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Search found 136 matches

by RacingFreak
Sat Sep 29, 2018 7:57 pm
Forum: 3D/2D models
Topic: Wreckless PS2 .GSC
Replies: 0
Views: 208

Wreckless PS2 .GSC

Files have header of NU20. TST0 seem to be textures. Overall seems to be similar structure to this http://aluigi.altervista.org/bms/gsc_nu20.bms I've also uploaded the entire WRECKCITY to gdrive: https://drive.google.com/file/d/1LrcJOUok_Ya7BT5uauitrUM-_ck4aQEU/view?usp=sharing Thanks in advance for...
by RacingFreak
Thu Jun 22, 2017 9:50 pm
Forum: 3D/2D models
Topic: The Getaway (ps2) models
Replies: 27
Views: 2243

Re: The Getaway (ps2) models

That will be greatly appreciated, many thanks! A mix of TG and TGBM maps will be a great idea, as TGBM map has a lot of places missing, and on the other hand TG map doesn't have any garages. Map conversion will be pretty easy once you get hold of it. Also - I recall once glitching the player car mod...
by RacingFreak
Thu Jun 22, 2017 8:57 am
Forum: 3D/2D models
Topic: The Getaway (ps2) models
Replies: 27
Views: 2243

Re: The Getaway (ps2) models

Hi. I can for one confirm that Capri's textures still exist in the files. I will upload samples here later on, for now I can show this: http://i.imgur.com/ivjM8sF.png As you can see, it's a LOD texture. There are more but I haven't extracted them yet. That in itself is exciting enough, these complet...
by RacingFreak
Mon Feb 13, 2017 1:01 pm
Forum: 3D/2D models
Topic: Super Runabout .MODL
Replies: 0
Views: 296

Super Runabout .MODL

Hello guys, As the only way to rip a Dreamcast model is by running the game in demul 057 (which doesn't transform Z axis properly) and you get a skewed model that can be barely used, a friend of mine helped me crack the .MODL format used in Super Runabout 2000 for the Dreamcast. Here's what he figur...
by RacingFreak
Thu Oct 13, 2016 7:27 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 295
Views: 89636

Re: Wangan Midnight [Need Help Reversing]

Great job!! It works with some TXD's that TXDWorkshop corrupted. :wink:
by RacingFreak
Wed Oct 12, 2016 7:59 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 295
Views: 89636

Re: Wangan Midnight [Need Help Reversing]

If you look carefully into my post, I didn't say importing directly with Zmod1. Import in Zmod2 and re-save as old z3d. What's the chance that there could be other japanese arcade games which use RenderWare? Even if they don't feature japanese expressway maps. 2KDrive looks great. It deserves attent...
by RacingFreak
Tue Oct 11, 2016 1:33 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 295
Views: 89636

Re: Wangan Midnight [Need Help Reversing]

Thanks for sharing this! You're wrong about the missing UV's though, everything is there, you just need to extract the textures first and use something else than Zmodeler2 (after resaving the imported DFF into something else). I personally prefer using Zmodeler1. Some materials might be set as black...
by RacingFreak
Tue May 10, 2016 3:34 pm
Forum: Game Archive
Topic: The Getaway .PAK
Replies: 1
Views: 714

The Getaway .PAK

This has been requested before, alas for the music only~ Although I don't think someone might look into it, but here is the PACK_EE.PAK (560MB, if someone tells me how, I can split it). This might be useful: http://code.openhub.net/file?fid=RK8iuvJ-51xlnhtKGL21mp0Is1U&cid=Yk9xRS96mpI&s=&fp=366660&mp...
by RacingFreak
Mon Apr 04, 2016 12:18 pm
Forum: Game Archive
Topic: Angel Studios .PCK (Midnight Club LA and Spy Hunter 2)
Replies: 1
Views: 734

Angel Studios .PCK (Midnight Club LA and Spy Hunter 2)

Hi guys, I've been willing to import/extract some .mesh, .mesh.pck and .psppck files found in MCLA and Spy Hunter 2, but they appear to be compressed. I have attached some pck samples from these games. I'd appreciate if someone can help me out. Thanks! There is working .mesh importer by Barti here (...
by RacingFreak
Mon Mar 28, 2016 5:50 pm
Forum: Game Archive
Topic: Midnight Club 3 Dub Edition Research Thread
Replies: 15
Views: 4278

Re: Midnight Club 3 Dub Edition Research Thread

That's impressive work! The script works flawless~ Shame that there isn't support for multiple materials and object positioning yet :(

Would anyone look into the compressed pck files in MCLA?
by RacingFreak
Wed Jan 20, 2016 9:56 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 295
Views: 89636

Re: Wangan Midnight [Need Help Reversing]

Wow, that's awesome. Thanks guys!

What about SBOL? Shutokou Battle Online was the only PC SB game by Genki, and it has nice score of cars. If someone is willing to take a look it will be greatly appreciated :)

samples: https://www.dropbox.com/s/j4st00metd0xbp3/CAR.zip?dl=0
by RacingFreak
Wed Jan 07, 2015 10:09 am
Forum: Game Archive
Topic: Racing Lagoon .BIN
Replies: 12
Views: 1614

Racing Lagoon .BIN

Hello community, Racing Lagoon is a game by Square. It has amazing low poly car models, but I don't know if there is a tool to open the game archives. http://www.solidfiles.com/d/46d485e21f/CAR.BIN Two more archives (headers seem different): http://www.solidfiles.com/d/53cf32d106/DATA.BIN http://www...
by RacingFreak
Tue Nov 25, 2014 10:05 am
Forum: Tutorials
Topic: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
Replies: 14
Views: 8407

Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11

The Chief wrote:Ok i tested on Dolphin and works fine but of course didnt work on PCSX2 well did make a dump but the program mention that there is no
3D on it so yea XD i will test on other PC games and see how they work.
Thanks for that! I only have a 32bit machine, so I can't test it :oops:
by RacingFreak
Mon Nov 24, 2014 5:05 pm
Forum: Tutorials
Topic: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
Replies: 14
Views: 8407

Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11

This is amazing!! I can't see it working well with PCSX2 since the engine renders most things to a 2D buffer I believe, nothing has much of a Z axis, but should be fine in Dolphin since that works fine with other rippers. Are there any plans to make this work with earlier versions of direct X at all...