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Search found 228 matches

by TheDude
Wed Jul 03, 2019 6:47 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 152
Views: 25465

Re: Final Fantasy Dissidia NT PS4 tools

jooped wrote:
Wed Jul 03, 2019 8:49 am
TheDude wrote:
Tue Jul 02, 2019 7:01 pm
Am I the only one without hands?
That's because here gloves/hands are technically weapons that can be swapped out with two other versions, they are in another g1m file
I was wondering if that was the case. I didn't feel like scrounging around in RAM trying to find it.
by TheDude
Tue Jul 02, 2019 7:01 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 152
Views: 25465

Re: Final Fantasy Dissidia NT PS4 tools

Am I the only one without hands?

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by TheDude
Sun Mar 17, 2019 3:30 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 652

Re: Can you check if your 3ds max opens this scene?

This is what you should see:
Image
by TheDude
Fri Mar 15, 2019 2:46 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 652

Re: Can you check if your 3ds max opens this scene?

Press "m" to open the slate material editor then right-click on the material and select one of the 2 "show in viewport" options
by TheDude
Fri Mar 15, 2019 1:02 am
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 652

Re: Can you check if your 3ds max opens this scene?

Did you change the material so its visible in the viewport?
by TheDude
Sat Mar 09, 2019 11:14 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 652

Re: Can you check if your 3ds max opens this scene?

It worked in 2018 after I installed the Dragonage plugin from here: https://www.nexusmods.com/dragonage/mods/895/?tab=files
I just went into Slate, right-click the material, and selected "Show material in viewport" and it looked fine.
by TheDude
Wed Jul 25, 2018 4:40 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9799

Re: Final Fantasy XV Models

I checked the Noesis changelog and Mr. A added support for the Windows BTEX files. So now it supports all of them. Anyway, this isn't as good as Noesis, but it works with the above Duscae files and the few files I've tried from the full game. https://github.com/f441c153191ce9c28c69a693769b54af/ff15d...
by TheDude
Sat Jul 21, 2018 11:11 am
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9799

Re: Final Fantasy XV Models

The Episode Duscae skeletons are a bit strange, but I managed to import those samples. I had to use daemon1's Raw texture previewer/converter for the textures since nothing else worked. http://forum.xentax.com/viewtopic.php?p=131699#p131699 I have to do some testing to see if I broke anything with t...
by TheDude
Fri Jul 13, 2018 10:09 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9799

Re: Final Fantasy XV Models

I'm a bit late. :(
I looked at it for a few seconds and the differences appear to be very minor.
I'll see what I can do.
by TheDude
Sat Jul 07, 2018 1:13 am
Forum: 3D/2D models
Topic: FFXV Model Imports, Maya 2018 and vertex groups/weights
Replies: 2
Views: 596

Re: FFXV Model Imports, Maya 2018 and vertex groups/weights

I would definitely need to see some images. Sounds very strange.
by TheDude
Mon May 28, 2018 7:18 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9799

Re: Final Fantasy XV Models

They come in pink!
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by TheDude
Tue Feb 13, 2018 11:11 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 46457

Re: [X360] Star Ocean The Last Hope

This is all I could find: https://app.box.com/s/5plmvyxid2fyp283jxnyx3bwma6w9z52
So I included some junk as a consolation ....or something.
by TheDude
Sat Nov 18, 2017 4:17 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 106
Views: 75564

Re: Modding Results

Speaking of Doom and Mods.......

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