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Search found 49 matches

by ekanspt
Mon Sep 28, 2015 9:55 am
Forum: Game Localization
Topic: Mercenaries 2 World in Flames for help.
Replies: 12
Views: 1029

Re: Mercenaries 2 World in Flames for help.

You have to post some file examples.
by ekanspt
Thu Sep 24, 2015 6:35 pm
Forum: Compressed files and methods
Topic: Decompress Blood Bowl 2 CPK Files
Replies: 14
Views: 3934

Re: Decompress Blood Bowl 2 CPK Files

If you are using multiex, maybe this can help you: viewtopic.php?f=29&t=5921.

If you are using quickbms, please read Section 3 of this .txt: http://aluigi.altervista.org/papers/quickbms.txt.
by ekanspt
Thu Sep 24, 2015 6:17 pm
Forum: Game Archive
Topic: extract .pcg file
Replies: 14
Views: 1595

Re: extract .pcg file

Here it is: IDString "snail_package" ComType zlib Get U1 long 0 Get NFiles long 0 GoTo 61 0 For i = 0 < NFiles Get FNameSize Int 0 GetDString FName FNameSize 0 Get FUSize Long 0 GetDString Hash 32 0 Get FOffset Long 0 Get FSize Long 0 CLog FName FOffset FSize FUSize SavePos HOffset 0 Math HOffset +=...
by ekanspt
Thu Sep 24, 2015 5:53 pm
Forum: Compressed files and methods
Topic: Decompress Blood Bowl 2 CPK Files
Replies: 14
Views: 3934

Re: Decompress Blood Bowl 2 CPK Files

I'm using MultiEx commander.

I've found a .bms script here: http://aluigi.org/papers/bms/others/blood_bowl_2.bms.
by ekanspt
Thu Sep 24, 2015 5:40 pm
Forum: Compressed files and methods
Topic: Decompress Blood Bowl 2 CPK Files
Replies: 14
Views: 3934

Re: Decompress Blood Bowl 2 CPK Files

I think that this does it: #Blood Bowl 2 *.cpk ImpType Standard; GoTo 4 0; Get NFiles Long 0; GoTo 520 0; SavePos HOffset 0; For I = 1 To NFiles; SavePos FSizeOffset 0; Get FSize Long 0; SavePos FOffsetOffset 0; Get FOffset Long 0; Get FName String 0; Log FName FOffset FSize FOffsetOffset FSizeOffse...
by ekanspt
Tue Sep 22, 2015 10:27 am
Forum: Game Archive
Topic: extract .pcg file
Replies: 14
Views: 1595

Re: extract .pcg file

I coded the script with multiex, not with quickbms. In fact, this error occurs but I don't know actually why.

I can try to code a quickbms script for you.
by ekanspt
Mon Sep 21, 2015 6:04 pm
Forum: Game Archive
Topic: extract .pcg file
Replies: 14
Views: 1595

Re: extract .pcg file

The first try can be done using this script: #Voyage Century China *.pcg files ImpType Standard; ComType ZLib1; IDString 0 "snail_package"; Get U1 Long 0; Get NFiles Long 0; GoTo 61 0; For I = 1 To NFiles; Get FNameSize Int 0; GetDString FName FNameSize 0; SavePos FUSizeOffset 0; Get FUSize Long 0; ...
by ekanspt
Mon Sep 21, 2015 2:13 pm
Forum: Game Archive
Topic: extract .pcg file
Replies: 14
Views: 1595

Re: extract .pcg file

appsVoyage wrote: Yes, it is those files.
You tried run files?
Yes, I tried to run the files and they are ok. I can listen to all the extracted sound files, I can send you if you want.

Of course you cannot repack back the files with this script, because it is not coded to repack back any files.
by ekanspt
Sun Sep 20, 2015 1:07 pm
Forum: Game Archive
Topic: extract .pcg file
Replies: 14
Views: 1595

Re: extract .pcg file

With the file sound.pcg I was able to get this: http://imgur.com/6jH1my4.
by ekanspt
Sat Sep 19, 2015 9:02 pm
Forum: Game Archive
Topic: extract .pcg file
Replies: 14
Views: 1595

Re: extract .pcg file

This seems to be the MEX script to extract the files: #Voyage Century China *.pcg files ComType ZLib1; IDString 0 "snail_package"; Get U1 Long 0; Get NFiles Long 0; GoTo 61 0; For I = 1 To NFiles; Get FNameSize Int 0; GetDString FName FNameSize 0; Get FUSize Long 0; GetDString Hash 32 0; Get FOffset...
by ekanspt
Sat Sep 19, 2015 7:20 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 179
Views: 27258

Re: Batman Arkham audio extractor with proper names

You mentioned that the modified and original files must have the same size right?
by ekanspt
Sat Sep 19, 2015 7:17 pm
Forum: Game Localization
Topic: Ftable Gameloft
Replies: 2
Views: 531

Re: Ftable Gameloft

So you want a extractor or also a repacker?
by ekanspt
Sat Sep 19, 2015 7:11 pm
Forum: Game Archive
Topic: extract .pcg file
Replies: 14
Views: 1595

Re: extract .pcg file

The files seem to be zlib compressed.

This is a sound extracted from 1 file: https://mega.nz/#!2QBiBYAD!_brRPzBweCyR ... fAazMavnms .
by ekanspt
Thu Sep 17, 2015 9:01 pm
Forum: Website
Topic: GFFC
Replies: 2
Views: 1213

Re: GFFC

Can I do something to help with this?