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Search found 12 matches

by Aliensoldier
Mon Mar 07, 2011 7:31 am
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

sirew wrote:can someone upload gabe's suit, I just need the suit
This would mean somebody would need to import the models from the console, I'm not sure if this is possible.
I only heard about Porting from PS3.
Didn't somebody here said he was already trying to port models from Servered?
by Aliensoldier
Sun Mar 06, 2011 8:00 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

also if anybody wanted to see what isaac looks like when the puker is done since you dont really get a good look since you only see it for like 4 seconds. http://img39.imageshack.us/img39/805/needanewface.jpg made it a url because the picture creeps the hell out of me Wonderfull ^^ Anyway, how did ...
by Aliensoldier
Sun Mar 06, 2011 5:48 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

Yeah, go to MAXScript ---> New Script
Then paste the script in there and save it.
Then go to MAXScript ---> Run Script

And then you have to choose the GEO-files
by Aliensoldier
Sun Mar 06, 2011 2:06 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

sirew wrote:So do I need to use 3d max to open the model?
Yes, you need 3DS Max to import the model. But then you can export it as another fileformat and edit it with other programs
by Aliensoldier
Sun Mar 06, 2011 12:30 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

I unpacked the .str file for lexine and swapped out the one textures with one of isaac's suit texture files. You just need to rename lexines textures to isaac's texture name if you want to rip the diffuse and normal right. Use 3ds DX Ripper to grab the textures properly. Thanks mate, the new script...
by Aliensoldier
Sat Mar 05, 2011 5:18 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

If it's possible to upack files from Servered, could somebody upload Lexine, please? : :] I know she is in the normal archives of Dead Space 2 too, but she has no head there and I think it's a really very old model :( http://img140.imageshack.us/img140/1985/lexine.jpg This is all I got from the nor...
by Aliensoldier
Fri Mar 04, 2011 5:49 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

If it's possible to upack files from Servered, could somebody upload Lexine, please? : :]
I know she is in the normal archives of Dead Space 2 too, but she has no head there and I think it's a really very old model :(
by Aliensoldier
Tue Feb 22, 2011 4:57 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

Can somebody explain me how to pack STR-files?
Everytime I use the STR-packer the program crashes...
by Aliensoldier
Sun Feb 20, 2011 5:52 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

helmet less mod lol, looks nice :) I think I've found something interesting, it looks like Visceral has made his models with "Maya" Here's an extraction from the file "0073_slasher.hkx.win" Maya 2008 Extension 2P01-3.0.EA S:\assets\chars\zombieB\source\slasher_collision.ma Maybe there is a way to "...
by Aliensoldier
Mon Feb 14, 2011 5:34 pm
Forum: 3D/2D models
Topic: Dead Space 2 Suit Models Help Please
Replies: 59
Views: 18861

Re: Dead Space 2 Suit Models Help Please

Just a quick question:

When you export the GEOs into 3Ds Max and open the Material Editor you can see that the textures are already applied to the mesh.
Are the texture coordinates correct?
And does somebody know how to convert the TG4D textures?
Thanks!
by Aliensoldier
Mon Feb 14, 2011 4:17 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

nightFlarer wrote:The maxscript is updated in the other thread.
Can you post it, pls?

EDIT: Oh you ment that script. So then, don't mind about my question...
by Aliensoldier
Sun Feb 13, 2011 9:45 pm
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 43937

Re: (PC) Dead Spece 2 (.dat)

Any clue how can open the .geo files? Phew, ok, I am done. So it's the same deal guys with maxscripts. Copy the code below, open up 3DS Max, Maxscript Menu>New Script, then paste, save, Maxscript Menu>Run Script, select the script you saved. Now it's going to ask for the mesh file, so open up a .ge...