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Search found 128 matches

by rengareng
Tue Aug 13, 2019 1:28 am
Forum: Game Archive
Topic: Looking for C++ daddy, who dabbed into UE4 internals before
Replies: 7
Views: 145

Re: Looking for C++ daddy, who dabbed into UE4 internals before

Their name sounds like a hash interface and not actual a fixed hash implementation.
by rengareng
Mon Aug 12, 2019 8:40 am
Forum: Game Archive
Topic: Looking for C++ daddy, who dabbed into UE4 internals before
Replies: 7
Views: 145

Re: Looking for C++ daddy, who dabbed into UE4 internals before

It's just a string. Hash calculations won't fixed in Unreal Engine. Each user of the engine can convert any hash result to a string.
by rengareng
Sun Aug 11, 2019 2:54 am
Forum: Game Archive
Topic: Looking for C++ daddy, who dabbed into UE4 internals before
Replies: 7
Views: 145

Re: Looking for C++ daddy, who dabbed into UE4 internals before

uasset is similar upk, just a serialized Unreal Package which is collection of objects depending on the game. Unreal Packages are very sensitive to version, and they change in each version. You can look at an open source project which parses Unreal Engine *.uasset files here: https://github.com/gild...
by rengareng
Fri Aug 09, 2019 1:07 am
Forum: Game Archive
Topic: Looking for C++ daddy, who dabbed into UE4 internals before
Replies: 7
Views: 145

Re: Looking for C++ daddy, who dabbed into UE4 internals before

Can you provide a few example files?
by rengareng
Thu Jul 11, 2019 11:12 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 285
Views: 52986

Re: watch dogs 2 .dat .fat archive?

There's undoubtedly support for archives with LZMA compression, it just may not be used in the PC version. I haven't looked too hard for whatever enables it. Hi Sir Kane, I found the following files from the PS4 version of the Watch Dogs. They might be using LZMA compression there? https://forum.xe...
by rengareng
Tue Jul 09, 2019 11:15 pm
Forum: Compressed files and methods
Topic: Unknown Compression
Replies: 1
Views: 176

Unknown Compression

I have a compressed file, and a potential uncompressed file. It looks like a custom compression. I used comtype_scan.bat without any result. The uncompressed file is from PC version of the same file, and compressed file is from the PS4 version of the same file. The uncompressed size of PS4 version i...
by rengareng
Wed May 29, 2019 5:02 am
Forum: Compressed files and methods
Topic: Compressed Watch Dogs Localization Files
Replies: 10
Views: 6200

Re: Compressed Watch Dogs Localization Files

You can find source code of the tool below:
Source Code
by rengareng
Fri May 24, 2019 3:58 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 39
Views: 2887

Re: Rage 2 .arc .tab Archives

Can you share the source code for the hook? I used dinput8.dll for other games, it didn't work this game. I also found the hash function from the executable: // 0x107ABF0 is the relative virtual address (rva) for RAGE2.exe (update 1) uint64_t MurmurHash3(const void * key, int64_t key_length, int32_...
by rengareng
Fri May 24, 2019 1:59 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 39
Views: 2887

Re: Rage 2 .arc .tab Archives

The game uses 64bit hash for names, and entries are sorted by the hash. Hash of text/master_eng.stringlookup should be 0x8453EE3581F31F39 . I found the hash algorithm. It's MurmurHash3 128bit x64 version. The first 64bit is taken from the resulting 128bit. I tried it here Holy crap, thanks a ton fo...
by rengareng
Tue May 21, 2019 1:10 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 39
Views: 2887

Re: Rage 2 .arc .tab Archives

https://github.com/gibbed/Gibbed.JustCause4 can apparently work with compressed JC4 arc/tab files perfectly, so it should be pretty easy to update it for Rage 2's files.. Maybe gibbed will push an update soon to support them, otherwise I'll try taking a look later. EDIT: had a quick look through, s...
by rengareng
Sun Apr 07, 2019 3:52 pm
Forum: Game Localization
Topic: Watch Dogs 2 main_english.loc file
Replies: 16
Views: 2616

Re: Watch Dogs 2 main_english.loc file

Translation of this game is possible now:

Image Image Image
by rengareng
Sun Apr 07, 2019 3:51 pm
Forum: Game Localization
Topic: Watch Dogs 2 language files
Replies: 3
Views: 1883

Re: Watch Dogs 2 language files

Translation of this game is possible now:

Image Image Image
by rengareng
Fri Mar 15, 2019 9:25 pm
Forum: Game Localization
Topic: Far Cry 5 Localization Tool
Replies: 2
Views: 613

Re: Far Cry 5 Localization Tool

Fixed tool for the subtitles.
by rengareng
Sun Mar 10, 2019 8:03 pm
Forum: Game Localization
Topic: Devil May Cry 5
Replies: 1
Views: 359

Re: Devil May Cry 5

You can find the tool here.