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- Wed Dec 12, 2012 1:07 pm
- Forum: Game Archive
- Topic: The Expendables 2 Videogame ip_win
- Replies: 2
- Views: 2172
Re: The Expendables 2 Videogame ip_win
I'm interested in this too, maybe someone could help with the decryption/decompressing of the files?
Then we'll find our own way with the resources 
- Wed May 25, 2011 1:09 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
Sorry for the very long absence, i've been too busy with work and other things in life that really slowed down the development of the tool! i wanted to post some shots of it but the attachments weren't working... anyway, good news is i want to put more effort in it, so there's already an obj export ...
- Mon May 23, 2011 12:03 pm
- Forum: Game Archive
- Topic: DIRT 3 .pssg encryption?
- Replies: 2
- Views: 1452
DIRT 3 .pssg encryption?
Hello,
i had made a maxscript importing DIRT 2 mesh .pssg files (big endian) but the new DIRT 3 seems to have them encrypted, has anyone looked into this?
i had made a maxscript importing DIRT 2 mesh .pssg files (big endian) but the new DIRT 3 seems to have them encrypted, has anyone looked into this?
- Mon Apr 18, 2011 4:31 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
Please everyone, before posting the same problems repeatedly please read everything i write in my posts, i said it won't work on all cars, it won't import all objects from tracks. and since maxscript is really slow and bad sometimes, i'm planning on a 3rd party software tool to convert any car to ob...
- Wed Apr 13, 2011 11:40 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
Sorry i tried 3 times to upload it and i keep getting the same error, anyone having the same problem? is it a temporary server problem?
- Wed Apr 13, 2011 9:24 am
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
i'm trying to upload the fixed script that works, but i'm getting this error:
"Could not upload attachment to ./files/33067_ab3922fc3d3548d2c98f7d116cb0cad4."
a server problem i suppose?
i'll try again later!
"Could not upload attachment to ./files/33067_ab3922fc3d3548d2c98f7d116cb0cad4."
a server problem i suppose?
i'll try again later!
- Tue Apr 12, 2011 10:42 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
for those new to installing/using maxscripts, this will be useful info: http://www.scriptspot.com/3ds-max/tutorials/script-installation-in-3ds-max and here's a link to the tutorial i had for the TDU2 scripts, the first step contains installing/using a maxscript http://forum.xentax.com/viewtopic.php?...
- Tue Apr 12, 2011 11:54 am
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
here is a first release of both the scripts: import car or track! please read the top of the script for know bugs/limitations! car script is not totally complete yet, it doesn't import all cars, will be working on it. have fun using them, and always remember, the models are property of EA games ;) m...
- Thu Apr 07, 2011 6:03 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
and a rough test on track import!
- Thu Apr 07, 2011 4:32 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
some progress on the maxscript, anyone interested?
- Mon Apr 04, 2011 2:32 am
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
as said before, it's WIP, when it's done it will be here, hopefully soon. i work on importing tracks at the same time and don't have much free time, so it will take a while
- Sat Apr 02, 2011 1:00 am
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
Re: -NFS:Shift 2 Unleashed-
the bff script from shift 1 works perfectly, i'm just making an import script for 3ds max, it can load shift 1 cars too.gpfan wrote:So how did you achive that? Did you create a new way to extract correctly .BFF or are you developing a new tool to do it right?
- Fri Apr 01, 2011 1:35 pm
- Forum: Game Archive
- Topic: -NFS:Shift 2 Unleashed-
- Replies: 54
- Views: 22415
- Mon Mar 28, 2011 6:42 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 223559
Re: Test Drive Unlimited 2 [2011/BNK]
jessica did it, if you follow the same process you'll do it, and not YOUR OWN scripts, the scripts i have in MY zip file work perfectly and make BIN files, not ige and wav and whatever your brain's stuck into. if you followed the instructions you'd get it all right, but all you did was blame us that...
- Mon Mar 28, 2011 5:25 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 223559
Re: Test Drive Unlimited 2 [2011/BNK]
before flaming over the goddamn process that's been explained so many times, you could read my post on page 28 and get ALL your answers like jessica did. and don't tell me you can't follow these SIMPLE STEPS, with ALL THE FILES AND SCRIPTS IN THERE! it's all explained CLEARLY and in STEPS! JESUS peo...

