In other platinum games there are seperate head models elsewhere (sometimes even other package) that have full rig. Probably the same here.demonslayerx8 wrote: Edit:
Also, is there a reason why there's no facial bones for the 2 main chars? Or do they use vertex morph sets?
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Search found 165 matches
- Sat Aug 31, 2019 11:57 am
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 38
- Views: 6970
Re: Astral Chain package
- Thu Apr 25, 2019 10:09 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 6110
Re: Ascendant One Model Viewer
That was super fast! Thanks a lot 

- Thu Apr 25, 2019 8:04 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 6110
Re: Ascendant One Model Viewer
Hey Thanks a lot for this tool! This might be a similar issue as the other problematic model, but the new character's hair only imports the low poly mesh, not the high poly. Is there a way to fix this eventually?
https://mega.nz/#!Pv50xI4Z!9kZwdKDRgndz ... MgqSdGyCOY
https://mega.nz/#!Pv50xI4Z!9kZwdKDRgndz ... MgqSdGyCOY
- Wed Mar 27, 2019 1:39 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 197
- Views: 50692
Re: Final Fantasy Dissidia NT PS4 tools
For what I've toll; they were. Back when the PS4 model come out, I did ask around and I always got the same respond "Private Circle, so, no". Somehow, I manage to get "some" data of the game from a DeviantArt user, but it was just that. Still, seeing nobody will be interesting on get the PC data, I...
- Thu Mar 21, 2019 8:33 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69602
Re: Detroit Become Human tools
Yes the base textures are often pretty small because they use tiled detail textures over them to get clothing details and such.
- Tue Feb 26, 2019 9:33 am
- Forum: 3D/2D models
- Topic: Use Noesis to load and export multiple files simultaneously?
- Replies: 3
- Views: 1487
Re: Use Noesis to load and export multiple files simultaneously?
Instead of Export chose Export from Preview, that will save all imported models as one.
- Tue Oct 30, 2018 11:29 am
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 164
- Views: 45550
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
@Gh0stBlade
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.
- Sat Oct 27, 2018 11:59 am
- Forum: 3D/2D models
- Topic: Dirge Of Cerberus (Final Fantasy VII)
- Replies: 15
- Views: 3884
Re: Dirge Of Cerberus (Final Fantasy VII)
(...) 1.why noesis could not extract my renamed files 2.could you tell me the name of the file that contains azul, so I can verify whether the files that i extracted using ff13 were corrupted or not 1. Noesis should be able to extract them when you double click the one named Filelist. If your main ...
- Thu Oct 25, 2018 2:18 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 164
- Views: 45550
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
I'd love to contribute to filelists but my game doesn't start when i have the dll in the folder. Does it not work with Steam version or is it a problem only i have? (Tried previous suggested solution without success)
- Mon Sep 17, 2018 1:05 am
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 164
- Views: 45550
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Don't think so? CDRM can be read many times in hex editor. The bms script posted on zenhax doesn't work with the main bigfiles though.Gh0stBlade wrote:Hmm tiger archive has no visible CDRM headers? Possibly encrypted?
- Thu Aug 30, 2018 8:56 am
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 27
- Views: 6735
Re: Deus Ex Mankind Divided
after some time, i figured it out. but now i'm having trouble locating model files for shadow child and other DLC characters. yes I don't think you can get the DLC stuff, the unpacker doesn't handle those or probably the names file doesn't have DLC names. Sir Kane's unpacker works fine with DLCs. T...
- Thu Aug 30, 2018 8:43 am
- Forum: 3D/2D models
- Topic: combine and export into fbx with Noesis
- Replies: 4
- Views: 1112
Re: combine and export into fbx with Noesis
The combined model can be exported if you chose "export from preview". How and if you can do this with a cmd solution, no idea.
- Wed Aug 22, 2018 12:56 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 92
- Views: 12200
Re: Ghost Recon Wildlands
Daemon linked this tutorial: https://sta.sh/029zqoqijxmo
On your screenshot you already did step 1-3 so follow it from step 4 but do not 'Apply' on head (and if theres other parts that break with the animation)
On your screenshot you already did step 1-3 so follow it from step 4 but do not 'Apply' on head (and if theres other parts that break with the animation)
- Wed Aug 22, 2018 11:43 am
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 92
- Views: 12200
Re: Ghost Recon Wildlands
Well..
id-daemon wrote: Don't apply animation to HEAD model, because in most cases it will distort it.
- Wed Aug 15, 2018 6:22 pm
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 27
- Views: 6735
Re: Deus Ex Mankind Divided
You have to extract the folder "Deus Ex Mankind Divided\DLC\runtime\" those files will have the DLC characters.ajax1313 wrote:after some time, i figured it out. but now i'm having trouble locating model files for shadow child and other DLC characters.