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Search found 65 matches

by SLIFallen
Thu Oct 20, 2011 10:45 am
Forum: 3D/2D models
Topic: [request] convert GRIN Engine .diesel models
Replies: 26
Views: 8712

Re: [request] convert GRIN Engine .diesel models

Thanks for helping w/some old requests. Jsut because it's old doesent mean it's not useful or appreciated! Thanks!
by SLIFallen
Sun Sep 25, 2011 1:46 pm
Forum: Game Archive
Topic: Battle: Los Angeles The Videogame (.s3darc)
Replies: 14
Views: 3223

Re: Battle: Los Angeles The Videogame (.s3darc)

the dll/exe link is no good. anyone? (i've tried a few online and none will work, that is to say securerom is still running. (it wont start when 3dripper is detected is the reason) Hope i didn't get your hopes up, it's not a tool or a crack, just the basic steam version files to help others decode ...
by SLIFallen
Fri Sep 23, 2011 7:39 pm
Forum: Game Archive
Topic: Battle: Los Angeles The Videogame (.s3darc)
Replies: 14
Views: 3223

Re: Battle: Los Angeles The Videogame (.s3darc)

the dll/exe link is no good.

anyone? (i've tried a few online and none will work, that is to say securerom is still running. (it wont start when 3dripper is detected is the reason)
by SLIFallen
Mon Sep 19, 2011 3:12 pm
Forum: 3D/2D models
Topic: [request] convert GRIN Engine .diesel models
Replies: 26
Views: 8712

Re: [request] convert GRIN Engine .diesel models

than later! LOL!! please check this link from my facepunch thread. :D http://www.facepunch.com/threads/1123609 (bionic commando) Nice! so where is the tool or the procedure that was used to extract/convert these models? (so we can attempt to use/modify for the various diesel engine games) Thanks fo...
by SLIFallen
Sat Sep 10, 2011 6:12 pm
Forum: 3D/2D models
Topic: Deus Ex: Human Revolution
Replies: 2
Views: 1625

Re: Deus Ex: Human Revolution

If you go to the 3dripper forums and look for a thread regarding Deus Ex HR (cant seem to get the url to work in my reply for some reason, my apologies) You will see that I believe it is Steam itself doing it (causing 3dripper not to work). I have done extensive testing over many months with multile...
by SLIFallen
Tue Aug 02, 2011 1:54 pm
Forum: Compressed files and methods
Topic: Homefront UPK
Replies: 5
Views: 1617

Re: Homefront UPK

fluupke wrote:Download the newest version of umodel Homefront is supported now.
This is only partially true.

Only Skeletal meshes (characters) are supported. No static meshes (objects/buildings/etc) :(
by SLIFallen
Tue Aug 02, 2011 12:18 pm
Forum: 3D/2D models
Topic: Mafia II 3D models.
Replies: 2
Views: 1012

Re: Mafia II 3D models.

OK, so I decided to bring this up just in case some of you peeps are still interested in modding Mafia II; the Mafia modding scene seems to be a little stale nowadays, so why not spark things up a little? OK, I'm no reverse-engineer, but from what I've observed most of the dynamic objects ingame ar...
by SLIFallen
Fri Jul 22, 2011 11:59 am
Forum: 3D/2D models
Topic: Trapped Dead Model
Replies: 3
Views: 615

Re: Trapped Dead Model

Like to be able to get the vmesh assets too for this game. (buildings/props etc.)

Any chance this could be added to the blender script?
by SLIFallen
Sun Jul 17, 2011 1:59 pm
Forum: Game Archive
Topic: Grotesque Tactics: Evil Heroes - GameData.v
Replies: 8
Views: 1586

Re: Grotesque Tactics: Evil Heroes - GameData.v

Same file format is in Trapped Dead.

3DObject Converter can open the .model files but no luck with the vmesh files (props/buildings, etc..)

Would love to have this max tool you showed the pix from for that game.
by SLIFallen
Sun Jun 19, 2011 11:46 am
Forum: Game Archive
Topic: Duke Nukem Forever .dat
Replies: 18
Views: 6162

Re: Duke Nukem Forever .dat

Apparently the full game (PC) texture file structure is different. There is no MegaPackage.dat file. Instead there are 41 seperate .dat files in the compiled textures directory. Noesis 3.3 is looking for MegaPackage.dat and wont open/accept any of them instead. MegaPackage.dat must be limited to th...
by SLIFallen
Fri Jun 17, 2011 12:34 pm
Forum: Game Archive
Topic: Duke Nukem Forever .dat
Replies: 18
Views: 6162

Re: Duke Nukem Forever .dat

Apparently the full game (PC) texture file structure is different. There is no MegaPackage.dat file. Instead there are 41 seperate .dat files in the compiled textures directory. Noesis 3.3 is looking for MegaPackage.dat and wont open/accept any of them instead. MegaPackage.dat must be limited to the...
by SLIFallen
Sun Apr 03, 2011 12:26 pm
Forum: 3D/2D models
Topic: Gray Matter model importer (.b3d, .bba)
Replies: 9
Views: 3276

Re: Gray Matter model importer (.b3d, .bba)

Thanks. I have Blender 2.49b and Python 2.6.6 -- does that little ".6" really make so much difference!? :) I'll try uninstalling anyway -- I'm using tyhe 64bit version of Blender which is not yet as robust as the 32-bit version. EDIT: That worked :-) I removed 64bit blender and 64 bit python, and i...
by SLIFallen
Sat Apr 02, 2011 2:39 pm
Forum: 3D/2D models
Topic: Gray Matter model importer (.b3d, .bba)
Replies: 9
Views: 3276

Re: Gray Matter model importer (.b3d, .bba)

Complete Blender noob here. I tried using this script but I have no idea how to get it to work. It just pops up some kind of error window that I can't get rid of, that says "Convert Game Engine script from 4.48 API to 2.49 API". Anyone know how to solve this? I think I know what the problem is... Y...
by SLIFallen
Wed Mar 09, 2011 3:56 pm
Forum: 3D/2D models
Topic: Aliens Vs predator 2010 PC character importer
Replies: 32
Views: 5930

Re: Aliens Vs predator 2010 PC character importer

Tosyk wrote:yeah, thanks, i already converted several models 8)
Cool. I look forward to seeing it on your blog lol. :wink:
by SLIFallen
Wed Mar 09, 2011 2:31 pm
Forum: 3D/2D models
Topic: Aliens Vs predator 2010 PC character importer
Replies: 32
Views: 5930

Re: Aliens Vs predator 2010 PC character importer

Tosyk. That screen capture looks like it's from noesis. Is that what you were referring to as far as support? yes I know, it's from noesis, and I also know that Revelation making plugins for noesis, but I don't see any updates in noesis/plugin section. It's there now: http://oasis.xentax.com/index....