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Search found 15 matches
- Wed Sep 17, 2014 1:04 pm
- Forum: Compressed files and methods
- Topic: I need someone to decompress a rom for me
- Replies: 6
- Views: 2225
Re: I need someone to decompress a rom for me
3ds roms can be extracted with a 3ds. but smash brothers is using the new 7x crypto. so that can not be extracted yet. Oh, I see. So if I had a 4.3 3DS with Gateway, I could use it to extract older ROMs, but not newer ones like Smash Bros. Hypothetical here.. but how does EmuNand w/ Gateway bypass ...
- Fri May 30, 2014 6:55 am
- Forum: 3D/2D models
- Topic: [PS3] Gundam Extreme Vs. Full Boost (2014)
- Replies: 24
- Views: 10944
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Well, I'm going to release a combined tool pretty soon with maybe support for 10 - 20 games, most of them DW engine games + a few others. I will create a video on how to use the script. I just don't have time right now to teach people how to use Blender, very sorry. Any update on this combined tool...
- Mon Mar 10, 2014 4:07 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33227
Re: TitanFall (.vpk) archives
noob question, but why do some of my human faces look like they have pieces of their face shooting out in SFM?
- Sun Feb 23, 2014 3:01 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33227
Re: TitanFall (.vpk) archives
Pretty sure the textures are in the materials/models folders within the same VPKs as the models they belong to.
For example:
models/titans/atlas has the mdl, while materials/models/titans/atlas has the textures
models/humans have the mdl files, while materials/models/humans have the textures
For example:
models/titans/atlas has the mdl, while materials/models/titans/atlas has the textures
models/humans have the mdl files, while materials/models/humans have the textures
- Sat Feb 22, 2014 11:28 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33227
Re: TitanFall (.vpk) archives
Whoops thought it wasnt working but it was because I didn't click the *_dir.vpk file - clicked the main vpk files. AWESOME work! Anyone have an idea whats up with the sound files? Also, noob question, is there any software that will load up the models? I cant seem to get it to come up in Noesis and ...
- Wed Feb 19, 2014 6:06 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33227
Re: TitanFall (.vpk) archives
Woot! Great job cra0!
- Thu Apr 18, 2013 12:35 pm
- Forum: Compressed files and methods
- Topic: Injustice - MKO Files
- Replies: 14
- Views: 5281
Re: Injustice - MKO Files
Perhaps the MKOs stack? For instance, the game loads the original, then loads patch info atop, and thus the patch version contains only changes since release? Just a shot in the dark. Even if this were true, the problem right now is the compression on the Patched MKO. Without being able to decompre...
- Wed Apr 17, 2013 2:22 pm
- Forum: Compressed files and methods
- Topic: Injustice - MKO Files
- Replies: 14
- Views: 5281
Re: Injustice - MKO Files
edit if someone can help here is the ps3 decompressed .mko from bitman,and the compressed .slz of bitman Kind of a dumb question, but how do you have the decompressed .mko if you're looking to decompress it? Is it pulled directly from PS3 while its running? (if so I need to learn how to do that lol...
- Wed Apr 17, 2013 3:42 am
- Forum: Compressed files and methods
- Topic: Injustice - MKO Files
- Replies: 14
- Views: 5281
Re: Injustice - MKO Files
edit i looked at your extracted file 0x813F5FC1 is your sig/header for the .mko everything before that is related to the .XXX file after the sig its trivial ;) almost same as mk9 first 4 bytes after header 00 00 01 49 is the amount of the first block of bytes (table),look closer and you will see a ...
- Tue Apr 16, 2013 5:59 am
- Forum: Compressed files and methods
- Topic: Injustice - MKO Files
- Replies: 14
- Views: 5281
Re: Injustice - MKO Files
Hmm, I think it may just be my code for using the lzo1x decompression, or not knowing the offsets etc. I ran a loop starting at different offsets but couldn't get a successful decompress. Doesn't seem 100% consistent either (sometimes different output sizes?). Using minilzo and if I use the decompre...
- Mon Apr 15, 2013 2:39 pm
- Forum: Compressed files and methods
- Topic: Injustice - MKO Files
- Replies: 14
- Views: 5281
Re: Injustice - MKO Files
I extracted the original Aquaman.mko from the decompressed xxx file. Its attached. Cant read it still, but I know certain parts of it that I am 100% sure have not changed that I expect to be in the patched Aquaman.mko as well. Theres a large section of readable text starting at 0x00011355 - the majo...
- Mon Apr 15, 2013 10:45 am
- Forum: Compressed files and methods
- Topic: Injustice - MKO Files
- Replies: 14
- Views: 5281
Re: Injustice - MKO Files
Aquaman.mko patched header: 00009859 000673A0 00064F80 8F00F49201FD2086010B748201744C8201156483 The first 4 bytes are the size of the mko file in whole. The next 4 bytes (0x05-0x08) seem to be the decompressed size, however this same value (000673A0) appears in the decompressed Aquaman xxx file just...
- Sun Apr 14, 2013 11:18 pm
- Forum: Compressed files and methods
- Topic: Injustice - MKO Files
- Replies: 14
- Views: 5281
Injustice - MKO Files
Injustice has released a patch on the 360, and inside it there are some MKO files that contain character data. It looks compressed/encrypted or something, or its just in a format I don't understand. Can someone point me in the right direction about how to approach this? I've attached some samples FY...
- Sun Apr 07, 2013 6:37 am
- Forum: Tutorials
- Topic: QUICKBMS GUIDE
- Replies: 33
- Views: 100760
Re: QUICKBMS GUIDE
Fantastic tutorial. I've been wanting to learn to reverse engineer for so long, but it seems like there are so few tutorials out there to help. I've been programming off and on for multiple years, but never found a resource to learn this. Last I tried to do this I was building code in C++ or Java to...
- Tue Jan 11, 2011 3:32 pm
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 62980
Re: Tekken 6
Wow, you guys are amazing. I didn't know this kind of stuff was possible. Looking into it right now as there are non-art assets I'm interested in. I do have questions about how you coders wrote the program though (I'd really like to learn how to do that) that extracts data to that file format. That ...
