READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 21 matches

by killerpepo
Wed May 28, 2014 11:18 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59428

Re: Watch_Dogs fat and dat archives

erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914

Has anyone found textures of Aiden?
Thank you it works fine now :)
by killerpepo
Wed May 28, 2014 11:03 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59428

Re: Watch_Dogs fat and dat archives

Wow that's very very nice , Excellent work guys I was about to finish a quickbms script , but never mind your tools are perfect :D @Rick I've a problem while unpacking files says : could not find an acceptable version of XnaNative installed to use Command I'm using Gibbed.Disrupt.Unpack.exe shaders....
by killerpepo
Mon May 26, 2014 7:14 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 207
Views: 59428

Re: Watch_Dogs fat and dat archives

Thanks to you guys I was able to extract the XCompress using quickbms , but there is a little modification to the file struct. All big endian //-------------------------------------- //--- XCOMPRESS //--- Watch Dogs 2014 //-------------------------------------- long Identifier; // # XCOMPRESS_FILE_I...
by killerpepo
Mon May 26, 2014 10:31 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 59
Views: 19200

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

.pages file structure , all little endian offset type description ---------------------------- 0x00 int[4] 0x77339904 0x04 int[4] size in tiles 0x08 int[4] ? 0x0c int[4] log2(size in tiles) 0x10 char[2] 'UU' 0x12 char[6] ? 0x18 int[4] size of the file in bytes 0x1c int[4] 0x0 Information taken from ...
by killerpepo
Thu May 22, 2014 5:23 pm
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 3541

Re: wolfenstein ps3 atreamed.resources

Ekey wrote:Game only for x64 right?
Unfortunately yes :( , The game has only one .exe and called "WolfNewOrder_x64.exe"
by killerpepo
Thu May 22, 2014 3:18 pm
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 3541

Re: wolfenstein ps3 atreamed.resources

Ekey wrote:Share chunk11.index and chunk11.resources
Here it is :)

http://www.sendspace.com/file/yl5v1j
by killerpepo
Thu May 22, 2014 2:36 pm
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 3541

Re: wolfenstein ps3 atreamed.resources

Is there any way to extract the textures from the .pages ? What compression algorithm is used ?
by killerpepo
Wed Nov 06, 2013 12:19 am
Forum: Game Archive
Topic: Call of Duty - Ghost - PC - *.pak/*.ff
Replies: 26
Views: 12086

Re: Call of Duty - Ghost - PC - *.pak/*.ff

Hi guys .. this is a small program I wrote in C# it extracts the *.flac audio files
a bit better than VGM because it searches for "fLaC" string , while this read the file size from header :D

just drag the *.pak file (which contains the sound) and drop it on the exe and it will extract .. :)
by killerpepo
Tue Nov 13, 2012 4:42 pm
Forum: Game Archive
Topic: Call of Duty Black Ops II new ff files
Replies: 6
Views: 4545

Re: Call of Duty Black Ops II new ff files

As far as I know with small knowledge , *.sabs files contains "flac" audio file format each file is a container of many files , extracting them is very simple I may write a small tool to extract them about *.sabl still don't know what they are :( *.ff I guess they are using some kind of encryption ,...
by killerpepo
Mon Nov 28, 2011 2:04 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 432
Views: 93415

Re: L.A. Noire

The contents of this post was deleted because of possible forum rules violation.
by killerpepo
Tue Oct 25, 2011 5:15 pm
Forum: Game Archive
Topic: Battlefield 3 , Packages .cas
Replies: 8
Views: 4373

Re: Battlefield 3 , Packages .cas

pretty sure. considering they werent in the beta, and the files that were in the beta are now only kb, the .cas file is decrypted by origin and puts the contents into the real files. kinda like .sid/sim with steamworks titles. The game is out now , and after install with orgin the same files , and ...
by killerpepo
Sun Oct 23, 2011 5:09 pm
Forum: Game Archive
Topic: Battlefield 3 , Packages .cas
Replies: 8
Views: 4373

Re: Battlefield 3 , Packages .cas

Pepper wrote:.cas files are for origin to decrypt and rebuild game files from on launch date. i doubt it would be legal to decrypt them with something other than origin.
Are you sure about that ?!
by killerpepo
Sat Oct 22, 2011 10:34 am
Forum: Game Archive
Topic: Battlefield 3 , Packages .cas
Replies: 8
Views: 4373

Battlefield 3 , Packages .cas

The contents of this post was deleted because of possible forum rules violation.
by killerpepo
Sun Sep 18, 2011 3:57 am
Forum: Game Archive
Topic: FIFA 12 Demo , *.sbs sound
Replies: 1
Views: 833

Re: FIFA 12 Demo , *.sbs sound

up up !!
by killerpepo
Tue Sep 13, 2011 12:15 pm
Forum: Game Archive
Topic: FIFA 12 Demo , *.sbs sound
Replies: 1
Views: 833

FIFA 12 Demo , *.sbs sound

Hi any one know how to open/convert *.sbs sound in FIFA 12 Demo here is example of the file : http://www.putlocker.com/file/2E23A2DF2BC6B6CC I've searched and found a topic but it was for *.sns and didn't work edit : this topic that I found : http://forum.xentax.com/viewtopic.php?f=21&t=6233 any hel...