Search found 704 matches

by zaramot
Wed Apr 17, 2019 6:54 pm
Forum: 3D/2D models
Topic: Inquisitor: Martyr Noesis plugin Commission
Replies: 17
Views: 1445

Re: Inquisitor: Martyr Noesis plugin Commission

Wow! It's an awesome job you have done :) Thanks a lot fot Battlefleet Gothic 2 Armada files!
by zaramot
Fri Apr 12, 2019 12:54 pm
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 42
Views: 6157

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

It's model from dlc or from base game? Do you have a sample?
by zaramot
Sat Apr 06, 2019 1:31 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 305
Views: 56878

Re: [PC] Dark Souls III model import maxscript

You're using my script, right? Well, I can edit it, though guys here are saying, that bloodborne tool work fine for DS3 too, so you might want to check it out?
by zaramot
Fri Mar 29, 2019 5:45 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 304
Views: 40106

Re: Bloodborne

Ah, understand
by zaramot
Fri Mar 29, 2019 2:54 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 304
Views: 40106

Re: Bloodborne

Cool, no need to make/edit any script/plugin! But they all broken UVs. I believe parts for transparency textures, they all broken UV Parts without transparency are fine. Could you do something? Well, dropoff said it's already figured out in soul's discord. If there's need to fix something, I just n...
by zaramot
Fri Mar 29, 2019 12:25 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 304
Views: 40106

Re: Bloodborne

Cool, no need to make/edit any script/plugin!
by zaramot
Sat Mar 23, 2019 10:20 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 304
Views: 40106

Re: Bloodborne

Same format? I had plans about this game, didn't know it's "from software"
by zaramot
Sat Mar 09, 2019 4:10 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 152
Views: 9526

Re: Devil may cry 5 RE engine file list.

I have noesis plugin for .tex textures, it was made for RE2 remake, though of course it's working with DMC 5 too. I'll upload it here later, if no one update tools for Noesis or Blender by that time. I suggest you to check RE2 remake topic, guys there did a great job, so if they will be interested i...
by zaramot
Tue Feb 26, 2019 1:09 pm
Forum: 3D/2D models
Topic: Inquisitor: Martyr Noesis plugin Commission
Replies: 17
Views: 1445

Re: Inquisitor: Martyr Noesis plugin Commission

I have a maxscript for geometry import only (characters, npc, enemies, weapons), bones might work only for characters, had no luck finishing it for the moment! I have plans later on, or more like I have a will for this - but not the strength aha ha ha
by zaramot
Sun Jan 27, 2019 9:22 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 131
Views: 18606

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
by zaramot
Sun Jan 27, 2019 12:56 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 149
Views: 10183

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Armors and weapons/shields are fine, diffuse maps I mean. Only skin, bare skin parts are bad - sadly :) Btw, I don't know how exactly this tool extracting files, so anyone who want to try alternative method, you could use this bms script to extract all files from .forge. They will be grouped by type...
by zaramot
Sat Jan 26, 2019 7:53 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 149
Views: 10183

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

They are like that, there's no diffuse maps in common meaning (for human skin, or I think for any material with subsurface scattering). That's why this game sucks xD (IMHO)
by zaramot
Sat Jan 19, 2019 11:49 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 131
Views: 18606

Re: Resident Evil 2 Remake - demo PAK file

Hey! I think it's possible, can't tell for sure, like 100%. First I need to take a look at those .mtl files. But should be possible :)
by zaramot
Fri Jan 18, 2019 2:25 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 131
Views: 18606

Re: Resident Evil 2 Remake - demo PAK file

Sure, send me some problematic models I'll see what I can do! But also note, that there's an alternative tool (and you can use Blender), just saying maybe you don't know :)
by zaramot
Wed Jan 16, 2019 4:34 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 131
Views: 18606

Re: Resident Evil 2 Remake - demo PAK file

I think, it all depends on the extractor you used lol maybe you will have different extension. In that case you will have to rename it, or tell me the extensions you have, so I could just edit few lines and you are good to go xD There's a tool on zenhax, which have names, at least part of them. I th...