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Search found 56 matches

by szfzafa
Sat Nov 16, 2013 6:15 am
Forum: 3D/2D models
Topic: PSP Bakemonogatari amo/amt
Replies: 18
Views: 7188

Re: PSP Bakemonogatari amo/amt

extract the cpk with quickbms i got null files,but when i check it with hxd they are amo/amt files There are 3 cpk files in total: \INSDIR\rom.cpk \USRDIR\rom\rom.cpk \USRDIR\rom\exrom.cpk Did you only go with \USRDIR\rom\rom.cpk? What's about the other 2 cpk files? I still don't know how to unpack...
by szfzafa
Thu Mar 15, 2012 9:03 pm
Forum: Game Archive
Topic: Inazuma Eleven Strikers: A few question about files
Replies: 25
Views: 6909

Re: Inazuma Eleven Strikers: A few question about files

Another game named "Aa Megami-sama"(Ah, My Goddess) has exactly the same fileformat.
by szfzafa
Thu Mar 15, 2012 7:14 pm
Forum: 3D/2D models
Topic: Megaman Legends 2
Replies: 4
Views: 1513

Re: Megaman Legends 2

I wonder if the PSP rerelease is emulatable or not. If it's ok with JPCSP, then we can rip models with OGLE. Anyone got the MML2 PSP rom? **EDIT** PSP rom seems not working with the latest Jpcsp Plus PSX emulators will resolve 3d scenes into flat mesh So the only options left is either to wish that ...
by szfzafa
Thu Mar 15, 2012 7:11 pm
Forum: 3D/2D models
Topic: Megaman Legends 2
Replies: 4
Views: 1513

Re: Megaman Legends 2

Sorry for posting on an outdate topic, but I recently downloaded Megaman Legends 2 PC version, the rare japanese one, (NO emulators) I always wanted to have the models/maps from ML2, not the first one, those models are soo blocky, anyone willing to help me? I could not rip any 3d models with 3dripp...
by szfzafa
Sat Jul 23, 2011 4:17 pm
Forum: Game Archive
Topic: Persona 3 (psp) *.pac
Replies: 12
Views: 3194

Re: Persona 3 (psp) *.pac

Thanks to Rick's code and thanks to porimac's hint.
I'd never learnt C# but I wanted the models, and I almost made it through.
But they look..sort of..sniffy.. in MS3d.
pppppppppp.jpg
Hi, porimac, u must be using Metaseq to import .GMO and .tm2.
Did u wrote an importer plugin for Metaseq on ur own?
by szfzafa
Sat Jun 25, 2011 6:26 pm
Forum: 3D/2D models
Topic: How to get T-pose from Direct .x file with animations?
Replies: 2
Views: 526

Re: How to get T-pose from Direct .x file with animations?

Chev wrote:To get the bind pose (which is not necessarily a t-pose, and not even necessarily something that makes visual sense) you have to disable or not load the animations.
Well, so could u show me the bind pose of the above sample? :|
by szfzafa
Sat Jun 25, 2011 5:40 pm
Forum: 3D/2D models
Topic: How to get T-pose from Direct .x file with animations?
Replies: 2
Views: 526

How to get T-pose from Direct .x file with animations?

The contents of this post was deleted because of possible forum rules violation.
by szfzafa
Mon May 23, 2011 1:45 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 45727

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

As for the projection, i came up with an idea. Suppose a vector (x0,y0,z0) in the origin scene turned out to be (x,y,z) in the ripped scene. taking it for an example, the COP(centre of projection) is at (x',y',z'), then: x0 = a*(x - x') y0 = b*(y - y')/(x - x') z0 = c*(z - z')/(x - x') It's simple. ...
by szfzafa
Mon May 23, 2011 1:37 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 45727

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

in recent days I just found ZeroGS culls backfaces as well!!
This will happen in MANY games, while OTHERS NOT, which means it's impossible for 3DVia Ripping to be an alternative method for every PS2 game.
by szfzafa
Sat May 21, 2011 6:01 pm
Forum: 3D/2D models
Topic: GameAssassin RippTool Answers and Questions
Replies: 46
Views: 24919

Re: GameAssassin RippTool Answers and Questions

8D You did have cracked that!?
Maybe you can try another game that trial version works fine with.
by szfzafa
Thu May 19, 2011 1:58 am
Forum: 3D/2D models
Topic: OGLE ripping JPCSP models, MISSING UVs!??
Replies: 22
Views: 4799

Re: OGLE ripping JPCSP models, MISSING UVs!??

alon wrote:Where could I find opengl32.dll & gliConfig.ini?
go through every document alongwith OGLE & OpenGLIntercept to learn it up instead.
i thought that was clear enough. i'm no more than a regular software user, neither know much about GL nor DLL hook. Come on! :wink:
by szfzafa
Wed May 18, 2011 5:04 pm
Forum: 3D/2D models
Topic: OGLE ripping JPCSP models, MISSING UVs!??
Replies: 22
Views: 4799

Re: OGLE ripping JPCSP models, MISSING UVs!??

...and the "JPCSP Launcher" ( http://www.emunewz.net/forum/showthread.php?tid=977 ) because the OGLE only works with the .exe files. Sadly i can't dump nothing for now, maybe i made some mistake, szfzafa what version of the JPCSP are you using? jpcsp-2135-windows-x86 just go through every document ...
by szfzafa
Tue May 17, 2011 5:31 am
Forum: General game tools
Topic: Anyone still keeps a copy of OGLE src?
Replies: 3
Views: 4135

Re: Anyone still keeps a copy of OGLE src?

Not how this area of forum is supposed to work (tool requests go elsewhere i believe), but i guess i will say web.archive.org is your friend.... http://replay.web.archive.org/20090202150340/http://ogle.eyebeamresearch.org/download i've heard these web archive services before, but seldom got one wor...
by szfzafa
Mon May 16, 2011 9:46 pm
Forum: 3D/2D models
Topic: To Aru Majutsu no Index psp help
Replies: 17
Views: 5054

Re: To Aru Majutsu no Index psp help

:scaredy: Nooooope!!
i got a copy of this game, viewed its files, but found totally no clew..
however it can be emulated by JPCSP later versions. so u can rip it with OGLE, since JPCSP uses OpenGL.
see this: viewtopic.php?f=16&t=6620 :P
by szfzafa
Mon May 16, 2011 8:26 pm
Forum: General game tools
Topic: Anyone still keeps a copy of OGLE src?
Replies: 3
Views: 4135

Anyone still keeps a copy of OGLE src?

It's OpenGL Extractor, a plugin of GLintercept. Both the original site of OGLE and its backups are down(for years), plus there are no files in its SourceForge project. I hate it when I have to assign every face to certain materials. In some cases, this is no easy job! I wish I could get the meshes o...