Search found 131 matches
- Sun Mar 20, 2022 7:23 pm
- Forum: Game Localization
- Topic: Watch Dogs 1 - LOC files
- Replies: 3
- Views: 569
Re: Watch Dogs 1 - LOC files
You can build and use this tool: https://github.com/ahmet-celik/watch-dogs-loc-tool
- Sun Feb 27, 2022 10:44 pm
- Forum: 3D/2D models
- Topic: Guardians Of The Galaxy 2021 Ripping?
- Replies: 91
- Views: 23218
Re: Guardians Of The Galaxy 2021 Ripping?
:mrgreen: Nice work, seems to work perfectly! :D Is there any chance of this being open sourced? Someone might be able to help contribute and add repacking into it. i plan on making a repacker and i also plan on making it open source, i was going to do that from the beginning but my code is a mess a...
- Tue Nov 10, 2020 4:31 am
- Forum: Compressed files and methods
- Topic: Compressed Watch Dogs Localization Files
- Replies: 13
- Views: 12207
Re: Compressed Watch Dogs Localization Files
I tried that file with the tool, and it extracted fine. Source code should be accessible, but there would not be anyone who can write packer for this file. It's very complex.
- Tue Aug 13, 2019 1:28 am
- Forum: Game Archive
- Topic: ...
- Replies: 7
- Views: 1821
Re: Looking for C++ daddy, who dabbed into UE4 internals before
Their name sounds like a hash interface and not actual a fixed hash implementation.
- Mon Aug 12, 2019 8:40 am
- Forum: Game Archive
- Topic: ...
- Replies: 7
- Views: 1821
Re: Looking for C++ daddy, who dabbed into UE4 internals before
It's just a string. Hash calculations won't fixed in Unreal Engine. Each user of the engine can convert any hash result to a string.
- Sun Aug 11, 2019 2:54 am
- Forum: Game Archive
- Topic: ...
- Replies: 7
- Views: 1821
Re: Looking for C++ daddy, who dabbed into UE4 internals before
uasset is similar upk, just a serialized Unreal Package which is collection of objects depending on the game. Unreal Packages are very sensitive to version, and they change in each version. You can look at an open source project which parses Unreal Engine *.uasset files here: https://github.com/gild...
- Fri Aug 09, 2019 1:07 am
- Forum: Game Archive
- Topic: ...
- Replies: 7
- Views: 1821
Re: Looking for C++ daddy, who dabbed into UE4 internals before
Can you provide a few example files?
- Thu Jul 11, 2019 11:12 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 120888
Re: watch dogs 2 .dat .fat archive?
There's undoubtedly support for archives with LZMA compression, it just may not be used in the PC version. I haven't looked too hard for whatever enables it. Hi Sir Kane, I found the following files from the PS4 version of the Watch Dogs. They might be using LZMA compression there? https://forum.xe...
- Tue Jul 09, 2019 11:15 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression
- Replies: 1
- Views: 1665
Unknown Compression
I have a compressed file, and a potential uncompressed file. It looks like a custom compression. I used comtype_scan.bat without any result. The uncompressed file is from PC version of the same file, and compressed file is from the PS4 version of the same file. The uncompressed size of PS4 version i...
- Wed May 29, 2019 5:02 am
- Forum: Compressed files and methods
- Topic: Compressed Watch Dogs Localization Files
- Replies: 13
- Views: 12207
Re: Compressed Watch Dogs Localization Files
You can find source code of the tool below:
Source Code
Source Code
- Fri May 24, 2019 3:58 am
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 52
- Views: 28204
Re: Rage 2 .arc .tab Archives
Can you share the source code for the hook? I used dinput8.dll for other games, it didn't work this game. I also found the hash function from the executable: // 0x107ABF0 is the relative virtual address (rva) for RAGE2.exe (update 1) uint64_t MurmurHash3(const void * key, int64_t key_length, int32_...
- Fri May 24, 2019 1:59 am
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 52
- Views: 28204
Re: Rage 2 .arc .tab Archives
The game uses 64bit hash for names, and entries are sorted by the hash. Hash of text/master_eng.stringlookup should be 0x8453EE3581F31F39 . I found the hash algorithm. It's MurmurHash3 128bit x64 version. The first 64bit is taken from the resulting 128bit. I tried it here Holy crap, thanks a ton fo...
- Tue May 21, 2019 1:10 am
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 52
- Views: 28204
Re: Rage 2 .arc .tab Archives
https://github.com/gibbed/Gibbed.JustCause4 can apparently work with compressed JC4 arc/tab files perfectly, so it should be pretty easy to update it for Rage 2's files.. Maybe gibbed will push an update soon to support them, otherwise I'll try taking a look later. EDIT: had a quick look through, s...
- Sun Apr 07, 2019 3:52 pm
- Forum: Game Localization
- Topic: Watch Dogs 2 main_english.loc file
- Replies: 16
- Views: 7596
- Sun Apr 07, 2019 3:51 pm
- Forum: Game Localization
- Topic: Watch Dogs 2 language files
- Replies: 3
- Views: 3796



