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Search found 8 matches

by Xeeynamo
Fri Mar 31, 2017 8:49 pm
Forum: Game Archive
Topic: The Last of Us Remastered - Texture extractor?
Replies: 14
Views: 4230

Re: The Last of Us Remastered - Texture extractor?

luxox18 wrote:
volfin wrote:Can you explain how you decrypted the PS4 game? Because so far what I see is nobody has figured out how to do that for the PFS blocks, only the RSA blocks.

check your pm
I would like to know how to do that too.
by Xeeynamo
Fri Mar 31, 2017 4:40 pm
Forum: Holy Cow!
Topic: Sup
Replies: 8
Views: 5596

Re: Sup

How did you manage to extract data?
by Xeeynamo
Fri Jan 04, 2013 3:45 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 17
Views: 2741

Re: PSP MediEvil Resurrection .BIN

filenames are not stored in the archive as far as I have seen so it's not possible to guess/retrieve them Just curious where else could the file names be then? There are other examples of PSP games that have the same type of .BIN file which contains pretty much the whole game's data. The file names...
by Xeeynamo
Fri Apr 06, 2012 2:17 pm
Forum: 3D/2D models
Topic: [Request] Dark Cloud Model Converter
Replies: 9
Views: 4244

Re: [Request] Dark Cloud Model Converter

Interesting stuff!
@Falo: If I remember well, IMG format is used also in KH2 with the IMZ (an archive with more IMG stuff). There is a IMG/TM2 tool around here?

EDIT: I tried to load a TM2 with Photoshop and I get weird images like this:
Image
by Xeeynamo
Fri Apr 06, 2012 2:13 pm
Forum: Compressed files and methods
Topic: Dark Cloud - Strings/Texts?
Replies: 8
Views: 1512

Re: Dark Cloud - Strings/Texts?

I can work on PAK stuff :)
by Xeeynamo
Sun Jan 09, 2011 3:57 pm
Forum: Game Archive
Topic: KH: Birth By Sleep [DAT/ARC/CTD]
Replies: 7
Views: 977

Re: KH: Birth By Sleep [DAT/ARC/CTD]

Mirrorman95 wrote:Falo could view at least one BCD 3D map. Do you have any idea how?
Nope, I'm not expert with 3D models. Really I'm not interested to find/view/extract 3D models (maybe one day yes), but only to unpack/repack files data that allow the editing of the game
by Xeeynamo
Sun Jan 09, 2011 1:47 pm
Forum: Game Archive
Topic: KH: Birth By Sleep [DAT/ARC/CTD]
Replies: 7
Views: 977

Re: KH: Birth By Sleep [DAT/ARC/CTD]

The ARC files contains LUBs, PMO, TM2, BCDs and PAMs, if you extract them you can also edit these files and repack them ;) For the ARC files on Tales of the World I don't think that the structure is the same (if you want you can send me an PM with the extractor and with an ARC of Tales and I'll rele...
by Xeeynamo
Fri Jan 07, 2011 11:49 am
Forum: Game Archive
Topic: KH: Birth By Sleep [DAT/ARC/CTD]
Replies: 7
Views: 977

KH: Birth By Sleep [DAT/ARC/CTD]

Hi. I'm working on Birth By Sleep file formats in these days: DAT (the main archives), ARC (some sub-archives that contain textures and 3D models or some data) and CTD (that store some texts and subtitles). The ARC format it's easy and I've already created an packer/unpacker. The CTD format it's a b...