Search found 41 matches

by FaustWolf
Fri Jan 08, 2010 10:01 pm
Forum: Compressed files and methods
Topic: Unknown Compression, Need Help Ruling Out Common Routines
Replies: 2
Views: 1192

Re: Unknown Compression, Need Help Ruling Out Common Routines

I was just hooked up with a program that reads this game's graphics, so problem solved. I love it when fortune smiles! :mrgreen: If anyone's working on games made in Asian countries (for translation projects, for example) and needs to view, edit, and re-import graphical elements representing text, R...
by FaustWolf
Thu Jan 07, 2010 7:55 pm
Forum: Compressed files and methods
Topic: Unknown Compression, Need Help Ruling Out Common Routines
Replies: 2
Views: 1192

Unknown Compression, Need Help Ruling Out Common Routines

Hey all, I'm investigating a circa 2001 Windows PC game that I believe uses a proprietary graphics compression algorithm, and that the compression could possibly be easy to figure out. However, I've been bothered by the " ijl10.dll " Dynamic Link Library sitting in the same folder as the game's exec...
by FaustWolf
Tue Nov 25, 2008 4:47 am
Forum: Graphic file formats
Topic: Sega Saturn - Dragon Force Files
Replies: 7
Views: 3127

Re: Sega Saturn - Dragon Force Files

Awesome to see others doing this! You may find the info here useful:
http://www.gamefaqs.com/boards/genmessa ... c=46469423
by FaustWolf
Fri Mar 21, 2008 7:01 pm
Forum: Graphic file formats
Topic: Graphics data in Breath of Fire III (Playstation)?
Replies: 4
Views: 2535

Re: Graphics data in Breath of Fire III (Playstation)?

Thanks Maelstrom! I'm knee-deep in altered-TIM format Chrono Cross textures right now, so BOFIII may be easier to work with than I thought once I'm done with my current project. I'll definitely check this out again!
by FaustWolf
Tue Feb 26, 2008 12:01 am
Forum: Compressed files and methods
Topic: Front Mission 2 (PSX) Character Portrait Compression
Replies: 1
Views: 1422

Re: Front Mission 2 (PSX) Character Portrait Compression

There are other instances in the data where a run beginning with 0x41 is straight-RLE compressed. For example, there's a 41 00 04, which represents 00 00 00 00. This specific example isn't pictured, but it's interesting. Given that there's a 40 08 03 in one of the posted examples, and that uncompres...
by FaustWolf
Mon Feb 25, 2008 7:18 pm
Forum: Compressed files and methods
Topic: Front Mission 2 (PSX) Character Portrait Compression
Replies: 1
Views: 1422

Front Mission 2 (PSX) Character Portrait Compression

While the vast majority of Front Mission 2's graphics are uncompressed on the game CD, it appears that the character portraits are compressed in a manner reminiscent of RLE compression, i.e., runs of identical bytes or repeating byte patterns are collapsed into just a few. However, it doesn't seem t...
by FaustWolf
Mon Jan 28, 2008 5:37 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 60287

Thanks for the info kalrua!
by FaustWolf
Fri Jan 25, 2008 10:43 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 60287

Holy cow Mario Kart, that sounds ingenious. Which model-ripping utility are you using with PCSX2? And which model viewing program are you using? Does Blender, for example, have the necessary capabilities? Do you have any documentation on this model-ripping method you could share? Also, anyone have l...
by FaustWolf
Fri Jan 25, 2008 8:35 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 60287

Quote from Mario Kart: also I was able to get model rips using pcsx2(playstation2 emulator) its not perfect, but it works Whoa, that is exciting. Mario Kart or anyone else, could you explain how this was done? Did PCSX2 have to be modded to dump the model geometry and then the models were re-constru...
by FaustWolf
Wed Dec 12, 2007 9:19 pm
Forum: Game Archive
Topic: Ogre Battle (PSX) .PAC and .BIN Archives
Replies: 3
Views: 1852

Hey, thanks for looking into it. I've actually been meaning to try out that graphics viewer to see what its advantages are over TileMolester, so thanks for that as well. I'm fairly certain there's some compression going on with the .BIN archives; seems I saw a consistent pointer following the first ...
by FaustWolf
Thu Nov 29, 2007 9:38 pm
Forum: Game Archive
Topic: Ogre Battle (PSX) .PAC and .BIN Archives
Replies: 3
Views: 1852

Also, I'm seeing a very interesting type of .BIN archive that might hold character sprites. When viewed in a hex editor, the .BIN archives start with the ASCII identifier: [blink] To my understanding, when an archive starts with an ASCII string like that, it's sort of like an identifier left by the ...
by FaustWolf
Thu Nov 29, 2007 9:26 pm
Forum: Game Archive
Topic: Ogre Battle (PSX) .PAC and .BIN Archives
Replies: 3
Views: 1852

Ogre Battle (PSX) .PAC and .BIN Archives

EDIT: The .PAC files aren't compressed. The .BIN files in the next post are most likely compressed, however. Hello, all! This time around I'm beginning to explore an old PSX-era game called Ogre Battle, which seems to contain lots of .PAC archives. Judging from directory names, the .PACs are used t...
by FaustWolf
Tue Nov 06, 2007 8:12 pm
Forum: 3D/2D models
Topic: Chrono Cross Models; Unknown Filetypes
Replies: 7
Views: 4122

Now for a report on more potential battle model / weapon model data. http://www.chronocompendium.com/Forums/index.php?action=dlattach;topic=4770.0;attach=1950 Firstly, the link is a zip containing a chunk of data from the CD image that I have named "ModelMine1." It's just raw hex data, and its begin...
by FaustWolf
Thu Oct 25, 2007 6:45 pm
Forum: 3D/2D models
Topic: Chrono Cross Models; Unknown Filetypes
Replies: 7
Views: 4122

Ah, good point on the text and textures. Yes, that should be a qualified "everything." I actually don't think any of the textures are compressed in Chrono Cross (although some are in non-TIM formats that aren't easily viewed), and I know there's at least some text that isn't compressed, such as the ...
by FaustWolf
Thu Oct 25, 2007 5:02 pm
Forum: 3D/2D models
Topic: Chrono Cross Models; Unknown Filetypes
Replies: 7
Views: 4122

We've also found what may be overworld models for the Chrono Cross characters, and I'm posting them here in case anyone wants to check 'em out.

Based on recent discussion at the Chrono Compendium, I believe everything I've posted here may be compressed after all.