Search found 33 matches

by figuresculptor
Sun Oct 26, 2014 3:58 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 132438

Re: Beyond: Two Souls - Reversing | Porting (I CAN TALK!?!?

Well, you can see this as an assignment for yourself, certainly, and not release anything. But dismissing Sony is assuming too much up front based on no knowledge. It's about taking leadership of the project and bringing it to another level. It all depends on the way communication with a party like...
by figuresculptor
Wed Apr 02, 2014 4:44 pm
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 20367

Re: Does anyone interested in webgl?

I hate to resurrect an old thread, but I hacked out a quick Ruby script for converting the 3dcg-arts models into a standard .obj file. It's not perfect, but seems to work pretty well, at least for the older format files. You have to manually add the correct images to the materials, but the UVs and m...
by figuresculptor
Mon Jul 30, 2012 2:08 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

Devilot wrote:is there a 3ds max script? for which version?
I believe Chrrox's MaxScript is on the first page or two of this thread. I don't know what version it's for, though.
by figuresculptor
Mon Jul 30, 2012 1:46 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

Hi I work with XNA Lara. I usually work with models I download from the internet. Unfortunately, there is still little models that I like and need. I use Blender 249 and 249.2. There's a script in this thread that I wrote for 2.5+. It's not perfect - it doesn't handle some of the texture map settin...
by figuresculptor
Sun May 22, 2011 2:09 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

I didn't find a solution to export the mesh (i.e. as fbx) and to convert the exported file. The model doesn't appear in the game (DA2). So my question to the experts: exists a solution for direct model exporting to a DA2 msh file? The DA2 tools should allow you to convert from an OBJ, DAE, or FBX f...
by figuresculptor
Wed Apr 06, 2011 12:45 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

lpss wrote:Thanks, figuresculptor! I hope you guys find the UV maps soon. :keke:
We have… for everything else. I honestly think they're doing something weird at runtime with the hair and beards, so I'm not sure we're ever going to find them.
by figuresculptor
Wed Apr 06, 2011 12:35 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

Blender 2.57, which is the Release Candidate for the 2.5 branch, was posted a few days ago… and broke compatibility with most scripts. I've updated my 2.56 script to work with 2.57. I haven't had time to add the armature parsing yet, but I did add an option to rotate the object to face front. NB: Fo...
by figuresculptor
Wed Apr 06, 2011 12:27 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

I still can't get the hair/beard meshes with UV maps on Blender... :[ Does anyone know a way to do it? I'm using the Blender 2.49 script as I already had Blender 2.49 lpss: The same problem exists with the 2.5.6 script - I've actually combed through the beard and hair, and it just looks like all th...
by figuresculptor
Tue Apr 05, 2011 11:55 pm
Forum: Audio file formats
Topic: Extract and play Dragon Age II 2 sounds?
Replies: 5
Views: 3681

Re: Extract and play Dragon Age II 2 sounds?

Where do I find, "Chrrox's Dragon Age II BMS script" ? And also "Alpha23's Wave Format Scanner script"? Umm… those scripts are hiding in plain site. They're right in brendan19's original post. Those blocks of green text are scripts for QuickBMS. Save them to text files and run them using QuickBMS. ...
by figuresculptor
Mon Apr 04, 2011 2:04 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

Any idea where I went wrong? I've attached a picture to show what I mean. Also this is is a zipped version of my .blend file if you want to take a look yourself. Oh, my bad - I forgot that the UV coordinates are flipped on the Y axis. In the UV Image editor, under the UV file menu, look for the Mir...
by figuresculptor
Mon Apr 04, 2011 1:13 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

figuresculptor - Thank you for the reply, very much appreciated :) You're welcome. I really dislike Blender 2.49b's GUI too, so i'll probably just stick with doing it the long way for now :P yeah, I feel the same way, but I've been using Blender long enough that it's not really an issue for me. I r...
by figuresculptor
Sun Apr 03, 2011 2:48 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

Importing the .msh went just fine (as shown below), my problem is I can not work out how to add the .dds texture to the mesh. I have googled it (adding the dds to a blender mesh) to no avail... so would much appreciate some pointers (or a link to a tutorial if there is one)! Okay, so, yeah. This is...
by figuresculptor
Sat Mar 26, 2011 2:20 pm
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

Blender249 armature importer for .mmh files from Dragon age 2. Awesome work! This script works beautifully! I hope you don't mind if I add this functionality to the 2.5.x mesh import script in the thread. I'll make sure to give you full credit, I just find it hard to work in 2.49 these days after h...
by figuresculptor
Sat Mar 26, 2011 5:44 am
Forum: Graphic file formats
Topic: Various iPod underlying .PVR formats.
Replies: 4
Views: 1095

Re: Various iPod underlying .PVR formats.

.pvr and .pvrtc files are compressed formats supported by the PowerVR GPUs (get it - .pvr = Power VR, pvrtc = Power VR Texture Compression). If you download the PowerVR SDK, there are tools for converting from standard file formats. Apple also has a more limited version of the tool that gets install...
by figuresculptor
Thu Mar 24, 2011 2:58 am
Forum: 3D/2D models
Topic: Dragon Age 2 (PC)
Replies: 102
Views: 51211

Re: Dragon Age 2 (PC)

bugmenotty wrote:I ment I actually did get the UV with the hair mesh, by using the script. Instead of tzpans exporter.
That's interesting. I don't get UVs for 90% of the hair meshes with the script. A few of them I do, but not for most of them.