, 2015 5:14 pm
Forum: 3D/2D models
Topic: The Idolm@ster Cinderella Girls [ios/android/unity]
Replies: 36
Views: 16069

Re: The Idolm@ster Cinderella Girls [ios/android/unity]

BMS script to decompress. Use unityraw and unityEngine BMS scripts to unpack the results. # IdolM@ster Cinderella Girls uncompress comtype "lz4" get unk long get SIZE long get ZSIZE long get unk long savepos OFFSET get NAME BASENAME clog NAME OFFSET ZSIZE SIZE I have a noesis plugin that loads unity...
by finale00
Sun Sep 20, 2015 11:50 pm
Forum: 3D/2D models
Topic: Longwu Online 《龙武》
Replies: 11
Views: 2435

Re: Longwu Online 《龙武》

I've loaded the materials, but the material chunks are a bit weird Example: https://twitter.com/HimeWorks/status/645731531865092096 So far there are four "versions" of the model format. 32 is the latest one I found from 0315 client. I just finished downloading 0915 client and there's just more files...
by finale00
Sun Sep 20, 2015 9:59 pm
Forum: 3D/2D models
Topic: Longwu Online 《龙武》
Replies: 11
Views: 2435

Re: Longwu Online 《龙武》

Archives similar format as Blizzard's MPQ, so the MPQ editor can unpack them. http://forum.xentax.com/viewtopic.php?f=10&t=10873 I just tried it on the client linked in the OP. However I just realized the latest client is 0915 (sep 2015??) so I'm DL'ing that now, but it's really slow. If someone can...
by finale00
Sun Sep 20, 2015 3:59 am
Forum: 3D/2D models
Topic: Loading up the skeleton for XNALara format
Replies: 5
Views: 1276

Re: Loading up the skeleton for XNALara format

Thanks for the feedback. It seems to be working now! For the string names, I did notice that some formats had an extra 0x01 byte after the length of the string, but before the actual string itself, so that's where the encoding format comes in. The interesting part here is the length prefix. LEB128 i...