Search found 226 matches

by TheDude
Sun Mar 17, 2019 3:30 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 421

Re: Can you check if your 3ds max opens this scene?

This is what you should see:
Image
by TheDude
Fri Mar 15, 2019 2:46 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 421

Re: Can you check if your 3ds max opens this scene?

Press "m" to open the slate material editor then right-click on the material and select one of the 2 "show in viewport" options
by TheDude
Fri Mar 15, 2019 1:02 am
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 421

Re: Can you check if your 3ds max opens this scene?

Did you change the material so its visible in the viewport?
by TheDude
Sat Mar 09, 2019 11:14 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 421

Re: Can you check if your 3ds max opens this scene?

It worked in 2018 after I installed the Dragonage plugin from here: https://www.nexusmods.com/dragonage/mods/895/?tab=files
I just went into Slate, right-click the material, and selected "Show material in viewport" and it looked fine.
by TheDude
Wed Jul 25, 2018 4:40 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9063

Re: Final Fantasy XV Models

I checked the Noesis changelog and Mr. A added support for the Windows BTEX files. So now it supports all of them. Anyway, this isn't as good as Noesis, but it works with the above Duscae files and the few files I've tried from the full game. https://github.com/f441c153191ce9c28c69a693769b54af/ff15d...
by TheDude
Sat Jul 21, 2018 11:11 am
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9063

Re: Final Fantasy XV Models

The Episode Duscae skeletons are a bit strange, but I managed to import those samples. I had to use daemon1's Raw texture previewer/converter for the textures since nothing else worked. http://forum.xentax.com/viewtopic.php?p=131699#p131699 I have to do some testing to see if I broke anything with t...
by TheDude
Fri Jul 13, 2018 10:09 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9063

Re: Final Fantasy XV Models

I'm a bit late. :(
I looked at it for a few seconds and the differences appear to be very minor.
I'll see what I can do.
by TheDude
Sat Jul 07, 2018 1:13 am
Forum: 3D/2D models
Topic: FFXV Model Imports, Maya 2018 and vertex groups/weights
Replies: 2
Views: 539

Re: FFXV Model Imports, Maya 2018 and vertex groups/weights

I would definitely need to see some images. Sounds very strange.
by TheDude
Mon May 28, 2018 7:18 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9063

Re: Final Fantasy XV Models

They come in pink!
Image
by TheDude
Tue Feb 13, 2018 11:11 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 212
Views: 44304

Re: [X360] Star Ocean The Last Hope

This is all I could find: https://app.box.com/s/5plmvyxid2fyp283jxnyx3bwma6w9z52
So I included some junk as a consolation ....or something.
by TheDude
Sat Nov 18, 2017 4:17 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 106
Views: 73671

Re: Modding Results

Speaking of Doom and Mods.......

Image
by TheDude
Sat Nov 11, 2017 2:18 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis
Replies: 10
Views: 3274

Re: Star Ocean Anamnesis

"Can we STOP this cruel game! And allow the boy to keep ONE shred of dignity! For God's sake, I can't STAND to see him in all this pain!! Let him figure out this index data!! Is it so bad to see somebody happy?! So just help him out!! For the LOVE OF GOD, let the boy https://i.imgur.com/OAEjXB7.jpg ...
by TheDude
Wed Aug 23, 2017 4:04 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9063

Re: Final Fantasy XV Models

I'm not sure where this thread is headed, but.... "Ultimate quality and beyond" http://i.imgur.com/myPKAsx.jpg http://i.imgur.com/3D4TpBV.jpg Tabata explained that the demo ran at 4K using a GTX 1080 Ti card, but the minimum specifications will fall, at least, at the same level as the console versio...