Poll & Discussion: We wish the site to continue (Y/N)
Search found 110 matches
- Wed Jun 13, 2018 5:01 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 120923
Re: watch dogs 2 .dat .fat archive?
Small update. Added ~13214 > (458757) > http://www47.zippyshare.com/v/D8zEgUUf/file.html Overall info: XXXXX -> All Languages common.fat -> Resolved: 5870 / Unknown: 165 dlc_ultra_textures.fat -> Resolved: 9312 / Unknown: 7 installpackage.fat -> Resolved: 8946 / Unknown: 104 installpackage_XXXXX.fa...
- Wed Jun 06, 2018 4:52 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 158
- Views: 68351
Re: Watch Dogs XBG models
I tried to import Watch Dogs 2 xbg file with the watch dogs blender script, and its not working.
Anybody know how to import Watch Dogs 2 xbg files?
Anybody know how to import Watch Dogs 2 xbg files?
- Wed Jun 06, 2018 6:29 am
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 120923
Re: watch dogs 2 .dat .fat archive?
One more, added ~34757> (242714) > http://www6.zippyshare.com/v/H8To8RZy/file.html All the zippyshare links are dead. Can anybody please give the link to download the tool to extract .dat .fat archive. I have read the whole thread and didn't found a working link. Please give the download link.
- Mon Jun 04, 2018 6:58 pm
- Forum: 3D/2D models
- Topic: Far Cry 3|4
- Replies: 55
- Views: 28861
Re: Far Cry 3|4
About ~19000 files from ...data_win32\worlds\fcc_main\fcc_main_unpack\__UNKNOWN\gfx for Far Cry 4: xbg file: each file have skeleton inside - for file name can use first bone name xbt file: for some files can use file path inside Here is a script for parsing all files from directory ..data_win32\wo...
- Mon Jun 04, 2018 8:02 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422779
Re: Ninja Ripper
As you wish God of Ripper. Thank you very much.blackninja wrote: The new version of the utility is not so soon
Waiting time may be long but that day will be great.
- Sun Jun 03, 2018 5:47 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422779
Re: Ninja Ripper
So is there any way to rip the model after the shader modified the vertices? in the current version of the utility can not be done Thank you very much for your kind reply. Eagerly waiting for this feature in future release. You have made an excellent tool, best tool in the world. hats off to you.
- Fri Jun 01, 2018 4:31 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422779
Re: Ninja Ripper
can anyone shed any light as to why this object came out like this yet the remaining parts are fine Hey buddy, did you found any solution? the vertices are modified by the shader. The ripper retrieves the data before the shader Thanks for your reply, which puts light on the problem. And now I can u...
- Wed May 30, 2018 4:58 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422779
Re: Ninja Ripper
Hey buddy, did you found any solution?Angus94 wrote:can anyone shed any light as to why this object came out like this yet the remaining parts are fine
- Sat May 26, 2018 6:18 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422779
Re: Ninja Ripper
Can anybody please tell me, why the ripped meshes are seems round shaped. Every file is same type sphered mesh.
Seems all the vertex positions are captured incorrectly.
Seems all the vertex positions are captured incorrectly.
- Wed Aug 23, 2017 12:11 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 342291
Re: ARchive_neXt
Yes, it happens with all the archives.
- Tue Aug 22, 2017 10:54 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 342291
Re: ARchive_neXt
http://www.tbotr.net/images/small_ARchive_neXt_006.png Click for larger image --MDA I'm unable to see the texture with the mesh like the above image. I can see the textures and white meshes separately but not together. Can anybody tell me what is the problem? I am using ARchive_neXt latest version ...
- Tue Feb 09, 2016 5:51 pm
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 19048
Re: .tex files from unity.bms
I have a .tex file which I want to convert. I have tried the bms scripts provided here but those scripts are unable to convert this tex file. This is from a game, which made with Unity 5. When I tried "TextureFinder" tool I got below image. I have attached the tex file here. http://i1087.p...
- Thu May 01, 2014 8:55 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223566
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great. If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture ...
- Wed Apr 09, 2014 7:25 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33227
Re: TitanFall (.vpk) archives
I tried, but crowbar says "SKIPPING ANI FILE BECAUSE NOT SUPPORTED YET."cra0 wrote:Yes decompile them using crowbar and import the smd filesblackfoxeye wrote:Titanfall VPK Tool by cra0 is working great.
Another question is, is there any way to import animation from the mdl files.
- Mon Apr 07, 2014 5:51 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33227
Re: TitanFall (.vpk) archives
Titanfall VPK Tool by cra0 is working great.
Another question is, is there any way to import animation from the mdl files.
Another question is, is there any way to import animation from the mdl files.
