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Search found 49 matches
- Mon Sep 28, 2015 9:55 am
- Forum: Game Localization
- Topic: Mercenaries 2 World in Flames for help.
- Replies: 12
- Views: 1686
Re: Mercenaries 2 World in Flames for help.
You have to post some file examples.
- Thu Sep 24, 2015 6:35 pm
- Forum: Compressed files and methods
- Topic: Decompress Blood Bowl 2 CPK Files
- Replies: 14
- Views: 6818
Re: Decompress Blood Bowl 2 CPK Files
If you are using multiex, maybe this can help you: viewtopic.php?f=29&t=5921.
If you are using quickbms, please read Section 3 of this .txt: http://aluigi.altervista.org/papers/quickbms.txt.
If you are using quickbms, please read Section 3 of this .txt: http://aluigi.altervista.org/papers/quickbms.txt.
- Thu Sep 24, 2015 6:17 pm
- Forum: Game Archive
- Topic: extract .pcg file
- Replies: 14
- Views: 2383
Re: extract .pcg file
Here it is: IDString "snail_package" ComType zlib Get U1 long 0 Get NFiles long 0 GoTo 61 0 For i = 0 < NFiles Get FNameSize Int 0 GetDString FName FNameSize 0 Get FUSize Long 0 GetDString Hash 32 0 Get FOffset Long 0 Get FSize Long 0 CLog FName FOffset FSize FUSize SavePos HOffset 0 Math HOffset +=...
- Thu Sep 24, 2015 5:53 pm
- Forum: Compressed files and methods
- Topic: Decompress Blood Bowl 2 CPK Files
- Replies: 14
- Views: 6818
Re: Decompress Blood Bowl 2 CPK Files
I'm using MultiEx commander.
I've found a .bms script here: http://aluigi.org/papers/bms/others/blood_bowl_2.bms.
I've found a .bms script here: http://aluigi.org/papers/bms/others/blood_bowl_2.bms.
- Thu Sep 24, 2015 5:40 pm
- Forum: Compressed files and methods
- Topic: Decompress Blood Bowl 2 CPK Files
- Replies: 14
- Views: 6818
Re: Decompress Blood Bowl 2 CPK Files
I think that this does it: #Blood Bowl 2 *.cpk ImpType Standard; GoTo 4 0; Get NFiles Long 0; GoTo 520 0; SavePos HOffset 0; For I = 1 To NFiles; SavePos FSizeOffset 0; Get FSize Long 0; SavePos FOffsetOffset 0; Get FOffset Long 0; Get FName String 0; Log FName FOffset FSize FOffsetOffset FSizeOffse...
- Tue Sep 22, 2015 10:27 am
- Forum: Game Archive
- Topic: extract .pcg file
- Replies: 14
- Views: 2383
Re: extract .pcg file
I coded the script with multiex, not with quickbms. In fact, this error occurs but I don't know actually why.
I can try to code a quickbms script for you.
I can try to code a quickbms script for you.
- Mon Sep 21, 2015 6:04 pm
- Forum: Game Archive
- Topic: extract .pcg file
- Replies: 14
- Views: 2383
Re: extract .pcg file
The first try can be done using this script: #Voyage Century China *.pcg files ImpType Standard; ComType ZLib1; IDString 0 "snail_package"; Get U1 Long 0; Get NFiles Long 0; GoTo 61 0; For I = 1 To NFiles; Get FNameSize Int 0; GetDString FName FNameSize 0; SavePos FUSizeOffset 0; Get FUSize Long 0; ...
- Mon Sep 21, 2015 2:13 pm
- Forum: Game Archive
- Topic: extract .pcg file
- Replies: 14
- Views: 2383
Re: extract .pcg file
Yes, I tried to run the files and they are ok. I can listen to all the extracted sound files, I can send you if you want.appsVoyage wrote: Yes, it is those files.
You tried run files?
Of course you cannot repack back the files with this script, because it is not coded to repack back any files.
- Sun Sep 20, 2015 1:07 pm
- Forum: Game Archive
- Topic: extract .pcg file
- Replies: 14
- Views: 2383
Re: extract .pcg file
With the file sound.pcg I was able to get this: http://imgur.com/6jH1my4.
- Sat Sep 19, 2015 9:02 pm
- Forum: Game Archive
- Topic: extract .pcg file
- Replies: 14
- Views: 2383
Re: extract .pcg file
This seems to be the MEX script to extract the files: #Voyage Century China *.pcg files ComType ZLib1; IDString 0 "snail_package"; Get U1 Long 0; Get NFiles Long 0; GoTo 61 0; For I = 1 To NFiles; Get FNameSize Int 0; GetDString FName FNameSize 0; Get FUSize Long 0; GetDString Hash 32 0; Get FOffset...
- Sat Sep 19, 2015 7:42 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 182
- Views: 38457
Re: Batman Arkham audio extractor with proper names
Have you checked this post: viewtopic.php?f=35&t=12525?
- Sat Sep 19, 2015 7:20 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 182
- Views: 38457
Re: Batman Arkham audio extractor with proper names
You mentioned that the modified and original files must have the same size right?
- Sat Sep 19, 2015 7:17 pm
- Forum: Game Localization
- Topic: Ftable Gameloft
- Replies: 2
- Views: 738
Re: Ftable Gameloft
So you want a extractor or also a repacker?
- Sat Sep 19, 2015 7:11 pm
- Forum: Game Archive
- Topic: extract .pcg file
- Replies: 14
- Views: 2383
Re: extract .pcg file
The files seem to be zlib compressed.
This is a sound extracted from 1 file: https://mega.nz/#!2QBiBYAD!_brRPzBweCyR ... fAazMavnms .
This is a sound extracted from 1 file: https://mega.nz/#!2QBiBYAD!_brRPzBweCyR ... fAazMavnms .
Re: GFFC
Can I do something to help with this?