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by HeliosAI
Sat Aug 31, 2019 11:57 am
Forum: Game Archive
Topic: Astral Chain package
Replies: 33
Views: 2092

Re: Astral Chain package

demonslayerx8 wrote: Edit:
Also, is there a reason why there's no facial bones for the 2 main chars? Or do they use vertex morph sets?
In other platinum games there are seperate head models elsewhere (sometimes even other package) that have full rig. Probably the same here.
by HeliosAI
Thu Apr 25, 2019 10:09 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3071

Re: Ascendant One Model Viewer

That was super fast! Thanks a lot :)
by HeliosAI
Thu Apr 25, 2019 8:04 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3071

Re: Ascendant One Model Viewer

Hey Thanks a lot for this tool! This might be a similar issue as the other problematic model, but the new character's hair only imports the low poly mesh, not the high poly. Is there a way to fix this eventually?
https://mega.nz/#!Pv50xI4Z!9kZwdKDRgndz ... MgqSdGyCOY
by HeliosAI
Wed Mar 27, 2019 1:39 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 181
Views: 30901

Re: Final Fantasy Dissidia NT PS4 tools

For what I've toll; they were. Back when the PS4 model come out, I did ask around and I always got the same respond "Private Circle, so, no". Somehow, I manage to get "some" data of the game from a DeviantArt user, but it was just that. Still, seeing nobody will be interesting on get the PC data, I...
by HeliosAI
Thu Mar 21, 2019 8:33 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 207
Views: 19943

Re: Detroit Become Human tools

Yes the base textures are often pretty small because they use tiled detail textures over them to get clothing details and such.
by HeliosAI
Tue Feb 26, 2019 9:33 am
Forum: 3D/2D models
Topic: Use Noesis to load and export multiple files simultaneously?
Replies: 3
Views: 595

Re: Use Noesis to load and export multiple files simultaneously?

Instead of Export chose Export from Preview, that will save all imported models as one.
by HeliosAI
Tue Oct 30, 2018 11:29 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 153
Views: 24248

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

@Gh0stBlade
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.
by HeliosAI
Sat Oct 27, 2018 11:59 am
Forum: 3D/2D models
Topic: Dirge Of Cerberus (Final Fantasy VII)
Replies: 14
Views: 2041

Re: Dirge Of Cerberus (Final Fantasy VII)

(...) 1.why noesis could not extract my renamed files 2.could you tell me the name of the file that contains azul, so I can verify whether the files that i extracted using ff13 were corrupted or not 1. Noesis should be able to extract them when you double click the one named Filelist. If your main ...
by HeliosAI
Thu Oct 25, 2018 2:18 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 153
Views: 24248

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

I'd love to contribute to filelists but my game doesn't start when i have the dll in the folder. Does it not work with Steam version or is it a problem only i have? (Tried previous suggested solution without success)
by HeliosAI
Mon Sep 17, 2018 1:05 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 153
Views: 24248

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Gh0stBlade wrote:Hmm tiger archive has no visible CDRM headers? Possibly encrypted?
Don't think so? CDRM can be read many times in hex editor. The bms script posted on zenhax doesn't work with the main bigfiles though.
by HeliosAI
Thu Aug 30, 2018 8:56 am
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3029

Re: Deus Ex Mankind Divided

after some time, i figured it out. but now i'm having trouble locating model files for shadow child and other DLC characters. yes I don't think you can get the DLC stuff, the unpacker doesn't handle those or probably the names file doesn't have DLC names. Sir Kane's unpacker works fine with DLCs. T...
by HeliosAI
Thu Aug 30, 2018 8:43 am
Forum: 3D/2D models
Topic: combine and export into fbx with Noesis
Replies: 4
Views: 516

Re: combine and export into fbx with Noesis

The combined model can be exported if you chose "export from preview". How and if you can do this with a cmd solution, no idea.
by HeliosAI
Wed Aug 22, 2018 12:56 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 84
Views: 5910

Re: Ghost Recon Wildlands

Daemon linked this tutorial: https://sta.sh/029zqoqijxmo
On your screenshot you already did step 1-3 so follow it from step 4 but do not 'Apply' on head (and if theres other parts that break with the animation)
by HeliosAI
Wed Aug 22, 2018 11:43 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 84
Views: 5910

Re: Ghost Recon Wildlands

Well..
id-daemon wrote: Don't apply animation to HEAD model, because in most cases it will distort it.
by HeliosAI
Wed Aug 15, 2018 6:22 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3029

Re: Deus Ex Mankind Divided

ajax1313 wrote:after some time, i figured it out. but now i'm having trouble locating model files for shadow child and other DLC characters.
You have to extract the folder "Deus Ex Mankind Divided\DLC\runtime\" those files will have the DLC characters.