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by zaramot
Sun Mar 01, 2020 11:32 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 58
Views: 17846

Re: Kingdom Under Fire 2

I must say - TUN's way of files extraction is almost a valid one, at least it's much better than just using offzip. It's clearly now possible to arrange a proper model importer with some efforts, I have plans to do it - but since I can't spare free time on this task atm, it's just plans for now. So ...
by zaramot
Mon Feb 24, 2020 8:48 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 58
Views: 17846

Re: Kingdom Under Fire 2

It depends how those files looks like, if you could upload them somewhere I'll take a look and edit my scripts/plugin to work with them. It's a good news, that older bms scripts are still working - not a big surprise, since format is basically the same. But I can't check it. because I don't own the ...
by zaramot
Mon Feb 10, 2020 1:57 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 59
Views: 3215

Re: Total War: Warhammer, Noesis script

Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/ Any help would be appreciated Jayn23 just a post above attached NO SKIN script, you co...
by zaramot
Sun Feb 09, 2020 11:15 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 33
Views: 3601

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Well, script - plugin is to trying read it as a rigged model, maybe it's not supported yet, this type of mesh. As I said, you could attach here samples, I can't do anything - I don't have the game.
by zaramot
Sun Feb 09, 2020 11:05 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 33
Views: 3601

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Sure lol, if you attach this file here - I'll try to help you with it.
by zaramot
Sun Feb 09, 2020 10:27 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 33
Views: 3601

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

You will figure out it very fast, 3ds max much harder than this tool! You need to copy .py plugin into program's folder and pretty much that's all! I could add support for weapons, but since there's a nice alternative already - why not to try it xD
by zaramot
Sun Feb 09, 2020 11:05 am
Forum: 3D/2D models
Topic: Ring of Elysium maxscript
Replies: 24
Views: 1987

Re: Ring of Elysium maxscript

Could you pack .QSG samples for me? I can't extract game right now, don't have space. As for tutorial, if I will not figure out anything better I'll do it, weights are okay you don't need to do anything with them - just find skeletons.
by zaramot
Fri Feb 07, 2020 3:32 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 142
Views: 17599

Re: Rainbow Six: Siege Models Thread

Looks pretty good already, I'm doing it a bit in a different way, I guess, since I have an experience with similar example before, not only with ubisoft games but with lost via domus (not exact but still) and with ghost recon: phantoms. It's hard, for me personally to decide which version is more co...
by zaramot
Thu Feb 06, 2020 6:53 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 142
Views: 17599

Re: Rainbow Six: Siege Models Thread

Tushkan, could you please make a screenshot of your version of imported 12538.mesh? I imported 12538.mesh from datapc64_merged_fury_bnk_mesh archive, that's how it looks like for me. I tried others from list of bad files, they are basically the same - some boxes and one I guess small floor piece. Or...
by zaramot
Thu Feb 06, 2020 3:55 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 142
Views: 17599

Re: Rainbow Six: Siege Models Thread

Tushkan, could so send me in PM of somewhere those compressed meshes? I haven't encountered this mesh type, since I have only few siege .forges, it's interesting.
by zaramot
Wed Feb 05, 2020 7:17 pm
Forum: 3D/2D models
Topic: Ring of Elysium maxscript
Replies: 24
Views: 1987

Re: Ring of Elysium maxscript

Thanks for the great script! A noob question: Is it possible to batch import .dfont files into scene? Yes, it's possible of course - but not a good idea for now, since some of not working .dfont or .dat could spoil whole process - 3d max will freeze, crash ect (if you at first check a batch of file...
by zaramot
Wed Feb 05, 2020 7:13 pm
Forum: 3D/2D models
Topic: Ring of Elysium maxscript
Replies: 24
Views: 1987

Re: Ring of Elysium maxscript

Here's updated script, should import much more models (.dfont, .dat). I have bones and weights support, though I have no idea how to explain to majority of users how to find them :( They are nameless, have same .dat extension and you need to have basic hex editor knowledge to easily spot them. I'll ...
by zaramot
Tue Feb 04, 2020 10:49 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 142
Views: 17599

Re: Rainbow Six: Siege Models Thread

Really amazing, do you plan to share some of your work? Sure, I'm mostly sharing stuff which I did or doing, with rare examples when it's just for my personal use only or not finished for end-user, not user friendly xD So, of course with siege I could post everything I did later on, so anyone could...