Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 333 matches

by mono24
Tue Jun 18, 2019 5:52 pm
Forum: 3D/2D models
Topic: Midnight Club LA PS3/X360
Replies: 0
Views: 21

Midnight Club LA PS3/X360

Hi everyone. I have following two samples from each console, and I cant tell if they are encrypted or compressed, or if they are even possible to be extracted from them, meshes/textures. Its just a random sample, those of you experienced please have a look and maybe something can be done? Already wh...
by mono24
Mon Jun 17, 2019 7:53 pm
Forum: Game Archive
Topic: what is those files ?
Replies: 4
Views: 43

Re: what is those files ?

wesername wrote:
Mon Jun 17, 2019 5:39 pm
so you need a whole data?
Just a sample NOT the whole data, meaning a small file few MB in size. Like one of those individual .ape files in your screenshot.
by mono24
Mon Jun 17, 2019 4:54 pm
Forum: Game Archive
Topic: what is those files ?
Replies: 4
Views: 43

Re: what is those files ?

wesername wrote:
Mon Jun 17, 2019 1:36 pm
any1 here can help me with that ?
How do you expect anyone's help with out an actual sample provided?
by mono24
Sun Jun 16, 2019 11:46 pm
Forum: 3D/2D models
Topic: NFS Payback
Replies: 67
Views: 9619

Re: NFS Payback

You guys said that we need to change skeleton to walrus, but the mesh I want to convert does not contain skeleton.ebx Go back and trace your steps closely, and pay attention, as I've mentioned ANY skeleton will do, only few items with in each Frostbite games have actual skeleton, some skeletons are...
by mono24
Wed Jun 05, 2019 4:15 am
Forum: 3D/2D models
Topic: Is there anyways to modify the models in Yakuza kiwami2
Replies: 1
Views: 94

Re: Is there anyways to modify the models in Yakuza kiwami2

I have the toos to unpack the the gmd files into Ascii then view it in noesis then export it as obj and it looks modifiable in blender. However is there any way to repack the model back to the gmd file readable by the game? Not only that its not possible via your gmd->ascii->obj because it looses i...
by mono24
Sat Jun 01, 2019 3:16 am
Forum: 3D/2D models
Topic: School of Dragons: Light Fury
Replies: 3
Views: 272

Re: School of Dragons: Light Fury

Actually, I found her. https://imgur.com/gallery/5SaLQCy.jpg ... 3. Once in there scroll until you find files with dragon names (or anything else you want to extract) ... Very odd, I cant seem to find her anywhere, care to share the actual folder name for LightFury, thanks? EDIT: Ah, never mind ;)
by mono24
Fri May 31, 2019 4:46 pm
Forum: Game Archive
Topic: Battlefield V .cas .cat
Replies: 63
Views: 4824

Re: Battlefield V .cas .cat

Don't remember where it is exactly, daemon1 posted it here in his main thread, the audio decoder script, just take one page at a time and see his posts, its in there somewhere:
https://forum.xentax.com/viewtopic.php?f=16&t=17114

good luck
by mono24
Fri May 31, 2019 5:41 am
Forum: Game Archive
Topic: Battlefield V .cas .cat
Replies: 63
Views: 4824

Re: Battlefield V .cas .cat

What game are you working on though, I am confused, STAR WARS Battlefront II?
The BFV audio script is not working with SWBFII game to decode audio. Assuming that's the game your working on.
by mono24
Mon May 27, 2019 5:31 am
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 16
Views: 831

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

Ok, more tests, they all give same result in every software I have tried so far. Such as, 3dsMax versions between 2009-2020, Blender, UU3D, Daz3D, Poser even Noesis. Something must go wrong with initial export from ACExplorer , because if we take as example Cell08018_DataBlock 2nd row obj size 317MB...
by mono24
Mon May 27, 2019 2:53 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 23
Views: 1222

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

For those that wonder, regarding post above, you still need Noesis and its required Unpacker of the game to extract assets first in order to use Blender add-on for importing .dat files for both VEH/TRK.
by mono24
Sun May 26, 2019 11:55 pm
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 16
Views: 831

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

If you know anything about python you could add it. The COLLADA handler has been written so it should just be a case of hooking it up to the plugin. Nope, not a clue about reversing/python and stuff alike at that level :( You will note that a number of the data blocks with data in them appear twice...
by mono24
Sun May 26, 2019 8:08 pm
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 16
Views: 831

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

Carefully loading the mentioned blocks in your post still doesn't show what you have in your screenshot, no matter what, even if I follow the pattern blocks, still same result every time, literally.
001.JPG
Something must NOT get exported/imported/missing, that is Blender 2.79 in screenshot btw.
by mono24
Sun May 26, 2019 6:47 pm
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 16
Views: 831

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

It sounds like you are then left clicking the "Export DataBlock" plugin which runs it using the last used/default inputs. To open the further dialogue boxes you need to right click on the "Export DataBlock" function. This is signified by right click mouse icon to the left. Yeah, that was one main s...
by mono24
Sun May 26, 2019 12:54 am
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 16
Views: 831

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

Thank you for this amazing work for Unity game, and world coordinates for map geometry, much appreciated. I simply cannot export to COLLADA, since OBJ has major issues while importing in 3dsMax 2018/2020, complains about vertex coordinate too big adjust object-scale on almost all of them, and NOTHI...
by mono24
Sun May 19, 2019 6:12 am
Forum: 3D/2D models
Topic: Dynasty Warriors File Extraction and Model/Animation rip
Replies: 1
Views: 137

Re: Dynasty Warriors File Extraction and Model/Animation rip

Yes animations are extracted as well, every asset the game has gets extracted, but no, animations are NOT reversed to usable format (that I know of) the way models/textures are, probably never will be.