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by Kaltan
Sun Feb 26, 2017 6:04 pm
Forum: Game Archive
Topic: Resident Evil series for PS3
Replies: 0
Views: 410

Resident Evil series for PS3

Console tools For Resident Evil series to handle .crc files
Usage:
uncrc <file_in> [file_out]
crctool <file_in> [file_out]
Drag&drop is also supported.
by Kaltan
Sat Jan 16, 2016 12:32 pm
Forum: Compressed files and methods
Topic: Help decompress file
Replies: 0
Views: 662

Help decompress file

the file compression is used LZSS
by Kaltan
Mon Dec 08, 2014 7:48 pm
Forum: Game Archive
Topic: Lara Croft and the Temple of Osiris Bigfile.000.tiger
Replies: 37
Views: 7461

Re: Lara Croft and the Temple of Osiris Bigfile.000.tiger

Gh0stBlade wrote:Lara Croft and the Temple of Osiris has been released.

As expected there are some slight format changes to that of the last game and the tools don't seem to be supported.

Anyone able to push out updated tools?
And there are files check?
by Kaltan
Mon Dec 08, 2014 7:07 pm
Forum: Game Archive
Topic: Resident Evil HD REMASTER [PS3]
Replies: 15
Views: 3072

Re: Resident Evil HD REMASTER [PS3]

Sectus wrote:So I guess a disc version of REmaster does not use SFH headers and thus would work just fine with my tool?
Uses))) It is as if PSN. That's what I wanted)))
by Kaltan
Mon Dec 08, 2014 6:51 pm
Forum: Game Archive
Topic: Resident Evil HD REMASTER [PS3]
Replies: 15
Views: 3072

Re: Resident Evil HD REMASTER [PS3]

Your program works fine with ARCtool Code Veronica, Resident Evil HD REMASTER with Bat RE revelatens XBOX 360, but not on PS3
by Kaltan
Mon Dec 08, 2014 6:40 pm
Forum: Game Archive
Topic: Resident Evil HD REMASTER [PS3]
Replies: 15
Views: 3072

Re: Resident Evil HD REMASTER [PS3]

I updated ARCtool with a small change. SFH support still doesn't work, but I fixed a bug related to it (wouldn't correctly skip SFH header sometimes) and added error handling for when it fails zlib decompression. Whether it is possible to come up with the realties in Resident Evil Code: Veronica an...
by Kaltan
Mon Dec 08, 2014 6:25 pm
Forum: Game Archive
Topic: Resident Evil HD REMASTER [PS3]
Replies: 15
Views: 3072

Re: Resident Evil HD REMASTER [PS3]

If you look in the hex editor, then the offset and size of the compressed file is correct, then at + 16 bytes for each file. It's not that simple. For instance, pl00_hairall_NM.tex in pl00.arc is offset by an additional 80 bytes. Whether it is possible to come up with the realties in Resident Evil ...
by Kaltan
Mon Dec 08, 2014 5:07 pm
Forum: Game Archive
Topic: Resident Evil HD REMASTER [PS3]
Replies: 15
Views: 3072

Re: Resident Evil HD REMASTER [PS3]

My tool doesn't correctly extract REmaster PS3 files. I thought I got it working, but most files end up corrupt. The ARC format is the same as in previous MT Framework games, but they've added this SFH header. The header lists the full size of the ARC file at 0x08, but there seems to be padding/dat...
by Kaltan
Mon Dec 08, 2014 4:51 pm
Forum: Game Archive
Topic: Resident Evil HD REMASTER [PS3]
Replies: 15
Views: 3072

Re: Resident Evil HD REMASTER [PS3]

Help extract the files from the archive of the ARC, the head 16 bytes SFH, corrupted files are extracted. http://rghost.ru/59485530 http://www.tzarsectus.com/tools/ARCtool.rar can extract, but no reimport/repack yet... Retrieves, but at the end of halyards damaged and texture TEX. Incomprehensible ...
by Kaltan
Mon Dec 08, 2014 9:18 am
Forum: Game Archive
Topic: Resident Evil HD REMASTER [PS3]
Replies: 15
Views: 3072

Resident Evil HD REMASTER [PS3]

Help extract the files from the archive of the ARC, the head 16 bytes SFH, corrupted files are extracted.
http://rghost.ru/59485530
by Kaltan
Mon Sep 29, 2014 6:30 pm
Forum: Game Archive
Topic: Resident Evil: The Darkside Hronikles .txtres
Replies: 7
Views: 1019

Re: Resident Evil: The Darkside Hronikles .txtres

shakotay2 wrote:try this txtres recreator:

http://www.uploadmb.com/dw.php?id=1412009522
Thank you very much, works great.
by Kaltan
Mon Sep 29, 2014 8:56 am
Forum: Game Archive
Topic: Resident Evil: The Darkside Hronikles .txtres
Replies: 7
Views: 1019

Re: Resident Evil: The Darkside Hronikles .txtres

The file isn't exactly an archive; it's a collection of strings with a bit of metadata. QuickBMS can probably do operations to dump everything to text, but you're really better off finding a more general purpose scripting language to use for exporting and importing. I need to extract the text in TX...
by Kaltan
Sun Sep 28, 2014 5:06 am
Forum: Game Archive
Topic: Resident Evil: The Darkside Hronikles .txtres
Replies: 7
Views: 1019

Re: Resident Evil: The Darkside Hronikles .txtres

And you can write the script BMS?
by Kaltan
Sat Sep 27, 2014 7:17 pm
Forum: Game Archive
Topic: Resident Evil: The Darkside Hronikles .txtres
Replies: 7
Views: 1019

Resident Evil: The Darkside Hronikles .txtres

Help to write a script BMS for packing and unpacking of the text in the game Resident Evil - The Darkside Hronikles.
http://rghost.ru/58227121
Thank you very much.
by Kaltan
Tue Jun 03, 2014 8:01 am
Forum: Game Archive
Topic: Resident Evil Code: Veronica (Ps3) .arc extracted
Replies: 0
Views: 1434

Resident Evil Code: Veronica (Ps3) .arc extracted

Help create a script pack BMS unpacking archive.