Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 465 matches
- Sat Jun 04, 2016 5:17 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750245
Re: Forza Motorsport Resource Extraction (.carbin)
It's coming along, slowly but surely. I have most of the file format mapped out for some time now, I just need to put it all together. Unfortunately time is not on my side, but I hope to do some work this weekend. @gpfan I have most of my C# converters published here: https://github.com/RaduMC?tab=r...
- Sat May 21, 2016 8:08 pm
- Forum: 3D/2D models
- Topic: Real Racing 3
- Replies: 10
- Views: 2966
Re: Real Racing 3
Use AndyRoidwhattocallmyself wrote:I dont have an android
- Mon May 09, 2016 5:02 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750245
Re: Forza Motorsport Resource Extraction (.carbin)
Yes, I will publish everything on GitHub.D3FEKT wrote:Nice job, will the program be open source like forza studio?
- Sun May 08, 2016 6:03 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750245
Re: Forza Motorsport Resource Extraction (.carbin)
FYI I've started working on this yesterday. The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together. I'll post more details and source code once I have something more than a rough AMG GT bumper test: https...
- Fri Mar 18, 2016 11:53 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
I'm sorry, but at the moment I don't have any time to work on this. There have been so many new Unity releases since I last investigated... it's like a full time job :) All I know is that starting with Unity 5, they introduced "DXTn Crunched" textures, which are pain to read or convert. Bu...
- Fri Mar 18, 2016 11:45 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 85489
Re: The Crew fat/dat archives
It hasn't died, but without proper filenames it's not really worth it. My XBG mover is kind of a "brute force" method, and it doesn't even find all required files to build a complete car. I tested Wild run when it was in beta, and I know there have been some changes to the XBG file structu...
- Tue Dec 01, 2015 3:00 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
After messing around with these instructions, I realized that the problem I was having didn't have anything to do with the .fbx format and Max/Blender. It was with Skin Deformers within Unity Studio. The models I initially exported had problems because of their deformers. I tried on some other mode...
- Wed Nov 25, 2015 1:36 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
You're welcome!qxoda4 wrote:hi
Thank you for the update of the great unity studio![]()
![]()
![]()
In the future, do you have any plans to implement a function of extracting a link AssetBundles?
What exactly do you mean by "extracting a link AssetBundles"? What link?
- Wed Nov 25, 2015 12:38 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
@rayleigh Sorry, I'm not changing the internal version number for every minor update. The box.com link is always the same and I just announce new releases here. You can see version numbers in the GitHub release page if you're interested. @sam319 OK, I'll add that. But what exactly are you looking to...
- Tue Nov 24, 2015 10:55 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
- Tue Nov 24, 2015 11:34 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
No, it doesn't look ok.
But if you don't tell me the name of this game I can't look into it.
But if you don't tell me the name of this game I can't look into it.
- Sun Nov 22, 2015 7:14 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
This new texture type was introduced with a recent Unity 5 version, that's why it worked before. I haven't been able to figure out those files yet. It's a new type of unity3d format and I'm not even sure it should be extracted or loaded "as is". I think they call it "AssetBundle Realt...
- Sun Nov 22, 2015 11:33 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
The game I'm attempting to mod is Sword Coast Legends. Downloading your update now. Eager to try it out. Thanks Update: I haven't noticed any changes. I did determine that I have to flip the texture files horizontally in order for them to match the model in the FBX. I didn't have this issue with ot...
- Sat Nov 21, 2015 11:41 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
New version released - workaround for Unity 5 vertex buffer anomaly (should fix export errors and UV coordinates) - re-wrote code for loading and extracting bundle files - fixed link problem with instances of skinned geometry - separated normal and bump map texture slots in FBX - added transparency ...
- Fri Nov 20, 2015 11:48 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 201407
Re: Unity Studio
Thanks, this one seems to work with the current version.chrrox wrote:Another Unity 5 game.
ワールド エンド エクリプス - The World End Eclipse
http://theworldendeclipse.jp/
