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Search found 7 matches
- Tue Oct 16, 2007 9:42 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 227540
no problem NKCSS :wink: True, but some people just want to add their own content, items, quests, change things that frustrate them about the original server, change rules/spawn rates, etc... I think that is the case here. Yeah, that makes sense. Most MapleStory versions do have a less-than-adequate ...
- Tue Oct 16, 2007 9:34 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 227540
- Mon Oct 15, 2007 9:41 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 227540
- Mon Oct 15, 2007 3:31 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 227540
Anyone went to try recode data wz to work on private srver ? Um, just having the client data to make your own private MapleStory server isn't going to cut it, you need to have the server data as well, which is currently unavailable. Without server data, things like quests and such will be missing, ...
- Wed Sep 12, 2007 9:23 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 227540
- Tue Sep 11, 2007 3:32 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 227540
- Fri Aug 10, 2007 5:52 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 227540
Re: hm...
KMS uses a different encryption key which dump.py (and probably maplext) don't have. The only one I know of who cracked it is Omega (EDIT: and probably Rick), and he won't share the program with anyone.Manias wrote:said it is possible to extract KMS files, but I failed. Please check it again.
