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- Mon Jun 01, 2020 11:48 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97115
Re: Kingdom Hearts 3 (PS4)
Since I shared the PKG key publicly, a lot of people were able to achieve modding and research of unused content. The entirety of my save editor has been created thanks to that. And not only. I strongly believe that information should be shared to let other people do more. After all your KH3 tool is...
- Fri Mar 31, 2017 8:49 pm
- Forum: Game Archive
- Topic: The Last of Us Remastered - Texture extractor?
- Replies: 14
- Views: 9434
Re: The Last of Us Remastered - Texture extractor?
I would like to know how to do that too.luxox18 wrote:volfin wrote:Can you explain how you decrypted the PS4 game? Because so far what I see is nobody has figured out how to do that for the PFS blocks, only the RSA blocks.
check your pm
Re: Sup
How did you manage to extract data?
- Fri Jan 04, 2013 3:45 pm
- Forum: Game Archive
- Topic: PSP MediEvil Resurrection .BIN
- Replies: 18
- Views: 6981
Re: PSP MediEvil Resurrection .BIN
filenames are not stored in the archive as far as I have seen so it's not possible to guess/retrieve them Just curious where else could the file names be then? There are other examples of PSP games that have the same type of .BIN file which contains pretty much the whole game's data. The file names...
- Fri Apr 06, 2012 2:17 pm
- Forum: 3D/2D models
- Topic: [Request] Dark Cloud Model Converter
- Replies: 9
- Views: 7087
Re: [Request] Dark Cloud Model Converter
Interesting stuff!
@Falo: If I remember well, IMG format is used also in KH2 with the IMZ (an archive with more IMG stuff). There is a IMG/TM2 tool around here?
EDIT: I tried to load a TM2 with Photoshop and I get weird images like this:

@Falo: If I remember well, IMG format is used also in KH2 with the IMZ (an archive with more IMG stuff). There is a IMG/TM2 tool around here?
EDIT: I tried to load a TM2 with Photoshop and I get weird images like this:

- Fri Apr 06, 2012 2:13 pm
- Forum: Compressed files and methods
- Topic: Dark Cloud - Strings/Texts?
- Replies: 8
- Views: 3298
Re: Dark Cloud - Strings/Texts?
I can work on PAK stuff 
- Sun Jan 09, 2011 3:57 pm
- Forum: Game Archive
- Topic: KH: Birth By Sleep [DAT/ARC/CTD]
- Replies: 7
- Views: 2436
Re: KH: Birth By Sleep [DAT/ARC/CTD]
Nope, I'm not expert with 3D models. Really I'm not interested to find/view/extract 3D models (maybe one day yes), but only to unpack/repack files data that allow the editing of the gameMirrorman95 wrote:Falo could view at least one BCD 3D map. Do you have any idea how?
- Sun Jan 09, 2011 1:47 pm
- Forum: Game Archive
- Topic: KH: Birth By Sleep [DAT/ARC/CTD]
- Replies: 7
- Views: 2436
Re: KH: Birth By Sleep [DAT/ARC/CTD]
The ARC files contains LUBs, PMO, TM2, BCDs and PAMs, if you extract them you can also edit these files and repack them ;) For the ARC files on Tales of the World I don't think that the structure is the same (if you want you can send me an PM with the extractor and with an ARC of Tales and I'll rele...
- Fri Jan 07, 2011 11:49 am
- Forum: Game Archive
- Topic: KH: Birth By Sleep [DAT/ARC/CTD]
- Replies: 7
- Views: 2436
KH: Birth By Sleep [DAT/ARC/CTD]
Hi. I'm working on Birth By Sleep file formats in these days: DAT (the main archives), ARC (some sub-archives that contain textures and 3D models or some data) and CTD (that store some texts and subtitles). The ARC format it's easy and I've already created an packer/unpacker. The CTD format it's a b...
