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Search found 6 matches

by bero
Thu Mar 09, 2017 7:11 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 151176

Re: Telltale and Gametap - extract to translate

TTG Tools Font Editor looks work with no-header (extract with ttarchext -m, no "6VSM" header) after edit font, how do I add "6VSM" header? Use telltale eplorer to extract files... Becuse ttarchext have a bg problem in header of new games Find telltale explorer in internet I think you can find this ...
by bero
Wed Mar 08, 2017 2:01 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 151176

Re: Telltale and Gametap - extract to translate

TTG Tools Font Editor looks work with no-header (extract with ttarchext -m, no "6VSM" header)
after edit font,
how do I add "6VSM" header?
by bero
Mon Dec 24, 2012 8:42 pm
Forum: Game Localization
Topic: Deep Black Game Localization File (global.pack)
Replies: 9
Views: 2574

Re: Deep Black Game Localization File (global.pack)

Maybe someone still need it.
There is tool for generate and replace font.

download: https://sites.google.com/site/gamelocal ... ects=0&d=1
screenshot: http://gamelocalize.blogspot.jp/2012/12 ... -demo.html

document written in Japanese, see source.
by bero
Wed Feb 08, 2012 1:14 pm
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 10594

Re: Might and Magic Heroes VI *.ORC

megaupload closed,

can anyone re-upload packer/unpacker ?
by bero
Thu Dec 08, 2011 7:06 am
Forum: Graphic file formats
Topic: Gray Matter fonts (.dds/.fnt/.abc)
Replies: 1
Views: 960

Re: Gray Matter fonts (.dds/.fnt/.abc)

I made Japanese translations with own font. http://gamelocalize.blogspot.com/2011/07/grey-matter.html .fnt byte font_h fontinfo[256] short x,y signed char adj1 byte w signed char adj2 byte dmy // 0 adj1,adj2 maybe character spacing, 0 works fine when you make font. abc is not needed. maybe kerning i...