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by Rahly
Wed Feb 02, 2011 6:41 am
Forum: Code Talk
Topic: A wish of mine: A Source Code Extractor
Replies: 16
Views: 5594

Re: A wish of mine: A Source Code Extractor

Usually those check sums are in the containing file, meant to not allow corrupted files. In fact, I've rarely seen it hard coded.
by Rahly
Sun Jan 30, 2011 4:40 am
Forum: Compressed files and methods
Topic: QuickLZ
Replies: 4
Views: 3514

Re: QuickLZ

Still won't be used in games, as its a "per user license" which a software may never know.
by Rahly
Sun Jan 30, 2011 4:38 am
Forum: Code Talk
Topic: Windows Notepad limitation.
Replies: 7
Views: 4414

Re: Windows Notepad limitation.

I'm partial to VIM myself.
by Rahly
Sun Jan 30, 2011 4:23 am
Forum: Code Talk
Topic: A wish of mine: A Source Code Extractor
Replies: 16
Views: 5594

Re: A wish of mine: A Source Code Extractor

Depends on how the game is coded. For example, you could probably get most of the code, if the software used a gaming engine. This is because a lot of gaming engines use a scripting language, where the "script code" is either in plain text, or some pseudo code. In this case, you could get most of th...
by Rahly
Thu Jan 20, 2011 2:08 am
Forum: Code Talk
Topic: A language to describe binary formats?
Replies: 6
Views: 2039

Re: A language to describe binary formats?

Figured it out?
by Rahly
Thu Jun 17, 2010 2:49 am
Forum: Code Talk
Topic: A language to describe binary formats?
Replies: 6
Views: 2039

Re: A language to describe binary formats?

I have already built something similar, instead of it actually being a language i built it more as a description. To describe the format.
by Rahly
Thu Jun 17, 2010 2:48 am
Forum: Code Talk
Topic: anybody familiar with COM hooking?
Replies: 3
Views: 1648

Re: anybody familiar with COM hooking?

Would have to see the implementation.
by Rahly
Fri May 28, 2010 3:56 am
Forum: Code Talk
Topic: neat API for detouring binary functions
Replies: 4
Views: 1894

Re: neat API for detouring binary functions

Yeah, detours has been around for several years. It also doesn't work on assembly programs either. I found out you can write a program to make the kernel calls yourself, thereby bypassing the API. This makes programs that puts hooks into api calls from never getting time. If you make an API call, al...
by Rahly
Mon Jun 15, 2009 5:56 pm
Forum: Holy Cow!
Topic: Red Alert 3
Replies: 5
Views: 3219

Re: Red Alert 3

I really like the C&C games as well. Although, as strat games go, I think my all time favor game was Total Annihilation.
by Rahly
Mon Jun 15, 2009 5:54 pm
Forum: Holy Cow!
Topic: What's your favorite game soundtrack?
Replies: 30
Views: 21664

Re: What's your favorite game soundtrack?

Another one not listed here, was Beyond Good & Evil. For some reason, that soundtrack was VERY well done.
by Rahly
Wed Jun 10, 2009 12:22 pm
Forum: Game Archive
Topic: XOR Tool for Multiple files
Replies: 7
Views: 2733

Re: XOR Tool for Multiple files

Need Unix tools for that.
by Rahly
Tue Jun 09, 2009 1:17 pm
Forum: Tutorials
Topic: QUICKBMS GUIDE 2 ZLIB
Replies: 17
Views: 15471

Re: QUICKBMS GUIDE 2 ZLIB

You sure are a pdf junkie :)
by Rahly
Sat Oct 11, 2008 11:58 pm
Forum: Compressed files and methods
Topic: Breaking hashes?
Replies: 27
Views: 6802

Re: Breaking hashes?

Wobble wrote:So:
4 + 0 = 0
12 + 4 = 16
44 + 20 = 64
168 + 88 = 256
332 + 180 = 512
I guess someone didn't do to well in math ;-)
by Rahly
Sat Sep 20, 2008 12:05 pm
Forum: Code Talk
Topic: MexCom Plugin to use Game Extractor Plugins
Replies: 11
Views: 4543

Re: MexCom Plugin to use Game Extractor Plugins

Mr.Mouse, didn't get a message on this from you

Zench, you replied that it might be your problem, then i never got a response back.
by Rahly
Sun Aug 03, 2008 3:55 pm
Forum: Audio file formats
Topic: .rsd file conversion
Replies: 2
Views: 3431

Re: .rsd file conversion

this belongs in the Troubleshooting or Audio file Formats forums.