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Search found 110 matches

by blackfoxeye
Wed Jun 13, 2018 5:01 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 57005

Re: watch dogs 2 .dat .fat archive?

Small update. Added ~13214 > (458757) > http://www47.zippyshare.com/v/D8zEgUUf/file.html Overall info: XXXXX -> All Languages common.fat -> Resolved: 5870 / Unknown: 165 dlc_ultra_textures.fat -> Resolved: 9312 / Unknown: 7 installpackage.fat -> Resolved: 8946 / Unknown: 104 installpackage_XXXXX.fa...
by blackfoxeye
Wed Jun 06, 2018 4:52 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 146
Views: 34354

Re: Watch Dogs XBG models

I tried to import Watch Dogs 2 xbg file with the watch dogs blender script, and its not working.
Anybody know how to import Watch Dogs 2 xbg files?
by blackfoxeye
Wed Jun 06, 2018 6:29 am
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 57005

Re: watch dogs 2 .dat .fat archive?

Ekey wrote:One more, added ~34757> (242714) > http://www6.zippyshare.com/v/H8To8RZy/file.html
All the zippyshare links are dead.
Can anybody please give the link to download the tool to extract .dat .fat archive.
I have read the whole thread and didn't found a working link.
Please give the download link.
by blackfoxeye
Mon Jun 04, 2018 6:58 pm
Forum: 3D/2D models
Topic: Far Cry 3|4
Replies: 55
Views: 16578

Re: Far Cry 3|4

About ~19000 files from ...data_win32\worlds\fcc_main\fcc_main_unpack\__UNKNOWN\gfx for Far Cry 4: xbg file: each file have skeleton inside - for file name can use first bone name xbt file: for some files can use file path inside Here is a script for parsing all files from directory ..data_win32\wo...
by blackfoxeye
Mon Jun 04, 2018 8:02 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 675
Views: 210899

Re: Ninja Ripper

blackninja wrote: The new version of the utility is not so soon
As you wish God of Ripper. Thank you very much.
Waiting time may be long but that day will be great.
by blackfoxeye
Sun Jun 03, 2018 5:47 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 675
Views: 210899

Re: Ninja Ripper

So is there any way to rip the model after the shader modified the vertices? in the current version of the utility can not be done Thank you very much for your kind reply. Eagerly waiting for this feature in future release. You have made an excellent tool, best tool in the world. hats off to you.
by blackfoxeye
Fri Jun 01, 2018 4:31 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 675
Views: 210899

Re: Ninja Ripper

can anyone shed any light as to why this object came out like this yet the remaining parts are fine Hey buddy, did you found any solution? the vertices are modified by the shader. The ripper retrieves the data before the shader Thanks for your reply, which puts light on the problem. And now I can u...
by blackfoxeye
Wed May 30, 2018 4:58 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 675
Views: 210899

Re: Ninja Ripper

Angus94 wrote:can anyone shed any light as to why this object came out like this yet the remaining parts are fine
Hey buddy, did you found any solution?
by blackfoxeye
Sat May 26, 2018 6:18 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 675
Views: 210899

Re: Ninja Ripper

Can anybody please tell me, why the ripped meshes are seems round shaped. Every file is same type sphered mesh.
Seems all the vertex positions are captured incorrectly.
by blackfoxeye
Wed Aug 23, 2017 12:11 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 827
Views: 178471

Re: ARchive_neXt

Yes, it happens with all the archives.
by blackfoxeye
Tue Aug 22, 2017 10:54 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 827
Views: 178471

Re: ARchive_neXt

http://www.tbotr.net/images/small_ARchive_neXt_006.png Click for larger image --MDA I'm unable to see the texture with the mesh like the above image. I can see the textures and white meshes separately but not together. Can anybody tell me what is the problem? I am using ARchive_neXt latest version ...
by blackfoxeye
Tue Feb 09, 2016 5:51 pm
Forum: Game Archive
Topic: .tex files from unity.bms
Replies: 31
Views: 11661

Re: .tex files from unity.bms

I have a .tex file which I want to convert. I have tried the bms scripts provided here but those scripts are unable to convert this tex file. This is from a game, which made with Unity 5. When I tried "TextureFinder" tool I got below image. I have attached the tex file here. http://i1087.photobucket...
by blackfoxeye
Thu May 01, 2014 8:55 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 157880

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great. If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture ...
by blackfoxeye
Wed Apr 09, 2014 7:25 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 17436

Re: TitanFall (.vpk) archives

cra0 wrote:
blackfoxeye wrote:Titanfall VPK Tool by cra0 is working great.

Another question is, is there any way to import animation from the mdl files.
Yes decompile them using crowbar and import the smd files
I tried, but crowbar says "SKIPPING ANI FILE BECAUSE NOT SUPPORTED YET."
by blackfoxeye
Mon Apr 07, 2014 5:51 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 55
Views: 17436

Re: TitanFall (.vpk) archives

Titanfall VPK Tool by cra0 is working great.

Another question is, is there any way to import animation from the mdl files.