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- Mon Apr 21, 2014 1:59 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 15986
Re: Casltevania Lords of Shadow 2 Demo
Yes, it's a tangent space normal map. If you want it to resemble a "normal" normal map, then take the alpha channel from that image and move it into the red channel. The green channel can stay where it is. I use GIMP 2 for this, (colors -> decompose/compose). Usually you can leave the blu...
- Mon Apr 07, 2014 7:31 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 15986
Re: Casltevania Lords of Shadow 2 Demo
Anyone knows if this orange map is a tangent space normal map or if it really is something else?
Maybe object space normal or maybe a "flipped" tangent space normal and so because of that it is orange?
This is from los2 dlc (content 4 .packed).
Maybe object space normal or maybe a "flipped" tangent space normal and so because of that it is orange?
This is from los2 dlc (content 4 .packed).
- Tue Mar 18, 2014 8:11 pm
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29392
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
3doc says this file has some bad polygons any reason why this is happening? its a nice mesh but parts of it cant be textured correctly. any help would be nice. below is sample msh files from 2 different locations and the dds files as well. http://www.mediafire.com/download/u5p2wbpf6b1lw0l/objects_at...
- Mon Mar 10, 2014 10:12 pm
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29392
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
has enyone found a way to import level models from los2 in the correct spots? for example where things should be placed and/or oriented? And one other thing, how to know exactly witch level models to import to complete a specific level? The origin of the level models as exported by Karpati's 3D Obj...
- Mon Mar 10, 2014 4:00 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 15986
Re: Casltevania Lords of Shadow 2 Demo
as enyone found a way to import level models from los2 in the correct spots? for example where things should be placed and/or oriented? And one other thing, how to know exactly witch level models to import to complete a specific level?
- Mon Mar 10, 2014 4:00 pm
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29392
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
has enyone found a way to import level models from los2 in the correct spots? for example where things should be placed and/or oriented? And one other thing, how to know exactly witch level models to import to complete a specific level?
- Sat Mar 08, 2014 1:43 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 15986
Re: Casltevania Lords of Shadow 2 Demo
Zardalu, Erik945 Thank you for your great sample files. I tracked down what was the problem: The XBOX and the PC version are using different byte order in the .msh files (it is a simple, but classical problem.) I modified my .msh loader module a little bit and I uploaded it to my web page: http://3...
- Sat Mar 08, 2014 1:38 pm
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29392
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Untitled-1.jpg I added the Mercury Steam .sm3 loader module to 3D Object Converter v4.427 [url]http://www.kz_3d.tvn.hu/mercury_steam.jpg[/url] I uploaded the converted Wavefront .obj/mtl files: [url]http://www.kz_3d.tvn.hu/mercury_steam.zip[/url] Is this possible to do for LOS2? it works for los1, ...
- Thu Dec 22, 2011 5:23 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 62537
Re: Final Fantasy XIII-2 extraction
Hello, how do i extract the game data from the PS3 version?
- Sun Nov 13, 2011 11:37 am
- Forum: Game Archive
- Topic: Shadow of the Colossus Archive (.DAT)
- Replies: 7
- Views: 5798
Re: Shadow of the Colossus Archive (.DAT)
The contents of this post was deleted because of possible forum rules violation.
- Sun Nov 13, 2011 11:16 am
- Forum: Graphic file formats
- Topic: Sony Playstation 3 file ".CTXR"
- Replies: 7
- Views: 6183
Sony Playstation 3 file ".CTXR"
The contents of this post was deleted because of possible forum rules violation.
- Sun Nov 13, 2011 11:15 am
- Forum: Compressed files and methods
- Topic: Sony Playstation 3 file ".CTXR"
- Replies: 0
- Views: 921
Sony Playstation 3 file ".CTXR"
The contents of this post was deleted because of possible forum rules violation.
- Sat Oct 29, 2011 6:24 pm
- Forum: Game Archive
- Topic: Castlevania: Harmony of Despair
- Replies: 10
- Views: 2976
Re: Castlevania: Harmony of Despair
The contents of this post was deleted because of possible forum rules violation.
- Tue Oct 25, 2011 3:11 pm
- Forum: Game Archive
- Topic: Castlevania: Harmony of Despair
- Replies: 10
- Views: 2976
Re: Castlevania: Harmony of Despair
The contents of this post was deleted because of possible forum rules violation.
- Fri Oct 21, 2011 6:52 pm
- Forum: Game Archive
- Topic: Castlevania: Harmony of Despair
- Replies: 10
- Views: 2976
Re: Castlevania: Harmony of Despair
The contents of this post was deleted because of possible forum rules violation.
