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Search found 10 matches
- Sun Sep 02, 2012 9:37 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
Unfortunately, that doesn't seem to be accomplishing anything in the long run. Still importing into Blender and Aurora untextured.
- Sun Sep 02, 2012 7:44 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
I'm at a loss for anything else to try, to be honest. The collada format isn't my choice or preference, it's just what I'm forced into trying to get to work, since that's the only format that'll import.
- Sun Sep 02, 2012 6:45 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 FBX 2013.2 Converter for Windows (exe - 26327Kb) Utility that converts between different versions of fbx and dae iirc. See if the -fbxtexext works for you and then just convert everything with the tool to dae. If it still do...
- Sun Sep 02, 2012 6:03 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
Ultimately, I'm trying to upload the models into an offshoot of SecondLife, known as Aurora; The only format it will accept is Collada .dae. The only other program I have at the moment is Blender, which doesn't seem to work with autodesk that I can tell. Any attempt I've made to import anything from...
- Thu Aug 30, 2012 8:51 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
Checking another export with the newer version of Noesis (Appearently the other file i looked at in the previous post is from an old export, from and older version; <effect id="Effect" name="C__Documents_and_Settings_HP_Administrator_My_Documents_Installers__PSP_Final_Fantasy_VII_Cris...
- Thu Aug 30, 2012 5:13 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
Regarding this other stuff with people not seeing textures after exporting to FBX/DAE/etc., it's likely a case of the texture output files not being on a path the importing app can find, or that app needs file extensions on texture names because it isn't smart enough to scan for its own supported i...
- Wed Aug 29, 2012 6:28 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
The friend of mine who got the texturing working said all she did in Blender was assign the texture, she didn't touch the UVs. She didn't mention anything about materials.
- Wed Aug 29, 2012 3:55 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
In what program are you importing the .dae? Ultimately, I'm trying to import them into an OpenSim environment (offshoot of SecondLife). I have Blender to work with the files, and a friend of mine did get the textures mapped to one of the smaller and simpler models with only one texture sheet; I was...
- Wed Aug 29, 2012 8:09 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606695
Re: Señor Casaroja's Noesis
Apologies in advance if I'm overlooking something very simple, or if this has been asked and answered already, and I couldn't find it... I'm a bit new to all this, but I'm trying to export Crisis Core models, but retain the texture mapping (preferably in Collada format). Anything I'm loading the exp...
- Mon Aug 27, 2012 5:57 am
- Forum: 3D/2D models
- Topic: How can I export and keep textures mapped?
- Replies: 3
- Views: 989
Re: How can I export and keep textures mapped?
I've got a similar inquiry, for what it's worth. Trying to get Crisis Core stuff exported as .DAE format to include the textures and mapping, rather than splitting them off.
