Search found 33 matches
- Sun Oct 26, 2014 3:58 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 253
- Views: 132438
Re: Beyond: Two Souls - Reversing | Porting (I CAN TALK!?!?
Well, you can see this as an assignment for yourself, certainly, and not release anything. But dismissing Sony is assuming too much up front based on no knowledge. It's about taking leadership of the project and bringing it to another level. It all depends on the way communication with a party like...
- Wed Apr 02, 2014 4:44 pm
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 20367
Re: Does anyone interested in webgl?
I hate to resurrect an old thread, but I hacked out a quick Ruby script for converting the 3dcg-arts models into a standard .obj file. It's not perfect, but seems to work pretty well, at least for the older format files. You have to manually add the correct images to the materials, but the UVs and m...
- Mon Jul 30, 2012 2:08 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
I believe Chrrox's MaxScript is on the first page or two of this thread. I don't know what version it's for, though.Devilot wrote:is there a 3ds max script? for which version?
- Mon Jul 30, 2012 1:46 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
Hi I work with XNA Lara. I usually work with models I download from the internet. Unfortunately, there is still little models that I like and need. I use Blender 249 and 249.2. There's a script in this thread that I wrote for 2.5+. It's not perfect - it doesn't handle some of the texture map settin...
- Sun May 22, 2011 2:09 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
I didn't find a solution to export the mesh (i.e. as fbx) and to convert the exported file. The model doesn't appear in the game (DA2). So my question to the experts: exists a solution for direct model exporting to a DA2 msh file? The DA2 tools should allow you to convert from an OBJ, DAE, or FBX f...
- Wed Apr 06, 2011 12:45 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
We have… for everything else. I honestly think they're doing something weird at runtime with the hair and beards, so I'm not sure we're ever going to find them.lpss wrote:Thanks, figuresculptor! I hope you guys find the UV maps soon.
- Wed Apr 06, 2011 12:35 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
Blender 2.57, which is the Release Candidate for the 2.5 branch, was posted a few days ago… and broke compatibility with most scripts. I've updated my 2.56 script to work with 2.57. I haven't had time to add the armature parsing yet, but I did add an option to rotate the object to face front. NB: Fo...
- Wed Apr 06, 2011 12:27 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
I still can't get the hair/beard meshes with UV maps on Blender... :[ Does anyone know a way to do it? I'm using the Blender 2.49 script as I already had Blender 2.49 lpss: The same problem exists with the 2.5.6 script - I've actually combed through the beard and hair, and it just looks like all th...
- Tue Apr 05, 2011 11:55 pm
- Forum: Audio file formats
- Topic: Extract and play Dragon Age II 2 sounds?
- Replies: 5
- Views: 3681
Re: Extract and play Dragon Age II 2 sounds?
Where do I find, "Chrrox's Dragon Age II BMS script" ? And also "Alpha23's Wave Format Scanner script"? Umm… those scripts are hiding in plain site. They're right in brendan19's original post. Those blocks of green text are scripts for QuickBMS. Save them to text files and run them using QuickBMS. ...
- Mon Apr 04, 2011 2:04 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
Any idea where I went wrong? I've attached a picture to show what I mean. Also this is is a zipped version of my .blend file if you want to take a look yourself. Oh, my bad - I forgot that the UV coordinates are flipped on the Y axis. In the UV Image editor, under the UV file menu, look for the Mir...
- Mon Apr 04, 2011 1:13 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
figuresculptor - Thank you for the reply, very much appreciated :) You're welcome. I really dislike Blender 2.49b's GUI too, so i'll probably just stick with doing it the long way for now :P yeah, I feel the same way, but I've been using Blender long enough that it's not really an issue for me. I r...
- Sun Apr 03, 2011 2:48 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
Importing the .msh went just fine (as shown below), my problem is I can not work out how to add the .dds texture to the mesh. I have googled it (adding the dds to a blender mesh) to no avail... so would much appreciate some pointers (or a link to a tutorial if there is one)! Okay, so, yeah. This is...
- Sat Mar 26, 2011 2:20 pm
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
Blender249 armature importer for .mmh files from Dragon age 2. Awesome work! This script works beautifully! I hope you don't mind if I add this functionality to the 2.5.x mesh import script in the thread. I'll make sure to give you full credit, I just find it hard to work in 2.49 these days after h...
- Sat Mar 26, 2011 5:44 am
- Forum: Graphic file formats
- Topic: Various iPod underlying .PVR formats.
- Replies: 4
- Views: 1095
Re: Various iPod underlying .PVR formats.
.pvr and .pvrtc files are compressed formats supported by the PowerVR GPUs (get it - .pvr = Power VR, pvrtc = Power VR Texture Compression). If you download the PowerVR SDK, there are tools for converting from standard file formats. Apple also has a more limited version of the tool that gets install...
- Thu Mar 24, 2011 2:58 am
- Forum: 3D/2D models
- Topic: Dragon Age 2 (PC)
- Replies: 102
- Views: 51211
Re: Dragon Age 2 (PC)
That's interesting. I don't get UVs for 90% of the hair meshes with the script. A few of them I do, but not for most of them.bugmenotty wrote:I ment I actually did get the UV with the hair mesh, by using the script. Instead of tzpans exporter.
