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Search found 44 matches

by Vindis
Wed Oct 02, 2019 11:09 am
Forum: 3D/2D models
Topic: [Release] ArtStation MView File Exporter (script+noesis)
Replies: 4
Views: 2242

Re: [Release] ArtStation MView File Exporter (script+noesis)

Hi, This tool is awesome! Don't know why, but all the orther threads are disappeared, so I don't want to make a new one, but could anyone help me out with the compressed mesh.dat files decomp algorhytm? My all-in-one unpacker/converter is nearly perfect, but the compressed meshed drive me crazy. Hav...
by Vindis
Mon Sep 02, 2019 11:58 pm
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 22
Views: 1641

Re: Cyber Hunter Mesh Convertor(CyberConv)

Hi, This tool is awesome. However I ran into an issue, when tried to unpack Creative Destruction npk. It doesn't matter which bms script I tried, none of them worked. Aluigi's nxpk script is working, but gave me 18k nameless file, and it is really hard to get what i need. Ccould you please take a lo...
by Vindis
Sun Feb 10, 2019 9:05 pm
Forum: General game tools
Topic: 3D Model Viewer
Replies: 6
Views: 7438

Re: 3D Model Viewer

Hi TaylorMouse,

Do you still working on the model viewer?
I've downloaded the latest version (3.2), but every Overwatch model gaves me the same error message.

"Unable to load model" It got some problem with the end of datastream.

Without your tool, finding a model is tedious :D
by Vindis
Wed Nov 29, 2017 12:59 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148054

Re: Star Wars - The Old Republic - Beta

ok thanks. I want to extract the structures of the planet ord mantell, houses, fort garnik spaceport etc.. etc.., where are these 3D models and textures? I don't know. Try to locate the area.dat for ord mantell (there up to 160 possible files) and open it with an editor. Then you have all used file...
by Vindis
Thu Aug 17, 2017 3:34 pm
Forum: Game Archive
Topic: Elite Dangerous
Replies: 27
Views: 8458

Re: Elite Dangerous

My converter is getting into shape \m/

Now just have to figure out texture files, and UV coordinates, and ovls :lol:
Image
by Vindis
Wed Aug 09, 2017 11:45 am
Forum: Game Archive
Topic: Elite Dangerous
Replies: 27
Views: 8458

Re: Elite Dangerous

Hi, do anyone still researching the model files? I'm fiddling with it, the models are pretty easy to find, and found some data aswell, but most of it still unknown. Sometimes there are padding bytes between face indices and vertex indices, sometimes there isn't, sometimes the vblock is 20, sometimes...
by Vindis
Tue Aug 08, 2017 11:46 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148054

Re: Star Wars - The Old Republic - Beta

Complete newbie here. I came across this thread and others and have been trying to extract the model files but I must be going crazy. Everytime I try and add the hashes_filename.txt file EasyMYP it crashes. If I don't add it then I can open the .tor files but only see 3 folders, txt, xml and dds, I...
by Vindis
Tue Jul 25, 2017 2:34 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28820

Re: Deus EX: Mankind Divided .archive

With your help, my obj converter starts getting into shape :wink:

Image
by Vindis
Mon Jul 24, 2017 9:30 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28820

Re: Deus EX: Mankind Divided .archive

@Volfin Hi Volfin, may I ask you a big favor? If you have time, could you please write down the file format of the model files? I've tried to figure out, and write a template in 010 Editor, but it drives me nuts. Sometimes it works, sometimes the values are offset by an unknown value (the tables fo...
by Vindis
Sun Jul 23, 2017 6:49 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28820

Re: Deus EX: Mankind Divided .archive

@Volfin Hi Volfin, may I ask you a big favor? If you have time, could you please write down the file format of the model files? I've tried to figure out, and write a template in 010 Editor, but it drives me nuts. Sometimes it works, sometimes the values are offset by an unknown value (the tables for...
by Vindis
Wed Jul 19, 2017 1:15 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28820

Re: Deus EX: Mankind Divided .archive

I made a texture tool for Sir Kanes extractor (fortunately, the data is already there, uncompressed :D ). It have basic functionality, and convert dxt1,5, bc4,5,7 textures. All you have to do is rename texture bin files to ".tex" Just put the files into the same folder as the exe, and it converts al...
by Vindis
Wed May 17, 2017 4:23 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28820

Re: Deus EX: Mankind Divided .archive

your command line is fine. But it would seem it's not finding any valid *.vap files in the 'input' folder. And just in case you think it will parse down subdirectories inside the 'input' folder, be assured it will not. It will only process *.vap files in 'input' folder itself. If your *.vap files a...
by Vindis
Sat May 06, 2017 1:48 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 28820

Re: Deus EX: Mankind Divided .archive

your command line is fine. But it would seem it's not finding any valid *.vap files in the 'input' folder. And just in case you think it will parse down subdirectories inside the 'input' folder, be assured it will not. It will only process *.vap files in 'input' folder itself. If your *.vap files a...
by Vindis
Wed Sep 28, 2016 7:14 pm
Forum: Game Archive
Topic: Ghost Recon: Phantoms (YETI Engine) .big archive
Replies: 7
Views: 1385

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

@Zaramot "Textures are plain .dds files, just remove first 12 bytes and paste .dds dxt1 ot dxt5 header. I'm working on texture converter, though maybe it will take time for me to finish it." When you said that, what do you meant? The extracted "dds" files are just a bunch of mess, if I delete the fi...