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by Snowmeow
Tue Aug 16, 2016 3:39 am
Forum: Game Archive
Topic: Unity Archives?
Replies: 1
Views: 680

Re: Unity Archives?

Everybody is talking about a tool named Unity Studio. Go give a try.
by Snowmeow
Mon Aug 08, 2016 12:06 am
Forum: Game Archive
Topic: Ballistic Fist (.BIN)
Replies: 0
Views: 374

Ballistic Fist (.BIN)

This simple but amazing 2.5D fighting game stored all it resources (Models, animations, etc...) into .BIN files. Tried all and every BIN extractor that I could use, with no success. I'm planning to use such characters (And stages, maybe) in EF-12 (3D version of MUGEN), of course, giving all credits ...
by Snowmeow
Sat Mar 12, 2016 7:29 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 688
Views: 226661

Re: Ninja Ripper

Seems interesting.
May it rip from 3d games running under MAME?
by Snowmeow
Sun May 17, 2015 4:55 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 64739

Re: 3d Models, animation importer - FatImporter

Some help needed here (Once more...) Need to export KwonHo animations. But 3DS Max only exports to .XAF. And I need FBX animations to work with Softimage. Where can I find a plugin or MaxScript that enables 3DS Max export to FBX animation? Or to convert XAF into FBX? (Tried 3DS Max's embedded FBX ex...
by Snowmeow
Wed Apr 29, 2015 7:10 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 64739

Re: 3d Models, animation importer - FatImporter

Yay, thanks, C.E.! :D

I didn't realize that I needed to use BMS code to extract the .PAQs, I thought that FatImporter would do it all alone.

V2 worked very well, thanks-a-lot! :mrgreen:


EDIT: This script also works with World of Jing Wu, you only need change KH01 for JW01. :D
by Snowmeow
Wed Apr 29, 2015 8:09 am
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 64739

Re: 3d Models, animation importer - FatImporter

Ok, downloaded 3DS Max, installed FatImporter in the right folder, run the MaxScript. Now, I've chosen KwonHo (I have the game), clicked the panel, appeared option of importing animation (.ANI), mesh (.MSH) or skeleton (.SKT). Of course, they're all packed. And FatImporter didn't unpack it. How do I...
by Snowmeow
Thu Apr 23, 2015 11:36 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 64739

Re: 3d Models, animation importer - FatImporter

OK, who drove the Ducky upset to he withdraw from the Forum? :[
Just NOW when I got a decent PC to run 3DS Max... >_<
by Snowmeow
Wed Mar 19, 2014 3:28 am
Forum: General game tools
Topic: 3D Object Converter - Supports 660 file formats!
Replies: 8
Views: 3686

Re: 3D Object Converter - Supports 660 file formats!

howfie wrote:i forget... thats karpati's tool isnt it? i think he sometimes posts free portable versions of it every now and then on here.
I dunno, the site doesn't show the author's name. If there's a free version, let me know and download it. :D
by Snowmeow
Tue Mar 18, 2014 10:55 pm
Forum: General game tools
Topic: 3D Object Converter - Supports 660 file formats!
Replies: 8
Views: 3686

3D Object Converter - Supports 660 file formats!

The only flaw is that it's shareware, and the full version for one license is 50 Dollars/40 Euro. But, it's very interesting! http://3doc.i3dconverter.com/ http://3doc.i3dconverter.com/images/3dc_main_1.png http://3doc.i3dconverter.com/images/3dc_main_2.png http://3doc.i3dconverter.com/images/3dc_ma...
by Snowmeow
Thu Feb 06, 2014 4:43 pm
Forum: 3D/2D models
Topic: Cadabra 3D engine .CDM models and .ANIM animations
Replies: 0
Views: 998

Cadabra 3D engine .CDM models and .ANIM animations

I am not much of a begger, but I had to make an exception. I downloaded a "catfight" fighting game demo made in the Cadabra 3D Engine, that uses private formats for models (.CDM) and animations (.ANIM). The engine, so as the game, was cancelled, and became abandonware, so, no problem with copyrights...
by Snowmeow
Wed May 08, 2013 4:23 am
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 64739

Re: 3d Models, animation importer - FatImporter

FatImporter Season 3 updated now! Not much game this time, only 5 + 2 beta. They are: (...) - KwonHo: The Hero of Fist You won my respect! TWICE! Once by making this software and sharing it with us; Twice by including KwonHo. You're my HERO! :D There's no way out, my destiny is to use 3DS Max, real...
by Snowmeow
Wed May 08, 2013 3:58 am
Forum: Game Archive
Topic: List of the games that we can extract animations and convert
Replies: 7
Views: 7694

Re: List of the games that we can extract animations and con

Oh, sorry by the inconvnience, and thanks for the hint. But, there are few fighting games to Wii (Castlevania Judgement is the only one I remember). If ripping animations is very difficult, isn't there another way? For example, I've seen (In Youtube) people that play with MikuMikuDance using animati...
by Snowmeow
Sun May 05, 2013 7:19 am
Forum: Game Archive
Topic: List of the games that we can extract animations and convert
Replies: 7
Views: 7694

Re: List of the games that we can extract animations and con

Nobody???????This forum is not to help the others??? Guy, to complain is not polite. If there's something that I've learned is that somethings let it linger to come... (...) Who needs to rip game animation, when Mocap is already a huge business and ready for use? In my specific chase, I need specif...
by Snowmeow
Thu Apr 05, 2012 9:57 pm
Forum: Website
Topic: Tips on income/financial support of the Game Research Forum
Replies: 41
Views: 23597

Re: Tips on income/financial support of the Game Research Fo

How about open a Blogspot and use the Blogspot ads to earn money?
Per example, relevant topics being posted at Xentax Blogspot and the users doing their part, visiting and commenting the blog so many times be possible. :D
by Snowmeow
Sun Jan 08, 2012 2:33 am
Forum: Game Archive
Topic: KwonHo .PAQ files
Replies: 3
Views: 806

Re: KwonHo .PAQ files

I'm back, and tried every ways to uncompress the .PAQ, until the HP backup and Winzip, that (said) would uncompress .PAQ files. And nothing.

My plan is to make this game playable offline, once that Hangames/Ijji has abandoned it.

The .PAQ sample link is still working. :D