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Search found 173 matches

by JohnHudeski
Wed Jul 03, 2019 9:39 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18106

Re: Horizon Zero Dawn

Should I be concerned? E:\HZD>Horizon.exe /p list.txt File not found in cache! animation_objects/me_guard/animations/me_guard_stand_idle2negative.core File not found in cache! cinematics/cinematic_object_collections/scenes/mq09_cut_anotherhatch_objects.core File not found in cache! cinematics/cinema...
by JohnHudeski
Sat Jun 29, 2019 4:45 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18106

Re: Horizon Zero Dawn

daemon1 wrote:
Sat Jun 29, 2019 3:17 pm
JohnHudeski wrote:
Sat Jun 29, 2019 2:42 pm
I'll add even my browser claimed the latest update was a virus
just dont use it then
lmao. No need to be a big girl's blouse about it
by JohnHudeski
Sat Jun 29, 2019 2:42 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18106

Re: Horizon Zero Dawn

Yikes. I know its probably not a virus I just wanted to know how to circumvent windows blocking it without disabling the entire AV
or if anyone experienced that
ITE2A8K - Imgur.png
I'll add even my browser claimed the latest update was a virus
by JohnHudeski
Sat Jun 29, 2019 12:21 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 157
Views: 18106

Re: Horizon Zero Dawn

can't seem to get this to work
I tried running it on the pkg and on the extracted pkg files (via the ini - cache not found)
I am using the complete edition
daemon1 wrote:
Tue Apr 23, 2019 5:15 pm
New tool version with improved animations support.
windows claims this is a virus and wont let me extract
by JohnHudeski
Fri Jun 28, 2019 1:48 am
Forum: 3D/2D models
Topic: Aggressive Inline Levels
Replies: 12
Views: 578

Re: Aggressive Inline Levels

Crap. I was working on this game in 2016. I wish i saw the thread earlier on
by JohnHudeski
Wed Jun 19, 2019 1:28 am
Forum: Game specific tools
Topic: Animation
Replies: 1
Views: 226

Re: Animation

Obvious troll
by JohnHudeski
Tue Jun 11, 2019 12:33 pm
Forum: 3D/2D models
Topic: Insomniac importer (Ratchet & Clank and Resistance series)
Replies: 3
Views: 565

Re: Insomniac importer (Ratchet & Clank and Resistance series)

I bet it works on F.U.S.E
and maybe Spiderman/overdrive
by JohnHudeski
Tue May 28, 2019 10:48 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 55
Views: 3579

Re: Havok 3ds max/Noesis importer/exporter plugins

I was wondering if you also figured out how to reverse havok script. HKS.
The recompilation is easy with anarchy tools but none of the existing lua decompilers work
by JohnHudeski
Sun May 19, 2019 8:17 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 92
Views: 12552

Re: Import Tuner Challenge [XBOX360]

How many of you here can actually program? I did not use BMS for my extraction also How did you figure out what texture matches what models we have one programer on C, one for Javascript, and i kind of understand a bit python, but being honest, we are rather new to it and not really what you would ...
by JohnHudeski
Sun May 19, 2019 7:31 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 92
Views: 12552

Re: Import Tuner Challenge [XBOX360]

How many of you here can actually program? I did not use BMS for my extraction
also How did you figure out what texture matches what models
by JohnHudeski
Sun May 19, 2019 6:08 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 92
Views: 12552

Re: Import Tuner Challenge [XBOX360]

Ok. I have the ISO somewhere
Tell me what exactly is remaining.
What doesnt work
by JohnHudeski
Sat May 18, 2019 10:51 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 92
Views: 12552

Re: Import Tuner Challenge [XBOX360]

I am really confused. Why is this not yet a finished project?
I gave Blackracer a lot of time and i posted the code i had.
Where you all just waiting or wasnt it a group project?
I dont understand
by JohnHudeski
Sat May 18, 2019 10:27 pm
Forum: Compressed files and methods
Topic: Frostbite animation compression (DCTdone, VBr troubles)
Replies: 1
Views: 520

Re: Frostbite animation compression

DCT is done thanks to critical files from Highflex The coefficients are in the executable and change per game I did not figure out the mapping from transform ( position/ rotation) to bone It turns out I should have been more worried about the vbr animations instead // ID: 2806064764 -- a741267c-0000...
by JohnHudeski
Sat May 18, 2019 5:27 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 22
Views: 5936

Re: Video tutorials on model formats reversing

But if the archive file containing the model asset or the ai lua is in an encrypted file.
For example, there was a game that encrypted all the game settings xml in blowfish
It really sucked cos the game had broken AI
by JohnHudeski
Tue May 14, 2019 2:42 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 216
Views: 14973

Re: Mortal Kombat 11

Netherrealm have always used a custom animation format. Different from unreal
I