Search found 7 matches
- Tue Jan 29, 2013 11:15 pm
- Forum: Game Archive
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 186
- Views: 391745
Re: Unity Assets Explorer [v 1.2]
Yep, it was an ios game. no worries, it works beatifully for unity projects on pc. i tried it on ff:theatrythm hoping to get the tex for some of the character cards in the hope that i could use them for my phone background
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- Sun Jan 27, 2013 7:34 am
- Forum: Game Archive
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 186
- Views: 391745
Re: Unity Assets Explorer [v 1.1]
thank you so much, you are a god among men. Also, the explorer seems to have problems reading some of the files and exporting images from final fantasy theatrythm
- Sat Feb 26, 2011 7:45 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 35585
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
Mr adults, are you implementing any channel swapping or mixing when you import the dtx5 textures? I was just wondering because I'm just about to implement it myself and would probably shift my focus to the mod format if you have already done this in neosis
- Thu Feb 24, 2011 6:56 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 35585
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
@ chimera: The "if type == ................" lines in the bms script are using values that arent from mvc3 so its just printing out the values it gets from "get type long". To fix this you need to find the new type values and change them. dds dtx5 textures use 8 bits for their alpha channel so repac...
- Wed Feb 23, 2011 3:05 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 35585
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
well im currently working on making a tool that automates the whole .xet(or tex, whatevs)
its gonna change headers,swap green and alpha channels, and mix the channels to their proper values.
after i do that i was gonna work on the .dom files but i think it will probably be cracked by then.
its gonna change headers,swap green and alpha channels, and mix the channels to their proper values.
after i do that i was gonna work on the .dom files but i think it will probably be cracked by then.
- Tue Feb 15, 2011 1:44 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 35585
XET conversion guide
XET conversion for n00bs ----------------------------------------- XET header(This is from Galactus_tex01_BM) 0x00: 00584554200080972001000B00011301 0x10: 0000003C0008003C000A003C000A803C 0x20: 000AA03C000AA83C000AAA3C000AAABC 0x30: 000AAADC000AAAE4000AAAEC 04480540 The important info is stored up ...
- Mon Feb 14, 2011 7:47 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 35585
Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work
0x00: u32 = FILE ID-----------------------------XET 0x04: u32 = FILE VERSION?---------------20 00 80 97 0x08: u32 = IMAGE INFO------------HEIGHT,WIDTH,MIP# 0x0C: u32 = UNK-------------------------------00 01 0x0E: u08 = Image ID-------------LIST OF ID'S BELOW 0X0f: U08 = UNK2-----------------------...
