Join also our Discord channel! Click here.

Search found 764 matches

by zaramot
Wed Jul 01, 2020 7:37 am
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 57
Views: 13626

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

I made maxscript for .inst files (it's maps, buildings etc), still it was a hard task since models aren't placed correctly, there are some other files with such info, I guess but I haven't dig into it THAT much.
by zaramot
Sat Jun 27, 2020 5:12 pm
Forum: Game Archive
Topic: [Request] For Honor client
Replies: 9
Views: 946

Re: [Request] For Honor client

I tried of course :) Not working, well... partially working. It decrypts beginning of the .forge (table of content (files sizes, offsets)), everything else same encrypted data byte by byte!
by zaramot
Wed Jun 24, 2020 6:04 pm
Forum: Game Archive
Topic: [Request] For Honor client
Replies: 9
Views: 946

Re: [Request] For Honor client

how did you manage to port those models to fallout 76? could you possibly use ninjaripper to rip the ported models from fallout 76 to for example blender or maya? also any progress by any chance? its my dream to be able to 3d print my favourite heros from for honor Hey! Why I should use ninjaripper...
by zaramot
Sun Mar 01, 2020 11:32 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 59
Views: 18841

Re: Kingdom Under Fire 2

I must say - TUN's way of files extraction is almost a valid one, at least it's much better than just using offzip. It's clearly now possible to arrange a proper model importer with some efforts, I have plans to do it - but since I can't spare free time on this task atm, it's just plans for now. So ...
by zaramot
Mon Feb 24, 2020 8:48 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 59
Views: 18841

Re: Kingdom Under Fire 2

It depends how those files looks like, if you could upload them somewhere I'll take a look and edit my scripts/plugin to work with them. It's a good news, that older bms scripts are still working - not a big surprise, since format is basically the same. But I can't check it. because I don't own the ...
by zaramot
Mon Feb 10, 2020 1:57 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 62
Views: 5156

Re: Total War: Warhammer, Noesis script

Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/ Any help would be appreciated Jayn23 just a post above attached NO SKIN script, you co...
by zaramot
Sun Feb 09, 2020 11:15 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5134

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Well, script - plugin is to trying read it as a rigged model, maybe it's not supported yet, this type of mesh. As I said, you could attach here samples, I can't do anything - I don't have the game.
by zaramot
Sun Feb 09, 2020 11:05 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5134

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Sure lol, if you attach this file here - I'll try to help you with it.
by zaramot
Sun Feb 09, 2020 10:27 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5134

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

You will figure out it very fast, 3ds max much harder than this tool! You need to copy .py plugin into program's folder and pretty much that's all! I could add support for weapons, but since there's a nice alternative already - why not to try it xD
by zaramot
Sun Feb 09, 2020 11:05 am
Forum: 3D/2D models
Topic: Ring of Elysium maxscript
Replies: 27
Views: 2889

Re: Ring of Elysium maxscript

Could you pack .QSG samples for me? I can't extract game right now, don't have space. As for tutorial, if I will not figure out anything better I'll do it, weights are okay you don't need to do anything with them - just find skeletons.
by zaramot
Fri Feb 07, 2020 3:32 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 163
Views: 23199

Re: Rainbow Six: Siege Models Thread

Looks pretty good already, I'm doing it a bit in a different way, I guess, since I have an experience with similar example before, not only with ubisoft games but with lost via domus (not exact but still) and with ghost recon: phantoms. It's hard, for me personally to decide which version is more co...
by zaramot
Thu Feb 06, 2020 6:53 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 163
Views: 23199

Re: Rainbow Six: Siege Models Thread

Tushkan, could you please make a screenshot of your version of imported 12538.mesh? I imported 12538.mesh from datapc64_merged_fury_bnk_mesh archive, that's how it looks like for me. I tried others from list of bad files, they are basically the same - some boxes and one I guess small floor piece. Or...
by zaramot
Thu Feb 06, 2020 3:55 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 163
Views: 23199

Re: Rainbow Six: Siege Models Thread

Tushkan, could so send me in PM of somewhere those compressed meshes? I haven't encountered this mesh type, since I have only few siege .forges, it's interesting.