Search found 11 matches

by quadcoremax
Fri Oct 30, 2015 8:53 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 164739

Re: Unity Studio beta

Hi Chipicao, I saw your topic recently & I was not sure about why having such tool as Unity Studio. I completely forgot that it's by default impossible to extract & export fbx files from Unity Projects. I downloaded your tool & I'm still kind of not sure, how it works. I first thought, it would load...
by quadcoremax
Tue Aug 04, 2015 12:17 pm
Forum: Game Archive
Topic: Project Cars
Replies: 42
Views: 23906

Re: Project Cars

Thanks Aluigi for everything !

Like others said, it would be amazing to have the correct names everywhere so we can work faster for modding & porting cars to other sim engines.

___Much Love Guys___
by quadcoremax
Wed Jan 11, 2012 9:16 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564170

Re: Forza Motorsport Resource Extraction (.carbin)

@bigBear & Ernegien +1 guys ! ================================================ http://img440.imageshack.us/img440/672/roggel01.th.jpg Recent Silvia FM3 extraction, LOD0 + LOD1, some little UV + textures modifications etc... Chip Foose Smoothing Style Time for complete extraction + conversion to Rac...
by quadcoremax
Tue Jun 14, 2011 11:43 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 171521

Re: Test Drive Unlimited 2 [2011/BNK]

Thanx Ko ! :)

Links are down atm, maybe some1 could mirror them...I'll retry later.
Thanks to all who made this project possible, I'll do some screenshots of TDU 2 cars in Racer asap. :wink:
by quadcoremax
Tue Jun 14, 2011 6:58 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 171521

Re: Test Drive Unlimited 2 [2011/BNK]

Ok, since I'm creating stuff for Racer (G25) & as most of you might know, TDU 2 is just crap with it :[

Can some1 just PM me & pack all the TDU 2 cars as dae/obj/zd3 ?

I only want/need to get the cars...
Thx for your comprehension !
by quadcoremax
Tue Jun 14, 2011 2:47 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257300

Re: ForgeX Beta Released

Thx again, everything works as you explained. Strange that Maya/3DS Max doesn't manage UV's as Blender does, once imported. I'll stick to Blender, been learning it in 2 days & it has some real powerful functions + py scripting is perfect for customizing/boosting production. 1 solution, if you're mor...
by quadcoremax
Tue Jun 14, 2011 3:04 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257300

Re: ForgeX Beta Released

Big THANX Michael ! With your 2 dlls, it works fine. Ok, here's the issues, after checking UVs, none are actually existing. Same for textures materials. Maybe, I omitted something. Tested in Maya via obj importer. The UVs could be easily remapped, but I like to ease my work, your tool is perfect for...
by quadcoremax
Wed May 11, 2011 3:07 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564170

Re: Forza Motorsport Resource Extraction (.carbin)

Thanks a lot Ernegien !!! Here's my work thx to you http://img402.imageshack.us/img402/9059/forzasenzo.jpg This car is LOD1 exterior + LOD0 interior/wheels. I've done some mesh surgery, same with UVs which I've projected even better than FM3 creators etc...Get rid of some 'degenerated faces' 2 days ...
by quadcoremax
Wed Apr 20, 2011 2:32 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 118243

Re: Assassins Creed PC .forge files

Really good work guys ! Thx for your efforts... If that's succeed, I'll might use your tools to port the skinned meshes to Racer, we now can do a lot with animations & scripting... Actually, been a pionner in this domain....only for Racer (racer.nl) I'm brainstorming about bringing something complet...
by quadcoremax
Fri Apr 15, 2011 6:58 pm
Forum: Old posts
Topic: Racer .ar files
Replies: 3
Views: 2123

Re: Racer .ar files

Thanks Aluigi !! Was looking for this... Works perfectly ! ====================== Just a question about the dof file which gets extracted, does anyone know if that file can be easily converted to 'known' format like obj or even collada ? The reason is, Ruud (C++ coder of Racer) didn't implement any ...
by quadcoremax
Fri Apr 15, 2011 4:16 pm
Forum: Game Archive
Topic: -NFS:Shift 2 Unleashed-
Replies: 54
Views: 17222

Re: -NFS:Shift 2 Unleashed-

Thanks for your tool !

Still, I also have a 'count' issue like Veegie...
I might port Shift tracks to Racer (racer.nl)...
Testing it with XP SP3 + 3DS MAX 2009