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by tkGr33N
Fri Jul 29, 2011 4:00 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

http://finalfantasy-xiii.net/forums/showthread.php?p=346854#post346854 ( Post #114 ) Few posts up http://finalfantasy-xiii.net/forums/showpost.php?p=342269&postcount=104 (Post #104) Thats just egoistic. "We already have a project for this, so stop, because we don't need two" If xentax...
by tkGr33N
Sat Jul 23, 2011 1:40 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

wpd files seem to be some kind of archive/filelist type, as .xfv, .xgr (gui), .grs (gui), .wpd (duh -_-, sound), .wdb and the mot .bin files .XFV Files seem to have a different offset, the rest uses the same offsets header 00000000, 00 to 02 -> WPD offset 00000963, 03 -> list of files (mysterious) I...
by tkGr33N
Sat Oct 30, 2010 11:25 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

Armor King wrote:Does anyone know how to do the hair alpha in Blender?
Will make a tutorial ASAP.
Need to re-extract everything :(
by tkGr33N
Sat Oct 16, 2010 12:36 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

Its now i did can extract correctely, but not map coord. :( http://img834.imageshack.us/img834/7818/mappc.jpg Uploaded with ImageShack.us Uhuh, I have always had problems with DAE and UV, try exporting it both to OBJ and DAE, import the OBJ for the mesh, and the DAE for the skeleton, and find a way...
by tkGr33N
Fri Oct 15, 2010 7:05 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

How create a .bat file for extract models? , because noesis not good textures and mesh. http://img816.imageshack.us/img816/8523/sinttulo2xm.th.jpg Uploaded with ImageShack.us Hmmm This is how mine looks like @ECHO OFF mesh2rdm ..\out\chr\pc\c001\bin\c001.x360.trb c001\c001.x360.dae -daeout -flipuv ...
by tkGr33N
Wed Oct 13, 2010 9:15 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

ultimaespio wrote:I don't recall Lightning using one...
Lightning has a horse-knight-ish, not a motorcycle
by tkGr33N
Thu Oct 07, 2010 8:44 pm
Forum: Game Archive
Topic: NIER - Font folder
Replies: 3
Views: 1532

Re: NIER - Font folder

The contents of this post was deleted because of possible forum rules violation.
by tkGr33N
Mon Oct 04, 2010 7:00 am
Forum: Audio file formats
Topic: Final Fantasy XI (X360) .SCD files
Replies: 3
Views: 2116

Re: Final Fantasy XI (X360) .SCD files

bxaimc wrote:Um....yea.......I know that.......I've ripped both. I'd like to know this file's format.
Open it in a Hex Editor
Write a Quick BMS script
Post here
?????
Profit
by tkGr33N
Sat Oct 02, 2010 11:48 am
Forum: Audio file formats
Topic: Final Fantasy XI (X360) .SCD files
Replies: 3
Views: 2116

Re: Final Fantasy XI (X360) .SCD files

bxaimc wrote:Anyone know info about these .SCD files from Final Fantasy XI? They look compressed and/or encrypted.
Any takers?

http://bxaimc.hcs64.com/FFXISCD.7z
These file types are also used for FF13 and 14 (Alpha/beta)
by tkGr33N
Fri Oct 01, 2010 7:09 am
Forum: Code Talk
Topic: Creating a 3D Model Discovery Tool
Replies: 3
Views: 1823

Re: Creating a 3D Model Discovery Tool

Obviously it'll be open source since anything C# is open source :wink:. Not everything made with C# is open source, but a lot of things are EDIT: A simple solution for the custom data format, make something like texture001.dds; -1.000, 0.500, 1.000 texture002.dds; 0.250, 0.125, -0.250 And so on, Na...
by tkGr33N
Fri Oct 01, 2010 7:08 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

OKAY, so this is what i noticed. -daeout is deprecated (apparently). use -flipuv instead to save time. try pressing any key when its stuck. hmm well even when i use the -flipuv it still stucks at the previous point i showed you and nothing is happening no matter how many keys i press so i close it ...
by tkGr33N
Thu Sep 30, 2010 10:36 pm
Forum: Code Talk
Topic: Creating a 3D Model Discovery Tool
Replies: 3
Views: 1823

Re: Creating a 3D Model Discovery Tool

IMO Performance or Features? It's easy to throw together stuff and not care about performance but should it be considered and how much? Keep it simple, don't make some state of the art tool if you're working alone, most tools that are great and flawless* are made by giant corporations * Flawless to ...
by tkGr33N
Wed Sep 29, 2010 5:03 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

yup i have the new one but one i double click the .bat file without and with the -daeout written in it it stops after saying (look at the pic below) and thne no matter what i type in the keyboard it doesnt continue so i close it :( OKAY, so this is what i noticed. -daeout is deprecated (apparently)...
by tkGr33N
Wed Sep 29, 2010 6:55 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

i did what you said,but i got this error : http://i187.photobucket.com/albums/x135/aurangzeb56/ERROR-1.png Weird. It States "Unkown option -daeout" Get this one http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=mesh2rdmv45.zip ALSO, I had some problems with t...
by tkGr33N
Tue Sep 28, 2010 8:14 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188364

Re: FF 13 3D models ripping possible ...

Download a copy of Mesh2rdm Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout" Rename the ???? to the file name of which trb file you want to convert and also name it what you want~ Put all three Mesh2rdm, the bat file, and the trb file in one folder and then d...