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by timkango
Mon Dec 30, 2013 12:26 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25908

Re: Diablo 3 Animation files

TaylorMouse, I'm having some trouble following your post, so apologies if I've misread it. The 8 byte data block looks like a quaternion stored as 4 signed 16 bit integers (divide by 32767 to get the quat). From your sample: XYZ Euler angles in degrees [180 -9.457 180] is XYZW quaternion [0.0000 0.9...
by timkango
Wed Nov 27, 2013 4:55 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 203247

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Well done, Zashibu. Thanks for the update.
by timkango
Tue Apr 23, 2013 2:09 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248561

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Just simple logger nothing special It's special for us who are not familiar with this type of work :) However, I did follow your tip with a small amount of homework for the .gfx data with excellent results, thank you :) I'm not familiar with logging file names from an executable, either. Would you ...
by timkango
Wed May 25, 2011 9:44 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37555

Re: (X360) Marvel Vs Capcom 3

Would it be possible to see the actual code for the decompression routine? ("xmemdecompress 0x8000")