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Search found 86 matches

by Cloud452
Tue Oct 18, 2016 4:47 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 10155

Re: Super Sentai Legend Wars "__data" and "__info" files

unfortunately i'm not a mobile texture compression expert (or any kind of expert), i usually just let the Unity tools handle most of that :( Well you're more knowledgeable than I. :P you can open your card_00121.tex.pvr sample in Xnview, i think this was the plugin http://newsgroup.xnview.com/viewt...
by Cloud452
Mon Oct 17, 2016 11:29 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 10155

Re: Super Sentai Legend Wars "__data" and "__info" files

Hi AceWell, if I can use your expertise once more? I found the files I was looking for, they're in a PVR format which I can open/convert just fine with PVRTexTool. :D However with certain cards (like the one I used as an example) there are minor animations. I think the PVR works as the "base" image,...
by Cloud452
Mon Oct 17, 2016 1:41 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 10155

Re: Super Sentai Legend Wars "__data" and "__info" files

AceWell wrote:UnityEX can open your __data file and you can export source files from it :D
http://www.zoneofgames.ru/forum/index.p ... opic=36240
Wow it really can! Thank you! :up: I hope I can find what I'm looking for in all of this.
by Cloud452
Sun Oct 16, 2016 8:04 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 10155

Re: Super Sentai Legend Wars "__data" and "__info" files

Well I've spent the past almost 2 weeks on this and am no closer to extracting anything beyond the garbled music.

Any help would be definitely appreciated.
by Cloud452
Tue Oct 04, 2016 9:23 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 10155

Super Sentai Legend Wars "__data" and "__info" files

I managed to extract the music files from the CPKs, but the ADX files for the BGM must be encrypted. I can hear the music but it has a lot of static. So far nothing I've tried can decrypt those (but if anyone wants to take a crack at it: http://www.mediafire.com/file/e798o7aajb2w1p5/ADX.rar). But wh...
by Cloud452
Sun Dec 14, 2014 2:17 am
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 35656

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Seyren wrote:This is probably my favorite game ever, so if i ever get an idea how the file format or the Ps2 does the stuff i will probably work on it after i finish my first file format importing.
That's good to hear. After all these years, I'm surprised we've not gotten much further.
by Cloud452
Fri Jun 13, 2014 2:18 am
Forum: Game specific tools
Topic: Creating plugin to enable animation with Crisis Core models?
Replies: 2
Views: 3222

Re: Creating plugin to enable animation with Crisis Core mod

So with the trailer for FFVII G-Bike (http://www.youtube.com/watch?v=C3KKH9zB59Y) clearly using a bunch of Crisis Core assets, I figure now is a good time to bump this topic in hopes someone might be interested?
by Cloud452
Tue May 13, 2014 1:42 am
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 35656

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

I know that perhaps there would be something to post if progress had been made... but as I hope this won't die.... no progress within the past half year? :(
by Cloud452
Sat Nov 17, 2012 11:06 pm
Forum: 3D/2D models
Topic: [Wii] Transformers Prime
Replies: 4
Views: 1143

Re: [Wii] Transformers Prime

Ares722 wrote:Unfortunately there are a lot of the wii games that don't use the brres(mdl0) format. This seems one of those.
Darn... Well perhaps this will just have to wait until someone tries their luck with the Wii U version of the game? I'd love access to the models, but sadly lack the skills.
by Cloud452
Mon Nov 12, 2012 2:23 pm
Forum: 3D/2D models
Topic: [Wii] Transformers Prime
Replies: 4
Views: 1143

Re: [Wii] Transformers Prime

Ares722 wrote:I don't see any brres or mdl0 headers into it.
Hm, I'm not sure where else they could possibly be:

Image

Unless there's a entirely different model format being used?
by Cloud452
Sun Nov 11, 2012 10:28 am
Forum: 3D/2D models
Topic: [Wii] Transformers Prime
Replies: 4
Views: 1143

[Wii] Transformers Prime

Here is the d01.dat file from Transformers Prime. http://www.sendspace.com/file/jxdm3b I thought it wouldn't be too hard to get (what I suspect would be brres model files), but having a harder time than I thought. Although perhaps there's no point, and waiting until the Wii U version comes out would...
by Cloud452
Fri Aug 31, 2012 12:08 pm
Forum: 3D/2D models
Topic: PS2 Jackie Chan Adventures
Replies: 0
Views: 523

PS2 Jackie Chan Adventures

Seems to be some work started on this here: http://ps23dformat.wikispaces.com/message/view/home/48000526 but nothing groundbreaking.... Perhaps some of the members here can go a bit further? The data1.aif file can be found here: https://skydrive.live.com/?cid=99c234dcb4ade776&id=99C234DCB4ADE776!163
by Cloud452
Thu Aug 09, 2012 5:00 am
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 25
Views: 6342

Re: PS2 Avatar The Last Airbender - models?

I'm highly impressed with all the fantastic work done on this! :D
by Cloud452
Fri Jul 20, 2012 8:21 am
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 11395

Digimon World Re:Digitize

999 files located in the "INSDIR", sample file: 00000001.BIN
by Cloud452
Sun Jun 24, 2012 7:59 am
Forum: 3D/2D models
Topic: PS2 Avatar The Last Airbender - models?
Replies: 25
Views: 6342

Re: PS2 Avatar The Last Airbender - models?

finale00 wrote:Just screenshot the beginning and end of the file or get the first and last MB. I'm not downloading 600 MB to see what it might look like.
Screenshot as in open with hex-editor and take a screencap of what it displays at the top and bottom?