The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 87 matches
- Fri May 08, 2020 6:20 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84907
Re: Final Fantasy 7 remake
Interesting seeing people post but no sources for decrypted files.... Anyway, if someone could answer this I'd very much appreciate it. As we all know, at times the textures in this game look..... well.... bad. Hopefully it's a loading issue which will be patched whenever things return to semi-norma...
- Tue Oct 18, 2016 4:47 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20161
Re: Super Sentai Legend Wars "__data" and "__info" files
unfortunately i'm not a mobile texture compression expert (or any kind of expert), i usually just let the Unity tools handle most of that :( Well you're more knowledgeable than I. :P you can open your card_00121.tex.pvr sample in Xnview, i think this was the plugin http://newsgroup.xnview.com/viewt...
- Mon Oct 17, 2016 11:29 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20161
Re: Super Sentai Legend Wars "__data" and "__info" files
Hi AceWell, if I can use your expertise once more? I found the files I was looking for, they're in a PVR format which I can open/convert just fine with PVRTexTool. :D However with certain cards (like the one I used as an example) there are minor animations. I think the PVR works as the "base&qu...
- Mon Oct 17, 2016 1:41 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20161
Re: Super Sentai Legend Wars "__data" and "__info" files
Wow it really can! Thank you!AceWell wrote:UnityEX can open your __data file and you can export source files from it![]()
http://www.zoneofgames.ru/forum/index.p ... opic=36240
- Sun Oct 16, 2016 8:04 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20161
Re: Super Sentai Legend Wars "__data" and "__info" files
Well I've spent the past almost 2 weeks on this and am no closer to extracting anything beyond the garbled music.
Any help would be definitely appreciated.
Any help would be definitely appreciated.
- Tue Oct 04, 2016 9:23 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20161
Super Sentai Legend Wars "__data" and "__info" files
I managed to extract the music files from the CPKs, but the ADX files for the BGM must be encrypted. I can hear the music but it has a lot of static. So far nothing I've tried can decrypt those (but if anyone wants to take a crack at it: http://www.mediafire.com/file/e798o7aajb2w1p5/ADX.rar). But wh...
- Sun Dec 14, 2014 2:17 am
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66099
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
That's good to hear. After all these years, I'm surprised we've not gotten much further.Seyren wrote:This is probably my favorite game ever, so if i ever get an idea how the file format or the Ps2 does the stuff i will probably work on it after i finish my first file format importing.
- Fri Jun 13, 2014 2:18 am
- Forum: Game specific tools
- Topic: Creating plugin to enable animation with Crisis Core models?
- Replies: 2
- Views: 4765
Re: Creating plugin to enable animation with Crisis Core mod
So with the trailer for FFVII G-Bike (http://www.youtube.com/watch?v=C3KKH9zB59Y) clearly using a bunch of Crisis Core assets, I figure now is a good time to bump this topic in hopes someone might be interested?
- Tue May 13, 2014 1:42 am
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66099
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
I know that perhaps there would be something to post if progress had been made... but as I hope this won't die.... no progress within the past half year? 
- Sat Nov 17, 2012 11:06 pm
- Forum: 3D/2D models
- Topic: [Wii] Transformers Prime
- Replies: 4
- Views: 2201
Re: [Wii] Transformers Prime
Darn... Well perhaps this will just have to wait until someone tries their luck with the Wii U version of the game? I'd love access to the models, but sadly lack the skills.Ares722 wrote:Unfortunately there are a lot of the wii games that don't use the brres(mdl0) format. This seems one of those.
- Mon Nov 12, 2012 2:23 pm
- Forum: 3D/2D models
- Topic: [Wii] Transformers Prime
- Replies: 4
- Views: 2201
Re: [Wii] Transformers Prime
Hm, I'm not sure where else they could possibly be:Ares722 wrote:I don't see any brres or mdl0 headers into it.

Unless there's a entirely different model format being used?
- Sun Nov 11, 2012 10:28 am
- Forum: 3D/2D models
- Topic: [Wii] Transformers Prime
- Replies: 4
- Views: 2201
[Wii] Transformers Prime
Here is the d01.dat file from Transformers Prime. http://www.sendspace.com/file/jxdm3b I thought it wouldn't be too hard to get (what I suspect would be brres model files), but having a harder time than I thought. Although perhaps there's no point, and waiting until the Wii U version comes out would...
- Fri Aug 31, 2012 12:08 pm
- Forum: 3D/2D models
- Topic: PS2 Jackie Chan Adventures
- Replies: 0
- Views: 1010
PS2 Jackie Chan Adventures
Seems to be some work started on this here: http://ps23dformat.wikispaces.com/message/view/home/48000526 but nothing groundbreaking.... Perhaps some of the members here can go a bit further? The data1.aif file can be found here: https://skydrive.live.com/?cid=99c234dcb4ade776&id=99C234DCB4ADE776...
- Thu Aug 09, 2012 5:00 am
- Forum: 3D/2D models
- Topic: PS2 Avatar The Last Airbender - models?
- Replies: 26
- Views: 12752
Re: PS2 Avatar The Last Airbender - models?
I'm highly impressed with all the fantastic work done on this! 
- Fri Jul 20, 2012 8:21 am
- Forum: 3D/2D models
- Topic: Digimon World Re:Digitize
- Replies: 32
- Views: 17640
Digimon World Re:Digitize
999 files located in the "INSDIR", sample file: 00000001.BIN
