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by loriscangini
Thu Dec 27, 2018 10:35 am
Forum: Compressed files and methods
Topic: One Piece Burning Blood
Replies: 16
Views: 5281

Re: One Piece Burning Blood

Are there any news about this game extraction?

I've seen that some progresses on the game compression were made some time ago, but nothing more after that.
by loriscangini
Thu Dec 29, 2016 2:34 pm
Forum: Compressed files and methods
Topic: One Piece Burning Blood
Replies: 16
Views: 5281

Re: One Piece Burning Blood

I'll try! The only thing I ask is what do I have to search for using the Hex editor? I don't think they are saved as .fbx files! How do I know I found a 3D model? EDIT From what I looked at, it's possible to obtain unpacked (npk, npki...) files using the dump, isn't it right? I still haven't underst...
by loriscangini
Thu Dec 29, 2016 11:45 am
Forum: Compressed files and methods
Topic: One Piece Burning Blood
Replies: 16
Views: 5281

Re: One Piece Burning Blood

no the .scz files can not be extracted. that script does not work. http://zenhax.com/viewtopic.php?t=3053 Ook, so the remaining problem is to unpack the .scz files. Sorry for the question, but what did you do to dump the models from ram on the PC version? If it's possible to get them using your way...
by loriscangini
Thu Dec 29, 2016 9:15 am
Forum: Compressed files and methods
Topic: One Piece Burning Blood
Replies: 16
Views: 5281

Re: One Piece Burning Blood

The game .cpk archives can be decompressed using the same tools as Xenoverse, that gives a lot of .scz files. I haven't tried but it seems that these .scz can be processed with this quickBMS script: http://forum.17907.n7.nabble.com/file/n1422/OPBB.txt Now I think your script is needed to load the np...
by loriscangini
Wed Dec 28, 2016 4:14 pm
Forum: Compressed files and methods
Topic: One Piece Burning Blood
Replies: 16
Views: 5281

Re: One Piece Burning Blood

chrrox wrote:They can be dumped from ram.
...
Can you release the plugin/converter you used?
by loriscangini
Thu Jul 23, 2015 8:51 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4 Special Edition
Replies: 17
Views: 5275

Re: [PC] Devil May Cry 4 Special Edition

The problem is that some objects, even in the same file, have working UV maps, some other don't!
I tried with Nero, for example I remember that the coat and the hair don't have UVs.

And the skin weights aren't importet at all.
by loriscangini
Fri Jul 10, 2015 7:55 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4 Special Edition
Replies: 17
Views: 5275

Re: [PC] Devil May Cry 4 Special Edition

I already tried that one, with some models the UV maps aren't properly imported
by loriscangini
Thu Jul 09, 2015 8:36 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4 Special Edition
Replies: 17
Views: 5275

Re: [PC] Devil May Cry 4 Special Edition

I tried using the RE .mod importers for 3ds max, they correctly import the models, but most of the times, the UV maps are messed up.
by loriscangini
Thu Apr 23, 2015 7:58 am
Forum: 3D/2D models
Topic: Gunslinger Stratos Reloaded PC (noesis model import)
Replies: 5
Views: 3950

Re: Gunslinger Stratos Reloaded PC (noesis model import)

chrrox wrote:normally the textures are right after the model file.
i output the quickbms log to a txt file and use that to find the textures.
use the command line to extract it and add
> c:\mylog.txt
and it will log the output to that txt file.
Thank you for your help, I'll try!
by loriscangini
Wed Apr 22, 2015 8:09 pm
Forum: 3D/2D models
Topic: Gunslinger Stratos Reloaded PC (noesis model import)
Replies: 5
Views: 3950

Re: Gunslinger Stratos Reloaded PC (noesis model import)

thank you for your work, but I have a question, how can I find the textures for a certain model?
The filenames aren't helpful!
I have a folder full of mdl and another with tex files, is there a way to find which tex are used by a certain mdl?
by loriscangini
Sun Apr 05, 2015 6:10 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487363

Re: Dead or Alive series formats and tools

Maybe I'm missing something, is there a way to open the TMC models from the PC version?
by loriscangini
Fri Mar 27, 2015 9:57 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 859
Views: 192518

Re: ARchive_neXt

Any news about the Rogue format?
by loriscangini
Sun Mar 15, 2015 2:18 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 859
Views: 192518

Re: ARchive_neXt

Btw guys, I have a question; where can I find the textures for the weapons in ACU? They use shared maps, but I only found random single textures and I have no clue where to find the ones needed... And I have the same question! Do someone knows where to find the Unity's weapons textures? Not looking...
by loriscangini
Sat Mar 14, 2015 2:06 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 859
Views: 192518

Re: ARchive_neXt

If useful I can try to upload a .forge file from my version. EDIT: Here's the DataPC, it should contain the weapons models https://mega.co.nz/#!xsVCXCAD!ugHIO9Hr2T8qp8giu8r4eS6x2soalkP_jlNrXZLwiCw I think that the Black Flag format is more similar to the one used by Rogue, I can't preview the 3d mo...
by loriscangini
Sat Mar 14, 2015 10:04 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 859
Views: 192518

Re: ARchive_neXt

If useful I can try to upload a .forge file from my version. EDIT: Here's the DataPC, it should contain the weapons models https://mega.co.nz/#!xsVCXCAD!ugHIO9Hr2T8qp8giu8r4eS6x2soalkP_jlNrXZLwiCw I think that the Black Flag format is more similar to the one used by Rogue, I can't preview the 3d mo...