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by mono24
Wed Jul 17, 2019 11:37 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 191
Views: 10910

Re: Mortal Kombat 11

sonvedita wrote:
Wed Jul 17, 2019 2:42 pm
muito obrigado... :wink: vou procurar
sonvedita wrote:
Wed Jul 17, 2019 3:52 pm
how do I get the mesh.ascii py script for blender :(
You didn't even search what I suggested, threads by daemon1, lets say Bloodborne or Final Fantasy Dssidia NT have the .py script for Noesis, or look for Blender XPS Tools to import in Blender.
by mono24
Wed Jul 17, 2019 5:08 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 191
Views: 10910

Re: Mortal Kombat 11

sonvedita wrote:
Wed Jul 17, 2019 4:00 am
how to import mesh.ascii file into blender or 3ds max :(
It is not possible in 3dsMax, but for Blender daemon1 has the .py script somewhere in the forum included in quite a few tools released by him, don't remember right now which thread, so you'll have to hunt for it in his threads.
by mono24
Tue Jul 16, 2019 4:25 pm
Forum: Audio file formats
Topic: The Last of Us .bnk sound files!!
Replies: 0
Views: 55

Re: The Last of Us .bnk sound files!!

golubeta10 wrote:
Tue Jul 16, 2019 7:51 am
Hi, does anyone know of a way to extract the last of us .bnk sound files?
example file: https://drive.google.com/open?id=1awpjh ... KC3Mu6UsSp
You didn't specify for what version/console and your link is wrong, wanted to test as well.
by mono24
Tue Jul 16, 2019 3:47 am
Forum: Audio file formats
Topic: PlayStation 3 - Time Crisis 4 - Audio Files (.adp)
Replies: 1
Views: 22

Re: PlayStation 3 - Time Crisis 4 - Audio Files (.adp)

billywws wrote:
Tue Jul 16, 2019 3:35 am
help converting this format to a playable audio file would be greatly appreciated.
Your definitely doing something wrong, because it plays just fine, converts just fine.
Capture.JPG
by mono24
Sun Jul 14, 2019 2:47 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 41
Views: 2035

Re: Havok 3ds max/Noesis importer/exporter plugins

qq531620267 wrote:
Fri Jul 12, 2019 11:05 am
where is website? :]
Ummm. Did it occur to you to check first post?
by mono24
Sun Jul 14, 2019 12:58 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 451
Views: 56992

Re: Frostbite model tools (Battlefield, Battlefront and others)

twitkiss wrote:
Sat Jul 13, 2019 8:35 pm
Would you happen to know what file holds the ani.smd file for a custom inquisitor?
daemon1 is more indicated to answer that, he knows exactly how it all works.
by mono24
Sat Jul 13, 2019 4:45 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 451
Views: 56992

Re: Frostbite model tools (Battlefield, Battlefront and others)

twitkiss wrote:
Sat Jul 13, 2019 4:26 am
Well I used this script here - https://www.youtube.com/watch?v=UVUv_L7m4g8
No wonder your getting no where, that stuff doesn't work.
viewtopic.php?p=104973#p104973
by mono24
Sat Jul 13, 2019 4:16 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 451
Views: 56992

Re: Frostbite model tools (Battlefield, Battlefront and others)

Can someone tell me what I'm doing wrong? Retrace your steps, closely, you'll get there, the CMD looks ok though. Hmm, wait a minute, weren't you the one who asked about the script required for extraction of DAI? Looks like its gone, DAI requires a specific script that only works with DAI and no ot...
by mono24
Wed Jul 10, 2019 11:34 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 32
Views: 2592

Re: Spiderman PS4

This is a bit off-topic, I'm dying to know, and I looked everywhere, is there's a chance you could try something with NFS 2015 files , I was surprised there's no single tool for it, and that was pretty awesome game.. ( interested in textures mostly) This request has Frostbite written all over it an...
by mono24
Sat Jul 06, 2019 3:27 am
Forum: Audio file formats
Topic: (NFS Carbon+) need help for extracting audio file from .tmx!!
Replies: 1
Views: 89

Re: (NFS Carbon+) need help for extracting audio file from .tmx!!

Only, no tools exist to do this. I know that .tmx is a updated version of .abk and .gin, and the structure codec is pretty similar to .gin ^^ Carbon does NOT have TMX, only games that DO have TMX, which by the way are all GIN sounds inside the TMX container, are: NFS Pro Street NFS Undercover NFS W...
by mono24
Fri Jul 05, 2019 5:43 pm
Forum: Game Archive
Topic: EVOLVE Stage 2 PAKs extraction
Replies: 0
Views: 115

EVOLVE Stage 2 PAKs extraction

Hey all. Was wondering if any of you, that has knowledge in CryEngine PAKs archives, can please take a look in making the updated EVOLVE Stage 2 archives extract, ever since they re-relased this version and updated it with new content, files can no longer be extracted, the RSA key is the same, just ...
by mono24
Thu Jul 04, 2019 1:40 am
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 29
Views: 4322

Re: Gran Turismo Sport (GTS/GT7) model tools

nicotine41 wrote:
Thu Jul 04, 2019 12:30 am
...i get this error "unable to load volume". do u know how to fix this.
Double check again, trace your steps, your using the command wrong somehow.
https://zenhax.com/viewtopic.php?p=4088 ... c34#p40884
by mono24
Wed Jul 03, 2019 10:55 pm
Forum: 3D/2D models
Topic: NFS Payback
Replies: 80
Views: 10705

Re: NFS Payback

DHR wrote:
Wed Jul 03, 2019 12:13 pm
I get this with foobar
DHR wrote:
Wed Jul 03, 2019 12:13 pm
mono24 wrote:
Wed Jul 03, 2019 4:26 am
...you need to use foobar2000/vgmstream in order to play them accordingly.
DHR wrote:
Wed Jul 03, 2019 12:13 pm
mono24 wrote:
Wed Jul 03, 2019 4:26 am
...in mentioned software/plugin...
by mono24
Wed Jul 03, 2019 10:48 pm
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 29
Views: 4322

Re: Gran Turismo Sport (GTS/GT7) model tools

nicotine41 wrote:
Wed Jul 03, 2019 6:54 pm
...but how can i extract them.
https://forum.xentax.com/viewtopic.php?p=146331#p146331
by mono24
Wed Jul 03, 2019 4:26 am
Forum: 3D/2D models
Topic: NFS Payback
Replies: 80
Views: 10705

Re: NFS Payback

When I use ebxtoasset it extacts them but not correcrty, they don't end in .wav but rather in .gin or .sps As I've mentioned already in a prior message, the new scripts extract ACTUAL audio in their native encoded form by the developers, with out being decoded, GIN are car sounds, SPS are rest of t...