The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 38 matches

by unlimited32
Mon Apr 21, 2014 1:59 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 15986

Re: Casltevania Lords of Shadow 2 Demo

Yes, it's a tangent space normal map. If you want it to resemble a "normal" normal map, then take the alpha channel from that image and move it into the red channel. The green channel can stay where it is. I use GIMP 2 for this, (colors -> decompose/compose). Usually you can leave the blu...
by unlimited32
Mon Apr 07, 2014 7:31 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 15986

Re: Casltevania Lords of Shadow 2 Demo

Anyone knows if this orange map is a tangent space normal map or if it really is something else?
Maybe object space normal or maybe a "flipped" tangent space normal and so because of that it is orange?
This is from los2 dlc (content 4 .packed).
by unlimited32
Tue Mar 18, 2014 8:11 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29392

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

3doc says this file has some bad polygons any reason why this is happening? its a nice mesh but parts of it cant be textured correctly. any help would be nice. below is sample msh files from 2 different locations and the dds files as well. http://www.mediafire.com/download/u5p2wbpf6b1lw0l/objects_at...
by unlimited32
Mon Mar 10, 2014 10:12 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29392

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

has enyone found a way to import level models from los2 in the correct spots? for example where things should be placed and/or oriented? And one other thing, how to know exactly witch level models to import to complete a specific level? The origin of the level models as exported by Karpati's 3D Obj...
by unlimited32
Mon Mar 10, 2014 4:00 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 15986

Re: Casltevania Lords of Shadow 2 Demo

as enyone found a way to import level models from los2 in the correct spots? for example where things should be placed and/or oriented? And one other thing, how to know exactly witch level models to import to complete a specific level?
by unlimited32
Mon Mar 10, 2014 4:00 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29392

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

has enyone found a way to import level models from los2 in the correct spots? for example where things should be placed and/or oriented? And one other thing, how to know exactly witch level models to import to complete a specific level?
by unlimited32
Sat Mar 08, 2014 1:43 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 15986

Re: Casltevania Lords of Shadow 2 Demo

Zardalu, Erik945 Thank you for your great sample files. I tracked down what was the problem: The XBOX and the PC version are using different byte order in the .msh files (it is a simple, but classical problem.) I modified my .msh loader module a little bit and I uploaded it to my web page: http://3...
by unlimited32
Sat Mar 08, 2014 1:38 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29392

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Untitled-1.jpg I added the Mercury Steam .sm3 loader module to 3D Object Converter v4.427 [url]http://www.kz_3d.tvn.hu/mercury_steam.jpg[/url] I uploaded the converted Wavefront .obj/mtl files: [url]http://www.kz_3d.tvn.hu/mercury_steam.zip[/url] Is this possible to do for LOS2? it works for los1, ...
by unlimited32
Thu Dec 22, 2011 5:23 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 62537

Re: Final Fantasy XIII-2 extraction

Hello, how do i extract the game data from the PS3 version?
by unlimited32
Sun Nov 13, 2011 11:37 am
Forum: Game Archive
Topic: Shadow of the Colossus Archive (.DAT)
Replies: 7
Views: 5798

Re: Shadow of the Colossus Archive (.DAT)

The contents of this post was deleted because of possible forum rules violation.
by unlimited32
Sun Nov 13, 2011 11:16 am
Forum: Graphic file formats
Topic: Sony Playstation 3 file ".CTXR"
Replies: 7
Views: 6183

Sony Playstation 3 file ".CTXR"

The contents of this post was deleted because of possible forum rules violation.
by unlimited32
Sun Nov 13, 2011 11:15 am
Forum: Compressed files and methods
Topic: Sony Playstation 3 file ".CTXR"
Replies: 0
Views: 921

Sony Playstation 3 file ".CTXR"

The contents of this post was deleted because of possible forum rules violation.
by unlimited32
Sat Oct 29, 2011 6:24 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 2976

Re: Castlevania: Harmony of Despair

The contents of this post was deleted because of possible forum rules violation.
by unlimited32
Tue Oct 25, 2011 3:11 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 2976

Re: Castlevania: Harmony of Despair

The contents of this post was deleted because of possible forum rules violation.
by unlimited32
Fri Oct 21, 2011 6:52 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 2976

Re: Castlevania: Harmony of Despair

The contents of this post was deleted because of possible forum rules violation.