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by oveja
Thu Jul 04, 2013 1:33 pm
Forum: Game Localization
Topic: Mortal Kombat Komplete Edition - PC
Replies: 16
Views: 14712

Re: Mortal Kombat Komplete Edition - PC

zlib compression

first 4byte = uncompression size

but after uncompress still encryption...
by oveja
Wed Sep 26, 2012 4:46 pm
Forum: Game Archive
Topic: The Testament Of Sherlock Holmes (xbox 360) .spk files/.pakx
Replies: 3
Views: 988

Re: The Testament Of Sherlock Holmes (xbox 360) .spk files/.

viewtopic.php?f=10&t=3453&p=71766

here.
but can't change the font.
font research is needed.
by oveja
Mon Sep 24, 2012 6:20 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 76815

Re: [REQ][PC]Sleeping Dogs .big files

Rick wrote:
neburas wrote:Hmm... I think the progress will very slow untill UFG releases official tools or Rick works on it.
But It seems he's busy with Dark Souls's working :(
And Borderlands 2, too many games! :eek:
I'm looking forward to rick's bl2 save editor and profile editor. :)
by oveja
Thu Sep 06, 2012 9:26 am
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 52
Views: 9113

Re: i am alive (.umd [EPAK] )

Haoose wrote:1. Rename or Delete file src/system/loc_int.umd
2. Download: http://www.mediafire.com/?r9p5ooc0ben238o (English texts - 33 files)
3. Extract to Data/Localization
4. Play game
thank you.
so, how can change the font?
by oveja
Wed Sep 05, 2012 1:35 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 52
Views: 9113

Re: i am alive (.umd [EPAK] )

Haoose wrote:Texts in 33 files (UTF-16)
Fonts - 3 DDS-textures.
Image

how can unpack and repack?
by oveja
Sat Aug 25, 2012 7:41 pm
Forum: Game Archive
Topic: Transformers: Fall of Cybertron coalesced.int/ini
Replies: 12
Views: 3596

Re: Transformers: Fall of Cybertron coalesced.int/ini

thank you.
but coalesced.int is can't decrypt...
by oveja
Thu Aug 23, 2012 10:23 pm
Forum: Game Archive
Topic: Transformers: Fall of Cybertron coalesced.int/ini
Replies: 12
Views: 3596

Transformers: Fall of Cybertron coalesced.int/ini

Unfortunately, xor password is changed.
('as;dwepo2345098]qw]{}p2039458pseasdfzcvvp;aseiurwefsdcfszdcvn' is wrong password)
I don't know how to find the xor password.
Is there any way i can get help or hints?
by oveja
Tue Aug 14, 2012 10:58 pm
Forum: Game Localization
Topic: Darksiders 2 Text files
Replies: 17
Views: 5126

Re: Darksiders 2 Text files

media.upak
by oveja
Tue Aug 14, 2012 10:56 pm
Forum: Game Archive
Topic: [REQ] Darksider II (PC)
Replies: 29
Views: 14467

Re: [REQ] Darksider II (PC)

1 more extract zlib.
by oveja
Tue May 01, 2012 6:46 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 8076

Re: Binary Domain .Par Archive

aluigi wrote:new quickbms and script released.
and yes, the script should work with yakuza 3 too

new script not working.
some error.
by oveja
Sat Mar 31, 2012 3:59 pm
Forum: Game Archive
Topic: Rayman Origins (PC) - .ipk archive
Replies: 8
Views: 5839

Re: Rayman Origins (PC) - .ipk archive

localisation.loc not encryption. 4byte : id 4byte : length(number of characters) length*2 byte : unicode text(UTF-16BE) example) 00 00 05 5D 00 00 00 07 00 48 00 75 00 72 00 72 00 61 00 79 00 21 00 00 05 5D = id = 1373 (Perhaps?) 00 00 00 07 = length = 7 characters 00 48 00 75 00 72 00 72 00 61 00 7...
by oveja
Sat Mar 31, 2012 12:27 pm
Forum: Game Archive
Topic: Rayman Origins (PC) - .ipk archive
Replies: 8
Views: 5839

Re: Rayman Origins (PC) - .ipk archive

pc ver. archive same x360 ver.

viewtopic.php?f=10&t=7672
by oveja
Sat Mar 24, 2012 6:45 am
Forum: Game Archive
Topic: [PC] Mass Effect 3 DLC (sfar)
Replies: 86
Views: 24159

Re: [PC] Mass Effect 3 DLC (sfar)

any news?
by oveja
Wed Feb 15, 2012 6:06 pm
Forum: Game Archive
Topic: Mass Effect 3 Demo .pcc file and .tfc file
Replies: 1
Views: 1185

Re: Mass Effect 3 Demo .pcc file and .tfc file

me3 is different unreal engine.
wait for PC ver. full game release date.
maybe, gildor working is after release date.