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Search found 232 matches
- Sun Nov 08, 2020 2:31 pm
- Forum: Code Talk
- Topic: C# Read Big Endian
- Replies: 1
- Views: 429
- Sun Nov 08, 2020 2:29 pm
- Forum: Code Talk
- Topic: Resources for learning about Animation Reversing?
- Replies: 2
- Views: 268
Re: Resources for learning about Animation Reversing?
I think the best way to learn it would be by example.
Find some animation formats people have already figured out and written code for
and map it all out in a hex editor.
Find some animation formats people have already figured out and written code for
and map it all out in a hex editor.
- Tue Jan 21, 2020 4:24 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 zone .trb UVs
- Replies: 6
- Views: 1489
Re: Final Fantasy XIII-2 zone .trb UVs
If it's anything like the first game, those zones have a bunch of sub-directories and the image bundles are scattered all over the place.
You'll have to search through them all.
You'll have to search through them all.
- Wed Oct 16, 2019 2:06 pm
- Forum: Code Talk
- Topic: Help with Unreal Engine 4 Importer
- Replies: 0
- Views: 2060
Help with Unreal Engine 4 Importer
This is as far as I got: https://github.com/f441c153191ce9c28c69 ... b54af/Test
Not sure what I'm doing wrong.
Not sure what I'm doing wrong.
- Wed Jul 03, 2019 6:47 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 197
- Views: 50694
Re: Final Fantasy Dissidia NT PS4 tools
I was wondering if that was the case. I didn't feel like scrounging around in RAM trying to find it.
- Tue Jul 02, 2019 7:01 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 197
- Views: 50694
- Sun Mar 17, 2019 3:30 pm
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 1893
- Fri Mar 15, 2019 2:46 pm
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 1893
Re: Can you check if your 3ds max opens this scene?
Press "m" to open the slate material editor then right-click on the material and select one of the 2 "show in viewport" options
- Fri Mar 15, 2019 1:02 am
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 1893
Re: Can you check if your 3ds max opens this scene?
Did you change the material so its visible in the viewport?
- Sun Mar 10, 2019 12:19 am
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 1893
- Sat Mar 09, 2019 11:14 pm
- Forum: 3D/2D models
- Topic: Can you check if your 3ds max opens this scene?
- Replies: 21
- Views: 1893
Re: Can you check if your 3ds max opens this scene?
It worked in 2018 after I installed the Dragonage plugin from here: https://www.nexusmods.com/dragonage/mods/895/?tab=files
I just went into Slate, right-click the material, and selected "Show material in viewport" and it looked fine.
I just went into Slate, right-click the material, and selected "Show material in viewport" and it looked fine.
- Wed Jul 25, 2018 4:40 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 13589
Re: Final Fantasy XV Models
I checked the Noesis changelog and Mr. A added support for the Windows BTEX files. So now it supports all of them. Anyway, this isn't as good as Noesis, but it works with the above Duscae files and the few files I've tried from the full game. https://github.com/f441c153191ce9c28c69a693769b54af/ff15d...
- Sat Jul 21, 2018 11:11 am
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 13589
Re: Final Fantasy XV Models
The Episode Duscae skeletons are a bit strange, but I managed to import those samples. I had to use daemon1's Raw texture previewer/converter for the textures since nothing else worked. http://forum.xentax.com/viewtopic.php?p=131699#p131699 I have to do some testing to see if I broke anything with t...
- Fri Jul 13, 2018 10:09 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 13589
Re: Final Fantasy XV Models
I'm a bit late.
I looked at it for a few seconds and the differences appear to be very minor.
I'll see what I can do.

I looked at it for a few seconds and the differences appear to be very minor.
I'll see what I can do.
- Sat Jul 07, 2018 1:13 am
- Forum: 3D/2D models
- Topic: FFXV Model Imports, Maya 2018 and vertex groups/weights
- Replies: 2
- Views: 867
Re: FFXV Model Imports, Maya 2018 and vertex groups/weights
I would definitely need to see some images. Sounds very strange.